EDUKNOWLEDGE A Framework for Educational Purposes

Slides:



Advertisements
Similar presentations
ETL339: E-Learning Is it all just smoke and mirrors... bells and whistles?
Advertisements

1 of 15 Information Access Internal Information © FAO 2005 IMARK Investing in Information for Development Information Access Internal Information.
CONCEPTUAL WEB-BASED FRAMEWORK IN AN INTERACTIVE VIRTUAL ENVIRONMENT FOR DISTANCE LEARNING Amal Oraifige, Graham Oakes, Anthony Felton, David Heesom, Kevin.
Chapter 3: Software Basics Section I: Preparing to Use Technology.
Video Streaming in the Lee Library Present and Future.
1.Data categorization 2.Information 3.Knowledge 4.Wisdom 5.Social understanding Which of the following requires a firm to expend resources to organize.
Instructional System Design.  The purpose of instructional design is to maximize the value of instruction for the learner especially the learner's time.
Online Tutorials In Engineering Libraries: Analysis and Discussion Yue (Julie) Xu Assistant Professor Reference Department Mississippi State University.
Project Management and Communication Represented by: Latifa Jaber Al-Ghafran.
1 Management and Skills Development of Professional Roles Involved in Distance Learning D. Giuli M.C. Pettenati E. Palmisano L. Baldini University of Florence.
University of Jyväskylä – Department of Mathematical Information Technology Computer Science Teacher Education ICNEE 2004 Topic Case Driven Approach for.
ICT Scope and Sequence Sekolah Ciputra 2010.
E_learning.
SOFTWARE QUALITY ASSURANCE Asst. Prof. Dr. Selim BAYRAKLI Maltepe University Faculty of Engineering SE 410.
By: Bihu Malhotra 10DD.   A global network which is able to connect to the millions of computers around the world.  Their connectivity makes it easier.
What is Business Analysis Planning & Monitoring?
Instructional Design Eyad Hakami. Instructional Design Instructional design is a systematic process by which educational materials are created, developed,
Author: Lornet LD team Reuse freely – Just quote Cognitive Science Education Science Software Engineering The basis.
Title of the Poster. “Digital library services and their impact with reference to a developing country: The case of the Faculty of Health Sciences library,
UNIVIRTUAL FOR INSTRUCTIONAL DESIGN Versione 00 del 29/07/2009.
1 Seminar Presentation Multimedia Audio / Video Communication Standards Instructor: Dr. Imran Ahmad By: Ju Wang November 7, 2003.
Object-Oriented Analysis and Design OVERVIEW. Objectives  Describe Information Systems  Explain the role of a systems analyst  Introduce object-oriented.
Educational Technology
Introduction to Interactive Media The Interactive Media Development Process.
Digital environment for e-learning –J. Herget 1 Digital environment for e-learning – A concept for excellence in knowledge transfer Herget, Josef, Prof.
Chapter 3 Multimedia Skills
A HOLISTIC APPROACH IN IMPLEMENTING VIRTUAL LEARNING ICEE October, 2001 Mines Beach Spa Resort Kuala Lumpur Alicia Tang Y. C. (UNITEN) - PRESENTER.
WP2: Domain Model + WP3 TENCC Rob Koper & Hubert Vogten TENCompetence Project Meeting 3-4 July 2006 Kerkrade, The Netherlands.
Working With the Instructional Development Team Presented by Heidi King 20 November 2002.
Oman College of Management and Technology Course – MM Topic 7 Production and Distribution of Multimedia Titles CS/MIS Department.
Meghe Group of Institutions Department for Technology Enhanced Learning 1.
What do we know from research on:. Key points Digital games for learning have some distinctive features (see slide 3) Digital games for learning can have.
C_ITIP211 LECTURER: E.DONDO. Unit 1 : The Systems Development Environment.
G063 - Intranets, the Internet and Extranet. Learning Objectives: At the end of this topic you should be able to: describe the characteristics and purpose.
Advanced Software Engineering Dr. Cheng
Information Technology
Learning type: Acquisition
What do we know from research on:
An Adaptable e-Service Communication Model for Rural Agricultural Extension (e-AgriSERVICOMM) Olutayo Ajayi , Babarinde Oluwaseyi.
E-Learning The Role Model Technology
Application Software Chapter 6.
Formalising and Evaluating Cultural User Experience
Interact 2: Communicating
INTERNET IN EDUCATION UNIT- 5
Ass. Prof. Krassimira Anguelova
My e-learning 张立娟 lijuan zhang.
Redesigning College Teaching at Sacramento State University
Succeeding as a Systems Analysts
Architecture Components
WHAT IS E-LEARNING CONTENT
Digital library for Earth System Education Teaching Boxes
Object oriented system development life cycle
Computer Assisted Language Learning & Multimedia Language Learning
Introduction to Cloud Computing
Chapter 1 The Systems Development Environment
MANAGING KNOWLEDGE FOR THE DIGITAL FIRM
DIGITAL LIBRARY.
Training & Development BBA & MBA
Introduction UI designer stands for User Interface designer. UI designing is a type of process that is used for making interfaces in the software or the.
STATE UNIVERSITY OF MAKASSAR 2011
Mike Timms and Cathleen Kennedy University of California, Berkeley
The Basics of Information Systems
MSDI training courses feedback MSDIWG10 March 2019 Busan
Knowledge Sharing Mechanism in Social Networking for Learning
Technologies and Media for Distance Education ITEC 106
Life Sciences Solutions
New technologies have made it possible to:
The Basics of Information Systems
Seminar-2019 CONDUCTED BY:- Gayatri institute of computer management TOPIC:-INFORMATION IS WEAlTH UNDER THE GUIDANCE OF:- BIBEK SIR PRESENTED BY:- SHAIK.
Integrating Educational Technology into the Classroom
Presentation transcript:

