Working Hypothesis: If created by conditioning, could be eliminated using principles of conditioning Behavior Therapy: treatment based on environmental.

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Working Hypothesis: If created by conditioning, could be eliminated using principles of conditioning Behavior Therapy: treatment based on environmental determinants of behavior, not metal states. Counterconditioning: Elimination of a response by conditioning an incompatible CR. e.g., Cover-Jones, Peter’s fear of rabbits. Note: In section titled “systematic desensitization” But, technically, it is pure counterconditioning.

AppetitiveAversive “Appetitive” Behaviors “Aversive” Behaviors AversiveAppetitive (e.g., food) (e.g., shock) AppetitiveAversive

AppetitiveAversive Appetitive (after pairing with food) Counterconditioning : Pair Rabbit with Food AversiveAppetitive Fading : gradual introduction of the stimulus (e.g, rabbit) More effective than simply using extinction: Has both extinction trials and adds a counteracting influence. (from prior experience)

Systematic Desensitization Steps: 1. Rank order fear 2. Relaxation Training 3. “counterconditioning” Imagine fear situation — relaxation (CS)(US) Relaxation (CR) is incompatible with Fear 4. Work up list to more fearful imaginings

Aversion Therapy Essentially counterconditioning in other direction AppetitiveAversive (after pairing with illness) AversiveAppetitiveAversiveAppetitive

If a behavior in the presence of a stimulus is followed by satisfaction, the association between the stimulus and the response is strengthened. Thorndike Law of Effect S — R — S* S — R Association R — S* Contingency

If a behavior in the presence of a stimulus is followed by dissatisfaction, the association between the stimulus and the response is weakened. Thorndike Negative Law of Effect Law of Effect —> increased Response (Reinforcement) Negative Law of Effect—> decreased Response (Punishment)

GiveTake Good Bad Reinforcement Punishment Positive Reinforcement (positive) Punishment (negative) Punishment (Time out) Reinforcement Negative Reinforcement (escape/avoidance) Types of Response-Outcome Contingencies Reinforcement: Incr. Target behavior Punishment: Decr. Target behavior Positive = Give Negative = Take

Which Reinforcers Work Best? Premack Principle: More likely activity will reinforce a less likely activity. Time If Allowed As much As Wanted. Healthy Food Junk Food TV Nintendo

Which Reinforcers Work Best? Response Deprivation Hypothesis: Activity will be reinforcing if the current level is below preferred level. Healthy Food Junk Food Nintendo TV Time If Allowed As much As Wanted. IF: Deprive :Healthy food Then: Healthy food can Rf. All others

Schedules of Reinforcement FixedVariable Ratio Interval FRVR FIVI Ratio: # of Responses Interval: Time (since last Rf.) Still need to respond!

FR3 FI30 VR3 (4,3,2) VI30 (15,30,45) 3, 6, 9 4, time response 4, 3, 7,10 7,- 9

Trials (minutes) Rate (Responses Per minute) Acquisition Cumulative Responses Time Data look different on a cumulative recorder Steeper slope = faster rate

Cumulative Responses Extinction Time

Cumulative Responses Time Pause and Run Scallop FR FI Cumulative Responses Patterns of Responding: “Steady State” responses (asymptotic performance, not acquisition)

Cumulative Responses VR VI Time If matched for rate of Rf., VR > VI Yoked Rf. Expt.: Group 1: VR Group 2: “Yoked” VI; when VR gets Rf., Rf. Is available

Drive Influence on Learning: Rf. = Drive Reduction Influence on Performance: Train, then vary deprivation (drive) Hrs food deprived Rate

Incentive Effect on Learning: Yerkes-Dodson Law: Inverse Relationship Between Task Difficulty and Optimal Motivation. Task Difficulty easy hard Optimal Motivation little lots

Hard Task Motivation Learning Easy Task Motivation Learning

I II Group pellet 16 pellets 256 pellets 16 Positive Behavioral Contrast Speed fast slow Trials Negative Behavioral Contrast Law of Effect Predicts: S—R—S*; Bigger S*, Stronger R Contrast: not predicted by Law of Effect: Same S*, but different Strength of R.

