Kristine Belknap.  Consequentialism  Does playing video games (or computer games) cause any direct “real world” harm?  Deontology  What do you do.

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Presentation transcript:

Kristine Belknap

 Consequentialism  Does playing video games (or computer games) cause any direct “real world” harm?  Deontology  What do you do when no rules currently apply?  Virtue Ethics  Do the actions leading to success in the game coincide with decisions that would be considered virtuous, morally right, honorable, etc?

 Game Content’s Influence on the Players  Does playing video games affect the behavior of the people who play?  Gaming Addictions  Some people almost spend more time “living” their virtual “lives” then they spend living their actual “real world” lives.

 Are some people violent because they played violent video games as a child? or  Did these individuals play violent video games as a child because they already had violent tendencies?

 Some people are more likely to become addicted to something than others.  Many people are at least mildly addicted to something.

 Consequentialism – Maybe  Deontology – Update the Rules…  Virtue Ethics – Depends on the game…  Most companies don’t make products that consumers won’t buy.  Correlation or “Cause & Effect”  Addictive Personality