EDUKNOWLEDGE A Framework for Educational Purposes Asst. Prof. Dr. Thotsapon Sortrakul Aung Than Oo - ID: 5819455 IT6417 – Knowledge Management Faculty of Science & Technology Department of Information Technology

Intro “Managing Knowledge" means delivering the understanding of information and data people need to be effective in their jobs. Implementations of knowledge management focus on four main aspects: People: knowledge users, knowledge authors and knowledge analysts) Culture: create a culture where knowledge sharing is the norm Content: creating and managing data, information, and knowledge Technology: technical infrastructure that enables the capture, storage, and delivery of content In the view of modern constructivist learning theories – is not just transferring knowledge; it is a highly individualized task of construction

About E-Learning E-learning can be defined as learning using electronic technologies such as computer- and Internet-based courseware and local and wide area networks E-learning is essentially the network-enabled transfer of skills and knowledge. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM

E-Learning Process Learning process in an e-learning systems can be seen in two approach Technology driven development approach: Learning media → Learning environment → Categories of learning → Learning objectives → Learner Pedagogical driven development approach: Learner → Learning objectives → Categories of learning → Learning environment → Learning media

Eduknowledge A Framework for Educational Purposes Eduknowledge is mainly goal oriented, education tailored knowledge framework. Object like educational tailored knowledge Is a process of developing and adapting specific knowledge for educational purposes

Eduknowledge Components The main eduknowledge components are as below; The eduknowledge header: which gives details regarding the specific eduknowledge chunk and also acts as a user-friendly interface. The preliminary examples: which are introducing students in the specific domain of activity. The basic chunk of knowledge: that gives the ways to perform the specific task for which the eduknowledge was built.

Eduknowledge Components (Cont.) How to do (HTD) knowledge: which shows how to perform specific tasks related to the main task. Maintenance (M) knowledge: which has the role to help in solving specific problems that could appear during the task performance. Examples and case studies: are used in order to give the student the possibility to see in practice the applications of the knowledge.

Eduknowledge Components (Cont.) Dissemination mechanism: the tutorial mechanism used to train the student. Feedback mechanism: the mechanism used to take the feedback from the student and use it to adapt accordingly the tutorial process.

The Eduknowledge Framework

Eduknowledge Framework Design The team for the design phase must include minimal: Knowledge engineers Educational (instructional) designers Delivery designers [Landoni 2003]

Eduknowledge Framework Design (Cont.) The design team must perform the following main steps in order to optimally design the eduknowledge: Development of an optimal model of the task performance (regarding the task that will be the eduknowledge’s goal) Identification of the knowledge pool Identification of the specific knowledge chunks mapped on the logical steps for task performing Design the eduknowledge frame

Eduknowledge Framework Design (Cont.) Design the eduknowledge performance mechanisms Design the eduknowledge performance indicators Design of the eduknowledge delivery structure Development of the eduknowledge prototype [Landoni 1997] Testing the eduknowledge prototype

Eduknowledge Framework Design (Cont.) The design phase is based upon conceptual models, structured in two distinct structures: The model structure of education The model structure of actors the teacher [Yokohama 2006] the student the learning environment

Eduknowledge Framework Design (Cont.) Connection between the model structures of education and the model structure of the actors involved in the education process

Interaction between Knowledge Management and E-Learning The training is provided through 4 different\ media: User Guides: Users receive an email or announcements on the knowledge management newsletter regarding changes and upgrades and are encouraged to download the latest version of the guide. FAQ: FAQ documents are created based on questions received from users over time and sent to K-advisors and reflect user’s needs and feedback.

Interaction between Knowledge Management and E-Learning The training is provided through 4 different media: Computer Based Training was developed by the knowledge management team and are stored on Learning Management System the knowledge management community of practice which is available to everyone and can be downloaded from there. Digital library: Digital library tools help users find the right information amidst a huge amount of digital material. Digital library features usually include search, browsing, and discovering special collections or exhibits. Search and browsing are used to locate resources and explore related topics.

Knowledge structure in case studies

Conclusion The knowledge structure lead us to the conclusion that rules are appropriate for representing knowledge.

THANK YOU 