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DO VIOLENT VIDEO GAMES AFFECT KIDS BEHAVIOR AND GRADES? By: Braden Bush.

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Presentation on theme: "DO VIOLENT VIDEO GAMES AFFECT KIDS BEHAVIOR AND GRADES? By: Braden Bush."— Presentation transcript:

1 DO VIOLENT VIDEO GAMES AFFECT KIDS BEHAVIOR AND GRADES? By: Braden Bush

2  Video games have been around for the last 30 years. There have been several changes made to video games over those last 30 years as well as to the type of game systems they are played on. Video games and their systems are now high calibre with 3D graphics and are very interactive with the players. They are a way to allow the player to become part of the game. They also require more attention of the player then watching a movie does.

3  Games that include graphic violence, sexual themes, consumption of illegal drugs and profanity can cause addiction and violent behaviors.  Teaches kids weapon related skills  Causes kids to be less caring and helpful to others and their peers.  Causes kids to become more hostile  Causes kids to argue and fight more  Health problems such as obesity and posture.  Increase depression levels and levels of anxiety along with impulsive behaviors and attention problems.

4  Violent video games have more of a negative affect then TV violence because of the repeated acts of violence.  Intensifies the learning of bad behaviors  Makes teens more aggressive and causes them to get into confrontations with their teachers, engage in more fights and have a decline in school work.  Teach kids the wrong values such as violent behaviors.  Confuse kids on what is reality and what is fantasy.  Lead to aggressive thoughts, feelings and behaviors.

5 BAD GRADES Boys with lower academic levels tend to prefer more violent games then boys with higher or medium level of academics do. The boys with lower level academics also had a higher perception of the games being “real” and identified more with the characters of the game. BAD BEHAVIORS These boys were also more likely to seek out thrills and bad behaviors. They also believe that aggression is an effective way of solving conflicts and getting what they want in life.

6 I play many types of video games, mostly violent ones and I feel that aggressive kids tend to choose violent video games more then the video games making the kids aggressive. However that is not always the case as I play video games to have fun and to talk to my friends online. I think of it as an escape from day to day activities. I also feel like video games have positive affects on kids that parents don’t always think of.

7  Improves dexterity.  Teaches computer literacy.  Build muscle through the powerful combination of concentration.  Teach multitasking by shifting variables and managing multiple objects.  Teach quick thinking and ability to make fast decisions.

8  Battle games can train players for real life situations.  Provide opportunities for achievement.  Allows players to have freedom and connect to other players.  Teaches Accuracy, Strategy, Situational awareness, Memory, Concentration, Reasoned judgments, Teamwork and how to respond to challenges and frustrations.

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10 Teens state that their parents do not monitor the amount of time they spend playing video games and that most of their parents are unaware of the content of the games their kids play.

11 My mother feels that violent video games make kids more aggressive and that they lead to bad behavior and cause me to get bad grades in school. She says that I spend to much time playing them and is always telling me I need to take a break from them when I get to involved in a game.

12  Discuss the games with their children and explain how the violence in the game is portrayed different then how it occurs in the real world.  Monitor and control the effects that violent video games have on your kids.  Know the ratings of the games your kids play.  Do not allow game systems in bedrooms.  Set limits on how long the games are allowed to be played.  Supervise kids online game play.  Discuss with your kids how they feel about the things that occurred in the game.

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14 http://ndri.com/article/cause_and_impact_of_video_games_addiction_- 211.html This is a reliable source from Dr. Anderson and his colleagues. http://greatergood.berkeley.edu/article/item/do_bad_grades_violent_vide o_games_violent_kids This is a reliable source from researches from Ohio State University and the University of Amsterdam. http://www.pamf.org/preteen/parents/videogames.html This site is reliable as it is posted on a Medical foundation website. http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good- and-bad-effects-of-video-games An education site and references material from different University’s Psychology departments along with eferences from some Psychotherapis.

15 http://www.joystickdivision.com/2011/01/video_game_consoles _get_really.php http://www.ign.com/articles/2009/02/23/race-pro-review http://gamesdbase.com/game/sega-genesis/road-blasters.aspx http://www.gameranx.com/updates/id/12309/article/black- ops-2-revolution-dlc-gameplay-footage-shoots-out/ http://mp1st.com/2013/01/09/far-cry-3-multiplayer-review/ http://news.discovery.com/human/life/this-is-your-brain-on- video-games-infographic.htm


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