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Notes on the Game Development Process

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Presentation on theme: "Notes on the Game Development Process"— Presentation transcript:

1 Notes on the Game Development Process
Mark Claypool

2 Outline Course description Game Development Components
Stages of Game Development Projects

3 Class Description Entry level course Artistic roles Technical roles
ID 111x. THE GAME DEVELOPMENT PROCESS. This course discusses the process of game development. It examines the roles of different participants in the development process and how the technical development and the artistic development proceed in tandem. It also discusses the importance of testing and play testing, and how developers use the results of testing to improve their games. Students will be expected to develop games, or portions of games, using appropriate game development tools. Recommended background: none. Entry level course Artistic roles Technical roles Play testing Tools

4 Game Development Components (1 of 2)
Production Controls everything that is outside of actually making the game i.e. budget, personnel, admin. (Topic outside the focus of the course) (Could be fodder for Management angle ie- Entrepreneurship minor)

5 Game Development Components (2 of 2)
Design How the game will look, what features it will include and how this will happen Made up of the following three divisions: Art: Everything visual, 2D and 3D animation. Programming: The technical part of game development, the underlying coding that drives the software. Sound: Technical and creative

6 Outline Course description Game Development Components
Stages of Game Development Projects

7 Stages of Game Development (1 of 8)
The Idea Concept for a new game Clearly described 3-10 pages Outlining the game world, characters, challenges Lose-or-win scenarios, basic mechanics Becomes the pitch document Gets the game accepted or rejected by the publisher (Time: weeks to months or even years)

8 Stages of Game Development (2 of 8)
The Pitch Idea presented to publisher (maybe manager, depending on game author) If idea captures interest, usually includes suggested revisions Idea is finally accepted (Time: weeks)

9 Stages of Game Development (3 of 8)
Proof of Concept Designer gets budget to build a prototype Will be thrown away before game done Game design expanded to larger document Focusing on details of gameplay (play mechanics) Avoid focusing too much on user interface Budget proposed Including time and money Game will be developed using the prototype and the design document as guidance Not guaranteed to go to development yet That determined by success of this stage (Time to build prototype and design document: 2 to 3 months)

10 Stages of Game Development (4 of 8)
Start of Development Development team assembled Uses design document that is 90% done Process broken into milestones Milestones for measuring progress Game is tested for gameplay and quality How many milestones are there? Number depends on the size of the project Typically fixed from the beginning Need to avoid urge to add features (creep) during milestone cycles! (Time between milestones: about 2 months)

11 Stages of Game Development (5 of 8)
Milestone 1 Most critical milestone Game should have functional (not complete) art, sound and code Can assess feasibility and budget Make changes, as appropriate Then, rushes headlong into development! (Time to complete this milestone: 2-3 months)

12 Stages of Game Development (6 of 8)
Alpha Lot of variation as to what is an Alpha Complete with Art, Sound and Code Not fully tested Some tuning, last minute additions and changes can still be done (Time to achieve Alpha from last milestone: 1 month)

13 Stages of Game Development (7 of 8)
Beta Finished game, all features tested and tuned External testing to check compatibility issues Users play free of charge in exchange for reporting bugs (Hopefully) no changes to any art, sound or code Only bug fixes (Time to Beta from Alpha: 2 weeks)

14 Stages of Game Development (8 of 8)
Gold Master Accepted as complete Includes known bugs (Time to Gold from Beta: one to two weeks.) Distribution Game is mass produced Put into boxes, shrink-wrapped and shipped to retailers (Time to shelves from Gold: 1 to 2 months)

15 Game Development Stages (Summary)
The Idea The Pitch Proof of Concept Start of Development Milestone 1 Alpha Beta Gold

16 Outline Course description Game Development Components
Stages of Game Development Projects

17 Project Topics 1) The Pitch 2) Technical 3) Artistic 4) Game Design
Add/Modify simple scripting 3) Artistic Create/Modify content 4) Game Design Putting it all together 5) Testing Build to “Game Design”, use one tool Warcraft III map editor

18 Warcraft III Overview

19 Warcraft III World Editor
Add art Add/modify own sounds Add events Triggers and trigger editor Create mods Easter bunny hunt World of Warcraft Soccer

20 Warcraft III World Editor

21 World Cup of Warcraft (1 of 2)

22 World Cup of Warcraft (2 of 2)

23 LOTR: The Ring Wars

24 Funny Bunny’s Egg Hunt


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