January 31, 2010. Meeting Topics Fight/Non-Fight Rule Alternating Possession Arrow Observations/Reminders Injury Prevention Tips It Happened Here on Bd.

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Presentation transcript:

January 31, 2010

Meeting Topics Fight/Non-Fight Rule Alternating Possession Arrow Observations/Reminders Injury Prevention Tips It Happened Here on Bd. #6 Video Plays Closing Thoughts

Bd. 6 Mechanics 101 Dedication 3

Fight/Non-Fight Rule Fighting (Rule 4-18) is a flagrant act and can occur when the ball is dead or live. Fighting includes, but is not limited to acts such as: - An attempt to strike, punch or kick an opponent with a fist, hands, arms, leg or feet regardless of whether contact is made. - An attempt to instigate a fight by committing unsporting acts toward an opponent that causes an opponent to retaliate by fighting. 4

Fight/Non-Fight Rule If A1 and B1 fight during a live or dead ball, each are charged with a flagrant technical foul and disqualified from the game. No free throws since this is a double personal or double technical flagrant foul. Charge each team with one foul toward the team total. Resume play at point of interruption or use the alternating possession arrow if no player/team control. 5

Bench Personnel Leave Bench and Participate in Fight If a player (or players) leaves the bench during a fight and participates in the fight that player (or players) is charged with a flagrant technical foul and disqualified. Head coach charged with an indirect foul for each player who participates in the fight. A team foul is charged for each disqualified player. If the same number of bench personnel leave the bench for both teams, there will no free throws. 6

Bench Personnel Leave Bench and Do Not Participate in Fight If a player (or players) leaves the bench during a fight or when a fight may break out and do not fight, they are charged with a flagrant technical foul and disqualified. Head coach is charged with ONE indirect foul regardless of the number of offenders. A team foul is charged for each disqualified player. 7

Situation #1 8 Bench personnel A6, A7 and B6, B7 leave the bench during a fight between A5 and B5 B7 gets into the fight.

Ruling #1 9 Player A5 and B5 and bench personnel A6, A7, B6, B7 are charged with flagrant technical fouls and disqualified. Team A Head coach is charged with one indirect technical foul for A6 and A7 leaving the bench. Team B Head coach is charged with two indirect technical fouls - one for B6 and B7 leaving the bench and one for B7 fighting. Team B and Team A are assessed two team fouls each. No free throws Resume play at point of interruption.

Reminders For Players - Any player(s) who leaves the bench, no matter if they fight or not, are ejected to the bench area, not the locker room. This is a flagrant technical foul on the player(s) and a team foul(s) towards the team total. Example – 3 players leave bench and fight/do not fight. Ruling – 3 player ejections and 3 team fouls. For Head Coach – if no fighting by bench personnel; there is only 1 indirect technical foul assessed to Head Coach regardless now many players leave bench and do not fight. Example – 3 players leave bench but do not fight. Ruling – 3 players ejected, 3 team fouls, 1 indirect technical to coach. There is no team foul associated with the indirect technical foul. 10

Reminders For Head Coach – if fighting by bench personnel; there is an indirect technical foul assessed to Head coach for EACH player that fights. Example – 3 players leave bench and fight. Ruling – 3 players ejected, 3 team fouls, 3 indirect technical fouls to Head coach resulting in ejection. There are no team fouls associated with the indirect technical foul. Coaches – - if head coach leaves bench to help stop the fight, you beckoned head coach; - if assistant coach(es) leaves the bench, they are charged with a flagrant technical foul and disqualified to the locker room. 11

Reminders Officials get the numbers of the fighters. Seek help from scorers and timer. be consistent and realistic about your definition for “leaving the bench” do not get physical with the players/coaches get players to benches, then get together with your partner to review the situation and your decision(s) talk to both coaches insure that the scorers include your decisions in the scorebook report to assignment commissioner 12

