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G RAND T HEFT A UTO By: Marwa Bazzi. W HEN WAS IT CREATED ? GTA was created in 1998 by Dave Jones and was developed by Rockstar company A lot of Americans.

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Presentation on theme: "G RAND T HEFT A UTO By: Marwa Bazzi. W HEN WAS IT CREATED ? GTA was created in 1998 by Dave Jones and was developed by Rockstar company A lot of Americans."— Presentation transcript:

1 G RAND T HEFT A UTO By: Marwa Bazzi

2 W HEN WAS IT CREATED ? GTA was created in 1998 by Dave Jones and was developed by Rockstar company A lot of Americans are getting addicted to this game It became a major concern for parents

3 T HESIS

4 Location of the game. Go to phones to get mission, drive around, have the cops chasing you. Transport around using weapons.

5 W HY A MERICANS PLAY THIS GAME ? W ILL THEY DO THE SAME ACTIONS IN REAL LIFE ? This game adds a lot of entertainment to Americans especially for the people who are familiar with their city and tends to enjoy it more.

6 R ESULTS Some children play to get their anger out They feel more comfortable It makes viewers desensitized by using violence on people Children will adapt the fantasy world

7 S UPPORTERS Davild walsh- “You know, not every kid that plays a violent video game is gonna turn to violence. And that's because they don't have all of those other risk factors going on. It's a combination of risk factors, which come together in a tragic outcome”.

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9 Devin moore- committed a triple homicide Jack Thompson-blamed GTA “murder simulator”.

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12 S O ?? what should American people do to reduce violence? Instead of having violent video games, why don’t we buy other games that are non- violent and at the same time are enjoyable? Americans love those violent games and enjoy it the most

13 W HY SHOULD WE CARE ABOUT THIS ? Crime behaviors=violent society Children won’t distinguish reality from fantasy Buy for them non-violent but enjoyable games. Next generation will become more violent if we don’t supervise them. safe society http://www.youtube.com/watch?v=Ey--3YV6FCw

14 A DVICE T O P ARENTS ? Move the computer and gaming equipment out of kids’ rooms and into public spaces in the home, like the living room. Parents can keep an eye on what their child is up to. TWO THUMBS UP!!!

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