Www.amalempower.com.pkInstructor: Amir Mirza. Human Centered Interaction Design & Problem Definition.

Slides:



Advertisements
Similar presentations
Chapter 5 Development and Evolution of User Interface
Advertisements

Digital inclusion – a CS perspective Alex Poulovassilis ESRC TLRP-TEL Inclusion and Impact conference, June 2010.
1 Design, Prototyping, and Evaluation in Developing Countries Jen Mankoff, Assistant Professor EECS.
Project Proposal.
Cognitive Walkthrough More evaluation without users.
1 Human-Centered Design I Presented by: Craig Titus EPICS High Workshop – Summer 2010 Lecture: Human-Centered Design Presented By: Craig Titus.
What is Interaction Design?. What is interaction design? Designing interactive products to support people in their everyday and working lives –Sharp,
Chapter Extension 19 Alternative Development Techniques © 2008 Pearson Prentice Hall, Experiencing MIS, David Kroenke.
Introduction to HCC and HCM. Human Centered Computing Philosophical-humanistic position regarding the ethics and aesthetics of a workplace Any system.
Writing a Science or Engineering Paper: It is just a story Frank Shipman Department of Computer Science Texas A&M University.
Usability 2004 J T Burns1 Usability & Usability Engineering.
Introduction to Human Computer Interaction Dr. Cheryl Seals Computer Science & Software Engineering Auburn University.
What is HCI? CSE/ISE 323 Spring 2011 Tony Scarlatos.
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
CS 3724: Introduction to Human Computer Interaction Chris North Jason Lee Szu-Chia Lu.
Interaction Design IxD. An Overview The field : Terms, influences, organizations, jobs. More on defining Interaction Design (IxD)? Principles Design activity.
Copyright © 2014 by The University of Kansas Choosing Questions and Planning the Evaluation.
What is Interaction Design? “ …designing interactive products to support people in their everyday and working lives. ” (Preece, Rogers, and Sharp – 2002)
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
A. Educational Technology B. Goals of Educational Technology C. Definition of Educational Technology from different perspective.
+ Interaction Design User Centred Design. + Does the Interface Make sense? Characteristics of successful ID Products makes sense to the users when they.
SCV2113 Human Computer Interaction Semester 1, 2013/2013.
From Data to Outcomes GIGEL AVRAM SEP About Big Data We had “data” before “big data”, so what is different ? A wealth of ambient data : -Machine.
User-Centered Development Methodology A user interface comprises “ those aspects of the system that the user comes in contact with.” ● Moran [1981]
22C:082:001 Human-Computer Interaction. Fall Copyright © 2013 Juan Pablo Hourcade. 1 Group Project Phase 1.
Interaction Design CMU. Today’s objectives Continue Design approaches (UCD, ACD)  User-Centered Design  Activity-Centered Design.
INTRO TO USABILITY Lecture 12. What is Usability?  Usability addresses the relationship between tools and their users. In order for a tool to be effective,
Science Fair How To Get Started… (
Center for Leadership Development Guarantee The Money: Making Your Case Through Program Evaluation.
CS2003 Usability Engineering Human-Centred Design Dr Steve Love.
User interface design and human computer interaction Xiangming Mu.
Interaction Design John Kelleher. Interaction Design “Designing interactive products to support people in their everyday and working lives” Software.
The Sociological Perspective Chapter 1, section 1.
The Role of HCI In IS Curriculum Ping Zhang School of Information Studies Syracuse University AMCIS’03 Panel.
Interaction Design: Overview
Theoretical Perspectives THE SOCIAL SCIENCES. THEORETICAL PERSPECTIVES Disciplines are specific branches of learning. Identifies a point of view based.
A Cognitive Theory of Aesthetics Gary Doran. Aesthetics Major components: Aesthetic Experience (and Behavior) Aesthetic Properties (Visual Stimuli) This.
Psychology: Chapter 1, Section 1
1 DIGITAL COMPETENCE FRAMEWORK - QUESTIONNAIRE 1 Slavi Stoyanov & José Janssen.
L&I SCI 110: Information science and information theory Instructor: Xiangming(Simon) Mu Sept. 9, 2004.
Chapter 1- The Field of Curriculum Dewey Tyler Counts.
Interaction Design Chapter 1. Good design? Bad design?
DESIGNING FOR MOBILE EARLY STAGE UX DESIGN PROCESS.
Cognitive Walkthrough More evaluating with experts.
User Interfaces 4 BTECH: IT WIKI PAGE:
ORGANIZATION BEHAVIOR ORGANIZE BEHAVE. Course Contents.
COMP 7620/7626 Cheryl Seals Computer Science & Software Engineering Auburn University.
Introduction to HCI Lecture #1.
Writing a Science or Engineering Paper: It is just a story Frank Shipman Department of Computer Science Texas A&M University.
HCI Meeting 1 Thursday, August 26. Class Activities [1] Student questionnaire Answer the following questions: 1.When and where was the computer mouse.
Cognitive Science Overview Introduction, Syllabus
INTRODUCING COMMUNITY PSYCHOLOGY (CP) WEEK 2. LEARNING OUTCOMES By the end of this class, you should be able to:  determine the goals of CP and how different.
ECONOMICS PSYCHOLOGY SOCIOLOGY ANTHROPOLOG Y POLITICAL SCIENCE.
Choosing Questions and Planning the Evaluation. What do we mean by choosing questions? Evaluation questions are the questions your evaluation is meant.
CS 3724: Introduction to Human Computer Interaction Chris North Regis Kopper.
Computer/Human Interaction Fall 2015 Northeastern University1 Name of Interface Tagline if you have one Team member names and schools/years Team member.
HCC 831 User Interface Design and Evaluation. What is Usability?
Project Management PTM721S
Interaction Design IxD
Frequently asked questions about software engineering
Fundamentals of Human Computer Interaction (HCI)
Human Relationships & Their Theories
Creative Design Solutions: Design Thinking
Computer Science Department
Human-Computer Interaction: Overview of User Studies
Design.
1.02 Creative Design Solutions: Design Thinking
Cognitive Walkthrough
User CENTERED DESIGN IB TOPIC 7.
Presentation transcript:

