Instructional Systems

Slides:



Advertisements
Similar presentations
The art of teaching is the art of assisting discovery. -Mark Van Doren
Advertisements

Laura Mancera, Silvia Baldiris, Ramon Fabregat, David Huerva
Chapter 2 Instructional Systems Presented By: Presented By: Shelly Romack Shelly Romack Instructional Technology and Media for Learning Smaldino, Russell,
ADVANCES IN TECHNOLOGY-BASED TRAINING Bradford S. Bell and Steve W. J. Kozlowski.
The Computer as a Tutor. With the invention of the microcomputer (now also commonly referred to as PCs or personal computers), the PC has become the tool.
Module 5 Educational and Research Applications 1.
How Do I Know I’m Teaching Effectively?
Understanding by Design Planning Instruction Stage Three Prepared for Mercer University EDUC621 by Sherah B. Carr, Ph.D Information adapted from training.
* is a cluster of specific instructional strategies that involve students working collaboratively to reach common goals;
Teaching Methods Chapters 7 and 8 Instructors and Their Jobs and additional resources.
© 2011 Cengage Learning. All rights reserved. Chapter 6 Learning and Performance Management Learning Outcomes 1.Describe behavioral theories of learning.
PROFESSIONALDEVELOPMET PROGRAMME PROGRAMME 14 April 2011.
Social Skills Training KNR 253. Social Skills CURRENT Leisure Education Component content –Communication skills –Relationship-building skills –Self-presentation.
Cooperative Learning with the Computer
Cooperative Learning An Overview.
Recommendations for Best Practice. Best Practice This section will present an analysis of the literature in the following categories: Organization of.
By: Becky Guzie Chapter 5: Developing Adaptations to Promote Participation in Inclusive Environment.
Design re-useable modules CurriculumCoursesLessonsPages Content modules.
Computer-Based Training Methods
Student Collaboration Improves Retention Enhances Learning.
Using Instructional Software and Multimedia for Content- Area Learning Mark Grabe.
Instructional Approaches. Description Attributes Applications.
Chapter 11 Instructional Methods
Instructional Media Why should we use it? Mara Gras and Lois Hubbard.
+ Chapter 7 Using Integrated Teaching Methods. + Integrated Teaching Methods Combining direct and indirect delivery of instruction Encourages self-directed.
Ch. 3 StudyCast SarahBeth Walker. NETS-T Standard 1  Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate.
Amity School of Business ADVANCES IN TECHNOLOGY-BASED TRAINING.
EFFECTIVELY INTEGRATING INSTRUCTIONAL SOFTWARE INTO TEACHING AND LEARRNING EVIRONMENT FOR THE HIGHEST POTENTIAL RELATIVE ADVANTAGE BY: BELTECH ETEC 602.
TOOL5100: CSCL Issues in CSCW and groupware A. Mørch, Issues in CSCW and Groupware: Anders Mørch TOOL 5100,
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
Instructional Systems. Copyright © 2005 by Pearson Education, Inc. Upper Saddle River, New Jersey All rights reserved. Chapter Outline Instructional.
Improvement Leaders Collaboratives Residential Module Effective teams.
Multimedia.
Lim Sei cK.  Team ◦ A group whose members work intensely with each other to achieve a specific, common goal or objective. ◦ All teams are groups.
Observations of Cooperative Learning What children can do together today, they can do alone tomorrow. (Let Vygotsky, 1962) Luis Verdejo Matthew Arnold.
Knowledge is fixed and need only to transfer from teacher to students is based on constructive and transformation process through learning process Learning.
Organizational Behavior (MGT-502) Lecture-18. Summary of Lecture-17.
MULTIMEDIA A generic term for multimedia refers to the sequential or simultaneous use of a variety of media formats in a given presentation or self-study.
11 Developing Groups Contrast a group and a team Define norms Explain the relationship between cohesiveness and group productivity.
21st Centruy Approaches to Teaching Physics
HRM 560 Training and Development Environment
Teaching Methodologies
Student Motivation, Personal Growth, and Inclusion
Chapter 14: Technology in Physical Education and Health Education
ADVANCES IN TECHNOLOGY-BASED TRAINING
指導教授:Chen, Ming-puu 報 告 者:Chen, Wan-Yi 報告日期:
Chapter 11 INSTRUCTIONAL METHOD.
Off-the-Job Training Methods
Cooperative Learning An Overview.
Software Name (Function Type)
Teaching and Learning with Technology
Foundations To Instructional Design & Media Selection
Students with Learning Disabilities
Multimedia Presented by Winston Chim
Technologies for Learning Chapter Two Lonnie Redning
Ten Learning Strategies
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall
Teaching with Instructional Software
Strategies and Techniques
Using Instructional Software
TECHNICAL ASPECTS OF TEACHING
ALL THE WORLD’S A STAGE: Honing Presentation Skills
Drill & Practice Programs
The Second Elearning Workshop
Instructional Systems
Computers.
Planning and Organizing Instruction
Chapter 14: Technology in Physical Education and Health Education
Instructional Approaches
What is Cooperative Learning?
Presentation transcript:

