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CWBTA Gamification Overview May, 2013 Tom Ruesink, President Ruesink Consulting Group, Inc.

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Presentation on theme: "CWBTA Gamification Overview May, 2013 Tom Ruesink, President Ruesink Consulting Group, Inc."— Presentation transcript:

1 CWBTA Gamification Overview May, 2013 Tom Ruesink, President Ruesink Consulting Group, Inc.

2 What is and isnt gamification? Yes Gamification is the process of using game thinking and game mechanics to solve problems and engage audiences. No

3 Why talk about gamification? Avg 21 yr old spent 10,000 hours gaming By 2016, Over 2.8 Billion USD to be spent by corporations (M2) By 2015, 70% of Global 2000 companies will have one gamified app (Gartner) Drugs! (dopamine ) 70%

4 Nike Plus

5 Nike Plus Avatar

6 Is Nike Plus a game? In a traditional sense? What do we get in Nike Plus? BadgesLevelsAvatars Social LayerChallengesAppointments Statistics

7 Fundamental Tenet #1 I want to have MY OWN UNIQUE experience within your system

8 Do frequent flyer programs use gamification? What do we see? Status Points Levels Leaderboards

9 What about these? Linked In Progress Bar: Scores profile completeness Facebook Likes, Twitter Retweets & Followers: Not enough to just add content or share - scored

10

11 HOWEVER Looking at a program through a gamification lense doesnt have to be high tech or high complexity

12 Gamification Recipe One part sexy Three parts strategic points, leader boards, badges, challenges, scoring, attaboys, etc Whats the journey of the player, narrative, onboarding strategy, keep them interested, etc

13 Mechanics – Sexy Part 1 1. Player = User/Consumer. Allowed to customize & express themselves – social interactions. Old WorldCurrently

14 2. Game Dynamics = Pacing of the game, reward schedules, habit/addicting, appointments to come back, etc. CurrentlyOld World Mechanics – Sexy Part 2

15 Mechanics – Sexy Part 3 3. Progress = Levels, leader board, badges, points Old WorldNew World

16 Mechanics – Sexy Part 4 Old World New World 4. Aesthetics = The emotional component…how does the game evoke trust, curiosity, surprise, envy, pride, connection

17 Game Thinking What is the user journey? How will we show progression? How will the user connect with others? What is the onboarding strategy – what are the first 30 seconds like for the user? Is there a clear path for the user – do they know their next actions? How will the user be allowed to customize/express themselves? What strategies will make users want to come back repeatedly?

18 The 4Ps of gamified engagement: a methodical approach to driving engagement 18 Progress: Recognizing the users advancement or status (such as points, levels, badges, status, leaderboards) Player Customization: Enabling the user to express themselves (such as uploading pictures, sharing about self, social connectedness) Prize/Award Strategy: Providing meaningful and interesting recognition, benefits, and rewards (such as use of scarcity, surprise/delight, virtual items in addition to tangible, community awards or visualizations) Platform: Creating strategies to bring the user back to the system. (Such as clear calls to action upon sign-on, strategic onboarding, newsfeeds to create excitement/buzz, appointments to come back)

19 Recognition That Doesnt Cost Much Thank you letters/notes when they reach a level or accomplish something - videoclips Picture or placement on a portal page Donations to charity in their name Early access to events, tickets Access to executives - webinars Titles or labels When an expense report gets processed Remember: Status / Power / Access / Stuff

20 Visual Recognition: From the fundraising thermometer to this…

21 Possible ways to approach gamification in travel Compliance Approach: Natural tendency to immediately think recognize compliant bookings Comes with its share of challenges (refunds, exchanges, not wanting to encourage more travel, etc) Feedback Approach: Using visual recognition to encourage traveler feedback like hotel reviews, forum posts, etc. Education Approach: Helping travelers understand travel policy and company positions through game mechanics.

22 What makes a good game? Flo Journey

23 What makes a good game?

24 Supplier to Corporation Way too many contract terms – no control over most Complexity forces corporations into 3 rd party analytics No ongoing narrative – organization doesnt know progress Not clearly articulating/measuring steps to share, not just share: Biasing strategy ratings Organic v Intentional Share Rational Partner Airfare Inventory assumptions 10 Key Markets

25 Supplier to Traveler Status, Access, Power, Stuff Theyve figured out that it isnt just about the free ticket anymore

26

27 Fundamental Tenet #2: What motivates? Status / Access / Power / Stuff IN THAT ORDER

28 Corporation to Traveler Only time I hear from travel program is exception/negative Travel isnt hard – Corporations havent made the story compelling. We spit information and policy. How does my travel compliance help the company? Would I join the travel program if it was optional? Never onboarded Empower = Do what I want?

29 Where can we find Gamification in travel? MeetingsConference apps – awarding points for desired behaviors. Booking & Education GetThere Travel Hero, Serko: Leaderboard Runzheimer: SmartTrip Concur: Pts vs Benchmark T&T: Leaderboard Adelman: Leaderboard ReportingCornerstone: OneScore Travel GPA: Grade Pt Avg Air, Car, Hotel Vendors Most EVERY Air, Hotel, Car vendor. LOYALTY PROGRAMS WHERE USER EXPERIENCE IS BASED ON POINTS/STATUS

30 Example of Meetings Applications Specific tangible behaviors that can be outlined. Clear beginning and ending – short time frame. Plug and Play

31 Example of Meetings Applications Specific tangible behaviors that can be outlined. Clear beginning and ending – short time frame. Plug and Play

32 Starting to plug on top of forums and social networking sites

33 The challenge of The Safari

34 Breakout Think of every possible action or accomplishment that you could possibly congratulate a traveler or department for. Make a list. Now add every possible action or accomplishment that you could congratulate an employee for. Brainstorm list of potential fun badges/badge names Brainstorm list of potential rewards that dont cost money (remember status, access, power, stuff)

35 Breakout Results Think of every possible action or accomplishment that you could possibly congratulate a traveler or department for. Make a list. Booking online Booking preferred suppliers Booking in advance Booking lowest fare Booking complete trip (air, hotel & car) Filling out Expense Reports on time

36 Breakout Results Brainstorm list of potential rewards that dont cost money (remember status, access, power, stuff) Parking space Recognition by peers Casual day Lunch with C-Suite Sleeping in (flex hours) Bring your dog to work Name on website, banner in lobby, on LCD's, etc Become a Destination Expert

37 Questions & Discussion


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