1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

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Presentation transcript:

1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder

2 Framing a shot – Field of View Medium Shot (MS) Brings us closer See the action COM 163 – Chapter 6: Looking Through the Viewfinder

3 Framing a shot – Field of View Closeup (CU) See the expression COM 163 – Chapter 6: Looking Through the Viewfinder

4 Framing a shot – Field of View Extreme Closeup (ECU) See details COM 163 – Chapter 6: Looking Through the Viewfinder

5 Framing a shot – Field of View Ratios: WS – 10% MS – 20% CU – 50% ECU – 20% COM 163 – Chapter 6: Looking Through the Viewfinder

6 Vectors (angles) Graphic (line) Diagonal works well COM 163 – Chapter 6: Looking Through the Viewfinder

7 Vectors (angles) Motion COM 163 – Chapter 6: Looking Through the Viewfinder

8 Vectors (angles) Index Man Made Symbol COM 163 – Chapter 6: Looking Through the Viewfinder

9 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder

10 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder

11 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder

12 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder

13 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder

14 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image COM 163 – Chapter 6: Looking Through the Viewfinder

15 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image OK VERTICALLY NEEDS NOSEROOM COM 163 – Chapter 6: Looking Through the Viewfinder

16 Rule of Thirds Divide the Screen vertically and horizontally The intersections are where you should place the most important parts of the image OK VERTICALLY OK HORIZONTALLY COM 163 – Chapter 6: Looking Through the Viewfinder