Instructional Systems Chapter 2 Instructional Technology and Media for Learning Author: Smaldino, Russell, Heinich, Molenda Presented by Charity Bohnhoff

Objectives Define instructional systems and the components Describe the different characteristics of instructional systems Discuss the categories of instructional systems Compare and contrast the different learning styles

Definition of Instructional Systems Defined: Set of interrelated components that work together Must be effective and reliable Provides learning activities necessary to accomplish a learning goal

Components of Instructional Systems Objective: what you want to teach/learn Methods: how the teaching is done Media: what medium you use Equipment: what materials will be needed Learning environment: setting in which learning takes place People: unless topic is self-instructional

Characteristics of Instructional Systems Direction Synchronization Group Size Location Costs Time

Categories of Instructional Systems Active participation and interaction Practice Individualized instruction Reinforcement or feedback Realistic context Cooperative Groups

Cooperative Learning Defined: students working together to achieve a common learning goal Advantages Active learning, social skills, interdependence, and individual accountability Limitations Student compatibility, student dependency, time consuming, individualists, logistical obstacles

Cooperative Learning Integration Computer-Based Cooperative Learning New concept of cooperative learning Ensures efforts of collaboration truly exist Computer-Based Cooperative Learning Helps to alleviate logistical issues Online Collaborative Learning Allows students in different locations to work together

Games Defined: an activity that differs from real life but follows rules to reach a goal Advantages Attractive, novel, atmosphere and time on task Limitations Competition, distraction, and poor design

Games Integration Adapting the content of instructional games Attain cognitive objectives Adds motivation to unattractive topics Small-group instruction Basic skills Vocabulary building Adapting the content of instructional games Frame game: original game that can be adapted Examples: Spelling Rummy, Word Bingo

Simulations Defined: simplification of a real-life situation or process Advantages Realistic, safe, and simplified Limitations Time consuming and oversimplification

Simulations Integration Simulation and Problem-Based Learning Training in skills to hazardous or expensive for real life Instruction in social interaction and human relations Development of decision making skills Simulation and Problem-Based Learning Example: Role Play Simulator (device)

Simulation Games Defined: combines simulation and games into one system Integration Creates system that offers skill practice of games and reality of simulation Cooperative Simulation Games Must work together to achieve success, do not compete

Programmed Instruction Defined: operant conditioning or reinforcement theory Advantages Self-pacing, practice and feedback, reliable, and effective Limitations Program design, tedious, lack of social interaction Integration Successfully used in almost every subject

Programmed Tutoring Defined: programmed in advance, printed instructions Advantages Self-pacing, practice and feedback, social reinforcers, reliable and effective Limitations Labor intensive and development costs Integration Use materials that are already made in order to make the tutoring replicable

Questions