Punishment Does it work? Cumulative Responses Time Slap paw Eventually see same number of responses Skinner’s conclusion: Effects of punishment are only temporary Extinction

Cumulative Responses Time Extinction 50 V 220 V Punishment given Vary Intensity of Punishment Conclusion: Punishment works, but needs to be strong enough.

Cumulative Responses Time VR (food) VR & 50V VI VR & 100 V VI Switch 50 then 100V Predict Get

Interfering Response Hypothesis Target ROutcome Delay Hence, unclear (to subject) which response is being punished. –R1–R2–R3–R4–R5–R6–R7–R8–R9–

Comparison to Reinforcement Factors influencing the effectiveness of punishment: Intensity Delay Schedule Stimulus Control Language Alternative behaviors to receive reinforcement Strong Avoid Adaptation Problem Best if Immediate Frequent, Consistent Overcome Delay Justification Different than Rf. Contrast Effects Like Rf. (when establishing but not maintaining; stay tuned) Specific to Punishment

Side Effects S — R — Aversive Conditioned Fear Generalization —> unintentional disruption of other behaviors Distraction —> less attention to task, thus less learning (Recall: Yerkes-Dodson) Escape Behaviors: Lies Pain-elicited Aggression Modeling Aggression Difficulty: need to be firm, but also need to avoid side effects

Double-goal alley startGoal What happens if omit food? Run Faster or Slower? Law of effect prediction: it is like an extinction trial, so should slow down Result: Run even faster than before; Frustration effect.

Partial Reinforcement (extinction) effect: The higher the % of nonreinforced responses during training, the more persistent responding during extinction. CRF Intermittent Behavior will continue longer during extinction R,R,R… N,N,R,N,R,N,N,N,R… N,N,N,N,N... N,N,N,N,N… If same number of Rf., but different schedules: TrainingExtinctionGroup

CRF Intermittent R,R,R… TrainingExtinction N,N,N,N,N…... Group Why? Discrimination Hypothesis: Harder to discriminate “extinction” from “training” N,N,R,N,R,N,N,N,R… Somewhat similar to

Same as other types of “stimulus control” The amount of responding is related to how similar the testing situation is to the training situation. Generalization: If “extinction” is similar to “training”, then will respond. Discrimination: If “extinction” is different than “training”, then no response. Pecking R O Y G B * Example: Yellow—peck—food CRF Intermittent R,R,R… N,N,R,N,R,N,N,N,R… N,N,N,N,N…... TrainingExtinctionGroup

CRF Intermittent R,R,R TrainingExtinction N,N,N…... Group Why? Discrimination Hypothesis: Harder to discriminate “extinction” from “training” The memory of nonreinforcement (S N ) is one of the stimuli controlling the behavior Recall: S—R—S* For intermittent group: S N —R—S* Consequently, during extinction, S N is present and should —> R N,N,R,N,R,N,N,N,R What “stimulus conditions” are different between these groups?

NNR RNN Sequential Model (Capaldi) N—R Transitions GroupDaily Session Extinction 1212 NNN NNR RNN More persistent responding (slower extinction) S N Present during Rf. Trial

NNR NRN Sequential Model (Capaldi) N—Length GroupDaily Session Extinction 1212 NNN More persistent responding (slower extinction) Both have 1 N—R transition

Schedules and PRE: Intermittent Schedules: FRVR FIVI Which would give more persistent responding during extinction? FR5 vs. VR5 ? VR Some longer N-lengths VR vs. VI (matched for number of Rf.) ( i.e., same number of N—R transitions) VR Some longer N-lengths Cum. Resp. Time VR VI REM: