Integrating Educational Technology into Teaching

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Presentation transcript:

Integrating Educational Technology into Teaching Chapter 4 Integrating Instructional Software into Teaching & Learning By M. D. Roblyer

INSTRUCTIONAL SOFTWARE Programs developed for the sole purpose of delivering instruction or supporting learning activities

Instructional Software Classifications Drill & Practice Tutorial Simulation Instructional Games Problem-Solving ILS: Combination of Above Programming Languages: Logo

Three criteria for well-designed programs DRILL AND PRACTICE Three criteria for well-designed programs Control over presentation Appropriate feedback Answer reinforcement

Three benefits compared to paper exercises DRILL AND PRACTICE Three benefits compared to paper exercises Immediate feedback Motivational Saves teacher time

Two classroom applications DRILL AND PRACTICE Two classroom applications To supplement or replace worksheets To assist in preparing for objective tests

Some guidelines for using drill & practice DRILL AND PRACTICE Some guidelines for using drill & practice Set time limits Assign individually Use learning stations

Four criteria for well-designed programs TUTORIALS Four criteria for well-designed programs Extensive interaction Through user control Appropriate & comprehensive sequencing Adequate answer-judging & feedback

Three ways to use tutorials Self-paced reviews Alternative learning strategies When teachers are not available

Four types of simulations Physical Process Procedural Situational

Benefits of using simulations Compress time Slow down processes Get students involved Make experimentation safe

Additional benefits of using simulations Make the impossible possible Save resources Repeat with variations Make situations controllable

Ways to use simulations Lab experiments Replacement or supplement to role playing Replacement or supplement to field trips Introducing a new topic Fostering exploration Encouraging cooperation & group work

INSTRUCTIONAL GAMES Game Characteristics Game rules Elements of competition & challenge Amusing or entertaining formats

INSTRUCTIONAL GAMES Three ways to use games In place of worksheets and exercises To foster cooperation and group work As a reward

Two views on fostering problem solving As component skills that can be taught Inquiry approach

Two types of courseware PROBLEM SOLVING Two types of courseware Specific to content area General content-free skills

Benefits of using problem solving Motivates students to solve problems Keeps knowledge from becoming inert

Integrated Learning Systems Components Courseware Management System

Integrated Learning Systems ILS Characteristics Lessons tied to specified instructional objectives Lessons integrated into the standard curriculum

Integrated Learning Systems ILS Characteristics Comprehensive courseware spans several grade levels Student performance management system

Integrated Learning Systems Three ways to use ILS Remediation Mainstream delivery system Rich resource environments

Courseware Evaluation Recommended Sequence Begin with an identified need Locate titles Complete hands-on reviews Collect student reviews

Courseware Evaluation Criteria Instructional Design & Pedagogical Soundness Content User Flexibility Technical Soundness