Amir Mirza

Human Centered Interaction Design & Problem Definition

Human-centered design is, at its heart, about interactions that involve people. Therefore, understanding the people who will use or be involved in your design intervention is crucial.

User experience is not about good industrial design, multi-touch, or fancy interfaces. It is about transcending the material. It is about creating an experience through a device.

Interaction Design is

UNDERSTANDING, NOT PROCESS DRIVEN & WITH STAKEHOLDERS, NOT FOR STAKEHOLDERS

BASED ON A CRITICAL & HOLISTIC UNDERSTANDING OF SYSTEMS

ONTOLOGICAL, NOT ONTICAL (CONCERNED WITH REFRAMING PROBLEMS, NOT MERELY ANSWERING THEM)

EXPANSIVE & ITERATIVE

DETAIL ORIENTED

IT IS AN INTERDISCIPLINARY FIELD THAT BORROWS FROM THE ARTIFICIAL SCIENCES, SOCIAL SCIENCES & HUMANITIES

Focus on values, practices & cultures Making from the arts and applied sciences Research methods from the social and behavioral sciences Interactio n Design ETHOS CRAFTRESEARCH Anthropology Sociology Psychology Philosophy Critical Theory Visual Design Engineering Computer Science Cognitive Science Science & Technology Studies

Why? What? How? Why is what would motivate someone to use a particular product – what it adds to their experience. The What addresses the things people can do through an interactive product and is often intimately tied to the technology or product typology itself. The How is the typical realm of the interaction designer: to make given functionality accessible in an aesthetically pleasing way. IxD starts from the Why, tries to clarify the needs, wants, attitudes and behaviors in a context. Only then does it determines functionality that is able to provide the experience (the What) and an appropriate way of putting the functionality to action (the How).

The interaction design process focuses on involving your end users within the design process. Designers involve users within their process to get an understanding of what they want, narrow down the number of possible solutions, and test those solutions to find out if they work. Exploratory Phase Generative & Ideation Phase Development Phase Deployment & Evaluation Phase Ideation & Testing With Users Ethnographic Research Develop Prototype Problem Framing Narrow Down Solution Test & Evaluate Prototype Deploy Solution Incorporate Feedback and Iterate on prototype

The why leads to products which are sensitive to the particularities of human experience. It leads to products able to tell enjoyable stories through their use or consumption. It leads the designer to ask the question of how they would want to help people.