Presentation is loading. Please wait.

Presentation is loading. Please wait.

Game Art and Design Unit 4 Lesson 1 Game Conceptualization

Similar presentations


Presentation on theme: "Game Art and Design Unit 4 Lesson 1 Game Conceptualization"— Presentation transcript:

1 Game Art and Design Unit 4 Lesson 1 Game Conceptualization
International Technology Education Association

2 Big Idea The production of realistic models is a skill necessary in the design process as well as a tool used to sell a proposed product.

3 sketching

4 What is Sketching? A sketch is a rough drawing of an idea or model.
Sketches are done freehand and are not intended to be finished work. Purpose is to communicate your ideas to the team. Sketches are looser, less refined forms of a drawing.

5 Sketching: How to Gather needed materials.
Practice drawing circles or lines to warm up your hand. Use light strokes with loose hands to get the basic shape. Use a darker pencil to define the shapes and add more detail. Add further detail and perfect your lines. Share with team members.

6 Sketching: Guided Shows steps to complete a sketch.
Helps you learn how to sketch. Sketch four guided images.

7 Sketching for Games This type of sketch is called concept art.
The image is used to convey an idea. When sketching a character for the design team to create you must sketch at least three views: front, back, and side. The image must have enough detail so the team can create it. See example at:

8 Sketching for Games Sketch a game character that could be used in your board game or a video game. Sketch at least three views: the front, back, and side. Include detail of the character. View a more detailed example at:

9 Sketching for Games Student Example

10 storyboarding

11 What is Storyboarding? A series of connected pictures, with or without words, that tells the story or flow of events in a game or video. Graphic organizers to visualize media.

12 What is Storyboarding? The storyboard’s purpose is to relay your ideas and plans to your colleagues. Storyboards do not have to be linear, but could more resemble a flowchart where the arrows show all of the possibilities that a player could encounter. The best way to share your vision with the team.

13 Storyboarding Student Example

14 Storyboarding: How to The first step is know the script or story—so make notes. Get a storyboard template. Start with the beginning and draw the first scene add the characters. Sketch sample action sequences that represent major plots to the game Include the full plot is simple form.

15 Storyboarding: How to 5. Make a new frame for each significant change in action or scene. 6. Add details to each frame. 7. Include camera angles special sounds, and other non-verbal clues needed for the game.

16 Brainstorming

17 Brainstorming Ideas Individual brainstorming: involves writing down every idea without evaluating. Then consider each on its own merit. Group brainstorming: Members of the group offer ideas. No one criticizes ideas until the brainstorming process is complete. The goal is to generate as many ideas as possible.

18 Brainstorming Ideas Free writing involves taking your topic, theme, or game idea and writing down every word that comes to mind. Do not analyze what you are doing during the process. The idea is to keep your mind open.

19 Brainstorming Ideas Cubing is a good way to look at a idea from six different perspectives. Give each side of the cube one attribute or characteristic of the idea. Brainstorm each of the six topics to help you to create a multi-dimensional idea.

20 Brainstorming Ideas Rank order: Have a generated a list of ideas. Now assign a number to each (rank) to represent each idea in order of priority. If your list of options is very long, ranking will allow you to conclude the top three or four to ideas to develop.

21 Brainstorming Ideas Mapping: There are several versions of mapping such as clustering, webbing, branching and all are forms of brainstorming. Think of ideas that are related and draw lines connecting them.

22 Game ideas

23 Game Ideas Coming up with an idea for a game can be overwhelming.
Ask your teacher for guidelines. Remember your game must be somewhat educational. Look online for ideas. Be creative. Use your brainstorming techniques.

24 Game Ideas Use the 5 Ws: Who, What, When, Where, and Why
Who are the characters? What events do you what to happen? What do you want the players to be doing? When are the events happening? Is your character in the future or the past? Where will your game take place ? Why would customers purchase your game?

25 Keep a Journal Always keep a notepad around to jot down ideas.
Keep a journal of daily events during the game design process where you describe successful activities and things that did not work. Explain why something did not work and what steps you can do to correct it.

26 Game Ideas Evaluate After you have generated a list of ideas, evaluate each idea for feasibility. Are you able to actually produce your ideas? In the end, you have to go from the abstract to the pragmatic. Now sketch the design and get approval.

27 Big Idea The production of realistic models is a skill necessary in the design process as well as a tool used to sell a proposed product.

28 Game Art and Design Unit 4 Lesson Game Conceptualization Images Free images from Activity Village, clipart, student work, and photos by Phyllis Jones International Technology Education Association


Download ppt "Game Art and Design Unit 4 Lesson 1 Game Conceptualization"

Similar presentations


Ads by Google