1  2004 Morgan Kaufmann Publishers Performance is specific to a particular program/s –Total execution time is a consistent summary of performance For.

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1  2004 Morgan Kaufmann Publishers Performance is specific to a particular program/s –Total execution time is a consistent summary of performance For a given architecture performance increases come from: –increases in clock rate (without adverse CPI affects) –improvements in processor organization that lower CPI –compiler enhancements that lower CPI and/or instruction count –Algorithm/Language choices that affect instruction count Pitfall: expecting improvement in one aspect of a machine’s performance to affect the total performance Remember

2  2004 Morgan Kaufmann Publishers Lets Build a Processor Almost ready to move into chapter 5 and start building a processor First, let’s review Boolean Logic and build the ALU we’ll need (Material from Appendix B) 32 operation result a b ALU

3  2004 Morgan Kaufmann Publishers Problem: Consider a logic function with three inputs: A, B, and C. Output D is true if at least one input is true Output E is true if exactly two inputs are true Output F is true only if all three inputs are true Show the truth table for these three functions. Show the Boolean equations for these three functions. Show an implementation consisting of inverters, AND, and OR gates. Review: Boolean Algebra & Gates

4  2004 Morgan Kaufmann Publishers Let's build an ALU to support the andi and ori instructions –we'll just build a 1 bit ALU, and use 32 of them Possible Implementation (sum-of-products): b a operation result opabres An ALU (arithmetic logic unit)

5  2004 Morgan Kaufmann Publishers Selects one of the inputs to be the output, based on a control input Lets build our ALU using a MUX: S C A B 0 1 Review: The Multiplexor note: we call this a 2-input mux even though it has 3 inputs!

6  2004 Morgan Kaufmann Publishers Not easy to decide the “best” way to build something –Don't want too many inputs to a single gate –Don’t want to have to go through too many gates –for our purposes, ease of comprehension is important Let's look at a 1-bit ALU for addition: How could we build a 1-bit ALU for add, and, and or? How could we build a 32-bit ALU? Different Implementations c out = a b + a c in + b c in sum = a xor b xor c in

7  2004 Morgan Kaufmann Publishers Building a 32 bit ALU

8  2004 Morgan Kaufmann Publishers Two's complement approach: just negate b and add. How do we negate? A very clever solution: What about subtraction (a – b) ?

9  2004 Morgan Kaufmann Publishers Adding a NOR function Can also choose to invert a. How do we get “a NOR b” ?

10  2004 Morgan Kaufmann Publishers Need to support the set-on-less-than instruction (slt) –remember: slt is an arithmetic instruction –produces a 1 if rs < rt and 0 otherwise –use subtraction: (a-b) < 0 implies a < b Need to support test for equality (beq $t5, $t6, $t7) –use subtraction: (a-b) = 0 implies a = b Tailoring the ALU to the MIPS

Supporting slt Can we figure out the idea? Use this ALU for most significant bit all other bits

12  2004 Morgan Kaufmann Publishers Supporting slt

13  2004 Morgan Kaufmann Publishers Test for equality Notice control lines: 0000 = and 0001 = or 0010 = add 0110 = subtract 0111 = slt 1100 = NOR Note: zero is a 1 when the result is zero!

14  2004 Morgan Kaufmann Publishers Conclusion We can build an ALU to support the MIPS instruction set –key idea: use multiplexor to select the output we want –we can efficiently perform subtraction using two’s complement –we can replicate a 1-bit ALU to produce a 32-bit ALU Important points about hardware –all of the gates are always working –the speed of a gate is affected by the number of inputs to the gate –the speed of a circuit is affected by the number of gates in series (on the “critical path” or the “deepest level of logic”) Our primary focus: comprehension, however, –Clever changes to organization can improve performance (similar to using better algorithms in software) –We saw this in multiplication, let’s look at addition now

15  2004 Morgan Kaufmann Publishers Is a 32-bit ALU as fast as a 1-bit ALU? Is there more than one way to do addition? –two extremes: ripple carry and sum-of-products Can you see the ripple? How could you get rid of it? c 1 = b 0 c 0 + a 0 c 0 + a 0 b 0 c 2 = b 1 c 1 + a 1 c 1 + a 1 b 1 c 2 = c 3 = b 2 c 2 + a 2 c 2 + a 2 b 2 c 3 = c 4 = b 3 c 3 + a 3 c 3 + a 3 b 3 c 4 = Not feasible! Why? Problem: ripple carry adder is slow

16  2004 Morgan Kaufmann Publishers An approach in-between our two extremes Motivation: – If we didn't know the value of carry-in, what could we do? –When would we always generate a carry? g i = a i b i –When would we propagate the carry? p i = a i + b i Did we get rid of the ripple? c 1 = g 0 + p 0 c 0 c 2 = g 1 + p 1 c 1 c 2 = c 3 = g 2 + p 2 c 2 c 3 = c 4 = g 3 + p 3 c 3 c 4 = Feasible! Why? Carry-lookahead adder

17  2004 Morgan Kaufmann Publishers Can’t build a 16 bit adder this way... (too big) Could use ripple carry of 4-bit CLA adders Better: use the CLA principle again! Use principle to build bigger adders