Alternating Possession & Arrow Definition Alternating Possession - the method of putting the ball in play subsequent to a jump ball to start a game or an extra period. (Rule 4-2) Arrow – a device located at the table to indicate direction of a team’s basket. (Rule 4-2) 13

Setting the Initial Occurs at the start of game and any extra period and can begin in a variety of ways: Jump Ball to Start Game or Extra Period – 99% of time, Jumper A1 taps the ball and the ball is controlled by a teammate or an opponent. When control is established by either team, the Alternating Possession Arrow is set to the other team. - Team A gains control, AP Arrow is set to Team B basket (not Team B bench). This is a regular throw-in (TI). If ball is not controlled and is tipped out of bounds by Team A, the AP arrow will be directed immediately to Team A basket when the official gives ball to Team B. This throw-in is a regular throw-in (TI) not a AP Throw in (APTI). 14

Setting the Initial Unusual situations can occur when fouls or violations occur before or during the jump ball or before player/team control is established. Examples – 1.Personal foul/violation occurs by A1 during the officials’ toss to start the game. Resume Play – Team B receives the ball for throw-in (TI) closest to spot of foul/violation. Arrow is immediately set to Team A. No time should go off clock. 15

Setting the Initial 2.Jumper A1 catches ball after tapped by Jumper B1 Resume Play - Violation by Team A. Ball awarded to Team B for throw-in (TI) at division line and AP Arrow is directed to Team A basket. 3. Technical foul is called on Team A before start of game or during the officials’ toss. Resume Play – Team B is awarded 2 free throws and possession of ball at the division line. AP arrow is immediately set to Team A basket. when Team B is awarded the throw-in (TI). Note – AP arrow is not set when Team B attempts free throws but rather when Team B possess ball for throw-in. This occurs only for setting initial arrow. 16

Setting the Initial 4. Jump Ball to Start an Extra Period Foul is called on Team A during the officials’ toss to start the extra period. Team A has now committed 8 team fouls. Resume Play – Team B is awarded the ball for free throw(s). AP arrow is pointed to Team A basket immediately when Team has control for the attempted free throws. 17

Alternating Possession Situations Examples: -Held ball -Ball goes out of bounds off both teams simultaneously -Ball becomes dead with neither team in control -Simultaneous floor or free throw violations -Live ball lodges between ring and backboard -Simultaneous goaltending or basket interference violations -Double personal, double technical foul is called and there is no team control When one of these situations occurs, resume play with a AP Throw-in (APTI). 18

Reverse/Not Reverse Once AP Arrow has been initially set, when is the AP Arrow reversed? Start of 2 nd, 3rd and 4 th periods or for any AP situation reversed – when throw-in ends legally or when Team with AP Throw-in (APTI) commits a violation. Scorer must wait until the APTI ends. Scorer should not reverse AP Arrow when ball is possessed by thrower-in. not reversed – if APTI ends illegally (intentional kick) or foul is committed during the APTI. The subsequent throw-in (TI), if there are no free throws, is not a APTI, just a regular TI. 19

AP Situations Situations 1.A held ball is called. Team A has AP Arrow and the APTI. A1 leaves the designated spot causing a violation. Team A violates and loses the ball and the AP arrow. Resume Play – Team B receives the ball for a regular throw-in (TI) at spot closest to where held ball occurred. AP Arrow is reversed immediately to Team B when official bounces or hands ball to Team B. 2.A double personal foul is called and there is no player/team control. The AP arrow is pointing to Team A basket. Official gives ball to Team A for APTI closest to where double foul occurred. A1 throws the ball directly into the basket. Team A violates and loses the AP arrow and the ball. Resume Play - Team B receives the ball for a regular throw-in (TI) at spot of Team A APTI. The AP Arrow is reversed immediately to Team B. 20

