Rules/Playbook Project

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Presentation transcript:

Rules/Playbook Project Flag Football Rules/Playbook Project

Down and Yardage A team has four (4) downs to move the ball to next first down marker (cones/hash marks) or into the end zone. If a team is unsuccessful, they will lose the ball. A new series of downs are awarded when a team moves the ball past the midline of the field, or if penalties against the opponent move the ball past the mid-field. If on the 4th down the team knows they can't get to the mid-field or the goal line, they may call for a “punt.” This punt MUST be announced. The defensive team will take possession of the ball 6 steps from the goal line at the opposite side of the field when a punt is called.

Scoring Touchdown - scoring 6 points by being in possession of the ball on or behind the opponent's goal line. Conversion - occurs immediately after a touchdown during which the scoring team is allowed to attempt to score one extra point starting 3 steps back from the goal line or a two point conversion by starting 6 steps back from goal line. 1 point conversion. The team takes 3 steps from goal line and has 1 down to get past the goal line to score. 2 point conversion. The team takes 6 steps from goal line and has 1 down to get past the goal line to score. Safety - This is when the offensive player with the ball is downed behind their own goal line (end zone). Defense gets a safety point. A safety is worth 2 points.

Key Terms Huddle - The team with the ball huddles together to make up the next play. A team has 10 seconds to put the ball into play. Forward Pass - All forward passes must be thrown from behind the line of scrimmage. All players on the field are eligible to receive and intercept passes. Rushing - The players must start back 3 yards off the line of scrimmage. Players must also count out loud, "1 -1000, 2 -1000, 3 -1000, 4 -1000, 5- 1000, BLITZ" Then they may rush the quarterback to pull the quarterbacks flags.

Key Terms Tackling - A player is down if their flag has been pulled. The ball carrier must make an attempt to avoid the defensive player and is not permitted to run over or through the defensive player. Downed Player - A player is downed if he/she slips and their knee or any part of their body, (hands included) hits the ground.

Key Terms Line of Scrimmage - This is an imaginary line that passes through the ball and is parallel to the goal line. No one may go over it until the ball is kicked, or centered. Forward passes must start from behind this "line". Goal Line- A pass caught past/carried past the goal line scores a touchdown. The player must have control of the ball in the end zone.

Key Terms Punting - All punts must be announced. The defensive team will take possession of the ball 6 steps from the goal line on the opposite side of the field. Lateral Passing - Lateral passing is pitching the ball underhanded to a teammate. The ball must be tossed behind only. Equipment: All players MUST wear flags at all times. A player’s flag must be worn outside or on top of shirts, sweatshirts or team jerseys, flags must be clearly visible to opposing players and referees at all times. Failure to do so may result in a penalty. Players cannot wear outer garments that have pockets or belt loops of any kind. Snap: When the center sends the ball back to the quarterback to start the play

Key Terms Fumbles - All fumbles are dead at the spot of the fumble. The team having fumbled the ball is still in possession of the ball but loses the down. If it is the 4th down, then the ball goes to the other team. Interception: When the defensive player catches the pass

Penalties - Loss of 5 yards – (5 steps) Offsides – no player may cross the line of scrimmage until after the ball in put into play (snapped) Delay of game – the offensive team gets 10 seconds between downs to huddle and discuss next play Illegal pass forward- A pass is legal if the passer is beyond the line of scrimmage, or if it is the second forward pass within the same play. Failure to announce intention to punt Flag guarding-Holding the flags so an opponent cannot pull the flag, tying flags illegally, hitting the hand away of a defenses trying to pull the flag.

Holding illegal tackling/blocking-Illegal use of players hands Holding illegal tackling/blocking-Illegal use of players hands. Player may not use their hands to block the defensive player or offensive player. Unsportsmanlike conduct Unnecessary roughness (including but not limited to): tripping, clipping, charging, ball stripping, pushing out of bounds and illegal blocking. Loss of 15 Yards (15 steps)

Playbook Project Team Name: (School Appropriate) Team Members: Logo/Mascot:

Attractivenes s & Organization Grading Rubric 4 3 2 1 Understanding The plays demonstrate a strong understanding of what will lead to success in flag football play-calling.  The plays demonstrate an understanding of what will lead to success in flag football play-calling.  The plays demonstrate some understanding of what will lead to success in flag football play-calling.  The plays do not demonstrate an understanding of what will lead to success in flag football play-calling.  The plays do not make sense and will not lead to success. Attractivenes s & Organization The playbook has exceptionally attractive and neat formatting and is easy to read/understand. The playbook has attractive formatting and can be read/understood. The playbook can be read/understood, but may be disorganized and/or messy. The playbook’s formatting and organization of material are confusing to anyone that may try to use it. Type & Number of Plays Playbook contains 3 or more plays and at least 1 of each types (run and pass). Playbook contains 3 plays, including at least 1 of both types (run and pass). Playbook contains 2 plays, but does not have at least 1 of both types (run and pass). Playbook contains 1 play, but does not have at least 1 of both types (run and pass). Usability Playbook will be a very useful tool for all students during game play in class. Description of each position and players routes were written out and easy to understand and execute. Playbook will be a useful tool for some students during game play in class. Description of each position and players routes were written out but not easy to follow. Playbook will be a useful tool for a few students during game play in class. Plays were draw out with no description of where or what to do to execute play. Playbook will not be a useful tool for students during game play in class. Plays were not completed with drawings or descriptions. Execution of Play All members of the team could successful execute the play. Most members of the team could execute the play. The team members did not execute the play proper but showed and few members were in the correct stops through the play. The team could not execute the play and had no understanding of the play being run.

Label Positions WR – Wide Receiver RB – Running Back QB – Quarterback T – Tackle C – Center **Label each member with their position. **When diagraming keep in consideration the scale of the field. Teams will create 2 running plays and 2 passing plays. Teams will have 5-10 minute practices before each game. Teams need to know their plays and be able to execute their specific position.

1. Arrow - receiver runs up the field at approximately a 45-degree angle, heading away from the quarterback towards the sideline 2. Slant - receiver runs up the field at approximately a 45-degree angle, angled toward the quarterback 3. Out - running straight down the field toward the end zone after 5 yards cut at a hard 90 degrees toward the sideline, away from the quarterback 4. Hook - the receiver appears to be running straight down field but after a set amount of steps or yards will quickly stop and turn around, looking for a pass 5. Bench - receiver runs approximately 10 yards from the line of scrimmage straight down the field, then cuts at a 90 degree angle heading away from the quarterback towards the sideline 6. Dig - receiver runs approximately 10 yards from the line of scrimmage straight down the field, then cuts at a 90 degree angle heading toward the middle of the field 7. Corner - receiver runs 10-20 yards from the line of scrimmage straight down the field, then cuts toward the sideline heading away from the quarterback towards 8. Post - receiver runs 10-20 yards from the line of scrimmage straight down the field, then cuts toward the middle of the field 9. Go – receiver runs straight down the field Common Routes