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Design Document Name: Project Name:.

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Presentation on theme: "Design Document Name: Project Name:."— Presentation transcript:

1 Design Document Name: Project Name:

2 What is it? Your Game Design Document (GDD) must consist of three sections: Concept Paper Design Document Game Proposal Each section should demonstrate a clearly defined vision for the game and an understanding of the market and audience for this game. Where relevant, you should provide examples of similar games in the genre.

3 CONCEPT PAPER The concept paper is a general overview of the project, its direction and key details. It should set out your general intentions for the game.

4 Introduction (include the title, genre, theme, setting, unique elements)

5 Background (outline other relevant products, such as films based on the intellectual property, licenses, sequels, influences of similar games)

6 Description (describe the game as if to players, using general terms: what will they do, how they will play – define the user experience)

7 Key features (the unique features that set the game apart from others)

8 Genre (describe the genre and feel, using key words and examples of other games, e.g. “Speedball 2 is a futuristic cyberpunk sports game - a brutal mix of handball and ice hockey placed at break-neck pace.”)

9 DESIGN DOCUMENT The design document provides specific details of key game elements.

10 Story (detail the story, setting and goal of the game)

11 Characters and Enemies
(describe key characters and enemies; provide illustrative art work – this can be sourced online but must adhere to copyright law)

12 Gameplay (objectives; explain rules; character abilities; weapons; power-ups; upgrades; obstacles; enemy behaviour)

13 Art Direction (include sample art, screen mock-ups)

14 Sound (explain the feel of the sound, using examples from other intellectual property where relevant)

15 Game Proposal The game proposal should demonstrate an understanding of the market for your game concept, similar games, required resources, timescales, legal considerations and costs.

16 Market Analysis Who is your target audience? (age range, gender, interests, lifestyle) What games are like yours and find when they were released? What resources do you need? Develop a schedule so you can meet the delivery time


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