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Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology.

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Presentation on theme: "Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology."— Presentation transcript:

1 Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology University of Central Florida 407.823.1760 hirumi@mail.ucf.edu http://insttech.education.ucf.edu

2 R&D Initiatives Taxonomy for analyzing game design (Angelique) Review game engines (Pete) Integrating ISD “hooks” into Delta 3D Engine (Patty) Develop instrument distinguishing Digital Natives and Immigrants (Kelsey & 2c) Test Prensky’s propositions (Jeonghee, Kelsey & 2c) Develop EME6XXX Instructional Game Design for Training and Education (2c, Chris, Kelsey, Pete, Rodney) Integrate ISD tasks and principles (2c) Maintain Storytelling and Gaming Support Site (2c)

3 R&D Initiatives Taxonomy for analyzing game design (Angelique) Review game engines (Pete) Integrating ISD “hooks” into Delta 3D Engine (Patty) Develop instrument distinguishing Digital Natives and Immigrants (Kelsey & 2c) Test Prensky’s propositions (Jeonghee, Kelsey & 2c) Develop EME6XXX Instructional Game Design for Training and Education (2c, Chris, Kelsey, Pete, Rodney) Integrate ISD tasks and principles (2c) Maintain Storytelling and Gaming Support Site (2c)

4 Test Prensky’s Propositions Digital Immigrants Step-by-Step Linear Processing Text First Work Oriented Stand Alone Digital Natives Random Access Parallel Processing Graphics First Play Oriented Connected

5 Test Prensky’s Propositions Identify Subjects, Contents & Learning Outcome Design interventions –Step-by-Step vs. Random Access –Linear vs. Parallel Processing –Text vs. Graphics First –Work vs. Play Orientation –Stand Alone vs. Connected Review Literature Design Instruments –Digital Propensity Index (Kelsey) –Attitude/Motivation –Learning

6 Develop IGD course Syllabus & Content Information (2c) Syllabus & Content Information Game Design Document (Chris S.) Game Design Document Interface Design (Chris S.) Instructional Design (2c & ?) –Goals and Objectives (2c) –Learner Assessments (2c & ?) –Instructional Strategy (2c & ?) Game Engine (Pete, Kelsey, ?) Graphics and Animations (Rodney, ?) Sound/Music (?) Voice-overs (?)

7 Integrate ISD Tasks & Principles Game Development Process (Novak, 2005) Concept Development Phase Pre-Production Phase Prototype Phase Production Phase Gold Phase Post-Production Phase

8 Integrate ISD Tasks & Principles Concept Development Phase Goals - Determine what the game is about and convey to others in written form. Concept document: –Premise (basic idea of the game, describing mood and unique “hook”) –Player Motivation (briefly discusses the game’s victor condition) –Unique Selling Proposition (what makes the game stand out) –Target Market –Genre –Target Rating –Target Platform and Hardware Requirements –License (if applicable) –Competitive Analysis –Goals

9 Integrate ISD Tasks & Principles Pre-Production Phase Game proposal: Hook (element that will attract players and keep them there) Gameplay (10-20 elements that describe game playing experience) Online Features (if applicable) Technology (special hardware or software if applicable) Art and Audio Features Production Details Backstory (summary of everything that took place prior to game) Story Synopsis (main story incorporating how gameplay will reflect story) Character Descriptions Risk Analysis Development Budget Concept Art The Game Design Document (GDD): Game Interface Character Abilities and Items Game World Game Engine

10 Maintain Support Site Research Support Site: “Harnessing the Power of Stories and Games.” Access Course and Research Support Site: Go to: http://webct.ucf.edu Select: Log in to My WebCT Enter UserID: ah02 Enter Password: guesthttp://webct.ucf.edu Maintained by ?


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