Situations 3.A1 and B1 cause the ball to go out-of-bounds. The AP Arrow is pointing to Team B basket. Official gives ball to Team B for AP TI. The officials and the “AP arrow person” must know that the AP Arrow is not reversed when ball is possessed by Team B! A1 fouls B2 during the APTI. Team B is not in the bonus. Resume Play – The AP arrow is not reversed. Team B receives the ball for a regular throw-in (TI) and not a APTI. 21

Other Important Reminders The AP Arrow must be kept in the scorebook by the scorers. Discuss with scorers before game starts and determine who – scorer, timer, other is responsible for AP Arrow The AP Arrow must be at the scorer’s table even if it is on the clock. The AP Arrow is reversed at half time by the Referee and the designated “AP Arrow person”. AP arrow mistakes are not “correctable errors” Once throw-in ends, it is too late to correct the mistake of allowing wrong team to make the throw-in 22

Reminders Correctable Error Situation A1 is fouled by B1. A1 is awarded 1-1. It should have been 2 free throws for 10 th foul. A1 misses free throw, B2 rebounds and dribbles to their front court and is fouled by A2. Team B is in bonus. Coach of Team A now asks if A1 should have 2 free throws. Is this correctable? How is play resumed? 23

Reminders Correctable Error Situation Yes, Team A can attempt 2 nd free throw since the error was found before the 2 nd live ball after the clock had started. If ball had been handed to B2 for free throws, it is too late to correct. A1 attempts free throw with no players lined-up. B2 then attempts 1-1 with players lined-up. 24

Reminders Jump Ball – it is a violation if jumper taps ball 3 times or catches the ball before it touches the floor, a non- jumper or official. It is ok for jumper to tap the ball 2 times. Inadvertent Whistle – occurs while ball is in flight for goal. - ball remains live. If successful, resume play with throw-in and player is allowed to run end line. If unsuccessful, resume play with AP arrow. 25

Play Situation Player A1 is holding ball and B1 reaches in and causes held ball as Coach for Team A or A2 is calling time-out. How do you handle? 26

Injury Prevention Wear the right equipment, especially good shoes. Strengthen muscles. Conditioning exercises before games strengthens muscles used in play. Increase flexibility. Stretching exercises before and after games increase flexibility. Avoid heat injury by drinking plenty of fluids before, during and after game. Take breaks. Rest periods during games can reduce injuries and prevent heat illness. Stop the activity if there is pain. 27

Primary Coverage Area (PCA) – critical that we all understand and work at PCA. Consciously pass off and accept coverage of the ball; communicate with your partner. If you have primary ball responsibility, stay with the ball/shooter – feet, foul, and floor. If you don’t have primary ball responsibility, see what your partner can’t see.

TRAIL - FRONT COURT COVERAGE KEYS 29 Work the Arc – ‘move to improve’ Stay above free throw line extended and beyond the 3-pt. arc Close down on every shot Know what your partner can & cannot see

PRESS AND MIDCOURT COVERAGE ‘Remain and read’ ‘Sliding half court’ Never turn your back on partner/action All 10 players and the ball in sight at all times!

Bd. 6 Protocol Contact partner in advance of game Captains/coaches at 5 to 10 minutes or when all are available End of game – acknowledge the score and leave quickly. Wait for your partner if you are at one end of playing court Visit a Bd. 6 “discussion center”

Yes, it happened on Bd. 6! New Bd. 6 mechanic unveiled by Tami Hyde Sitting on player signal 32

Yes, it happened on Bd. 6! Coach picked foul shooter new college rule, not high school 32 minutes in a game Not in Pat Antolini game! 7 players ejected Kobelski and Crockett 33

Yes, it happened on Bd. 6! “Watching your partner’s back” Driving with Chuck 34

#1 So you become the best partner you can be! Most every mechanic, every action involves both of you. This is not an individual activity. The best way for you to serve the players, the coaches, the schools, and Board 6 is to be the best partner you can be!

Ouote “Two hours of total focus; no work, no significant other, no kids; all basketball.” Dan Marsh – Dec. 2009