Welcome to Educ 338x No Teacher Left Behind Adam Rich Jennifer Shelley.

Slides:



Advertisements
Similar presentations
DEFINIR Y PUNTO DE VISTA Verónica Cabezas. Se agradece el aporte a esta clase por parte de la Universidad de Stanford, d.school, K12 Lab y Pablo Fernandez.
Advertisements

Oxo Good Grips DEFINE When should you define your design challenge?
‘How might we…’ statements Why use a ‘How might we…’ statement? A ‘How might we…’ statement (HMW) will launch you into (hopefully) generative ideation.
What Are We Actually Doing These 2 days? Deepen the local Hawaiian experience for visitors.
Welcome back! Sound ball!!!! Intro Project Empathy part 1 Empathy part 2 Define Ideate Special Project Wed lunch Prototyping Testing and Iterating Storytelling.
Design Process The Challenge... Design a way to integrate technology into Common Core Math Implementation.
Surviving the Data Collection Report. What is a Qualitative Interview?  Qualitative interviews are interviews designed to :  Have the interviewee do.
Why empathy? Human centered Why empathy? Human centered People will surprise you.
Teaching Guide To Empathy 9:40 10 minEmpathy - Intro 9:50 15 minEmpathy - Interview/experience 10:05START OF Define – Intro Key success factors: Try very.
Welcome to Educ 338x Innovations in Education Adam Rich Annie Karin Jennifer.
Design thinking evidence. design thinking assessment points When should assessment happen During the end of the project demonstration During the transitions.
Writing Literary Analysis Papers
THIS MORNING: WARM UP awareness of team POINT OF VIEW defining the innovative problem TEAM TIME synthesize your insights and draft POV’s.
Module 2 Planning an Integrated Common Core Literature Lesson.
EMPATHY 1. DEFINE PROTOTYPE IDEATE UNDERSTAND TEST OBSERVE IMPLEMENT 2 EMPATHY.
The identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another WHAT is empathy.
Your Design Challenge: How might organizations like ours utilize design thinking to engage students?
Empathy Proto- typing Feedback Process Inventory How are you doing as an organization/in dividual in these three stages? What are you doing already for.
construct a point of view, a unique, concise reframing of the problem that is grounded in user needs & insights define: what?
The Art of Listening, Questioning, & Celebrating! Do You Hear What I Hear? CFF Instructional Coach Orientation March xx, 2010.
Design Thinking Hawaii: Assessment. GradingFeedback.
Welcome Educators! Find your team and get to know each other. If you need a starter topic we suggest discussing the new Pixar film Inside Out. #DTK12 #letsgodallas.
Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project.
Point of View. “A POV is a compelling statement of user, need, and insight that focuses and inspires your design process.” Provide focus/Frame the problem.
“A POV is a compelling statement of user, need, and insight that focuses and inspires your design process.” Provide focus/Frame the problem Inspire your.
Teaching Guide To Define 10:05 10 min Define - Intro 10:15 15 min Define - cluster/arrange observations 10:30 10 min POV - Intro 10:40 15 min POV - Develop.
Oxo Good Grips DEFINE When should you define your design challenge?
reframe point of view a unique, concise reframing of the problem that is grounded in user needs & insights point of view: what?
Design Thinking Concepts Cindy Royal, Ph.D Associate Professor Texas State University School of Journalism and Mass Communication cindyroyal.com.
INTRODUCTION TO DESIGN THINKING

DEFINE optional plan 5 – 10 minute talk (examples, mini-activity?)
reframe point of view a unique, concise reframing of the problem that is grounded in user needs & insights point of view: what?
The Agenda… Review Design Thinking Process Define the problem space Interview & empathize Define needs Ideate Prototype, test, rework.
Let’s Hack: The National Direct Consultation Process.
Mediating Conflict Your Job as a Leader.
6 Steps for Resolving Conflicts STEP 1. Begin the Process Calmly approach the person you are having the conflict with, and explain to them that you have.
Your job…. Connect with people. Seek stories, feelings & beliefs.
Design thinking skills. scoring: description Exceeds Expectation Meets Expectation Approaches Expectation Missing.
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment.
INTRODUCTION TO DESIGN THINKING. EMPATHY Interview your partner and seek stories about his/her experience ____________________________________________________.
1 Erica. 2 Introducing… 3 Your Design Challenge…
the intellectual identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another empathy : what ?
TECM 4180 Dr. Lam.  Content  What to include?  How to write it? What language to use?  How it should be organized and inter-connected?  Design.
Presented by. The goal of this workshop is to introduce you to the Mindsets and Methods of human-centered design through hands-on experience. PURPOSE.
DEFINE. And now introducing, the world’s most boring slide…..
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
ACRL/NEC Conference 2016 Design Thinking: A user-centered way to develop library services Michael Fosmire/Purdue University Sarah Lippincott/Library Publishing.
Accelerator # 2 Ideation Taking your concept from initial idea to mapping to prototype and testing It’s time to have a little fun with your idea as you.
Prof. James A. Landay Computer Science Department Stanford University Winter 2016 CS377E: DESIGNING SOLUTIONS TO GLOBAL GRAND CHALLENGES This work is licensed.
1 Design Thinking Institute August 2011 A US Department of Education Blue Ribbon Award Winning School.
So what will this look like inside our classroom? I will create the Design Challenges. A Design Challenge is a question I will pose. You and your group.
Music
The Collaborative Story
Studio – Define & Assignment #1 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University March 8, 2016 *** Adapt teaching.
D.think.
EMPATHY.
Sign up front for how we need them set up and what we need them to have (pens, a bit of space? a partner maybe)
Studio – Define & Assignment #1 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University March 8, 2016 *** Adapt teaching.
empathize define test ideate prototype Define is a transition – it is a both a discovery and focusing stage. You focus to ground your efforts.
DP The Wallet Project d.school.bootcamp.2008.
Studio – Empathy & Assignment #1 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University Sept 19, 2016 *** Adapt teaching.
Studio – Define & Assignment #1 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University March 8, 2016 *** Adapt teaching.
The Edward Jenner Programme Adaptive Leadership
6 Steps for Resolving Conflicts
Using Design Thinking Methodology to solve “Design Challenges” in the classroom *The content of this presentation comes from the Innova Squad at Ericsson.
Becoming a Community of Memoirists
What’s going on at the dschool?
What’s going on at the dschool?
Catalyst Innovation + Design Thinking Framework GOALS METHODS
Presentation transcript:

Welcome to Educ 338x No Teacher Left Behind Adam Rich Jennifer Shelley

9 The identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another WHAT is empathy

To discover people’s explicit and implicit needs while uncovering surprising insights so that you can design solutions for their problems WHY gain empathy

Interview Observe Understand HOW TO gain empathy

“Tell me about the last time you_______________________.” “Tell me about an experience you’ve had with _______________________.” seek STORIES

“How did you feel when [x] happened?” “What were you feeling at that point?” talk about FEELINGS

And always follow-up with ‘why?’

Space Saturation: What is it? You space saturate to help you unpack thoughts and experiences into tangible and visual pieces of information that you surround yourself with to inform and inspire the design team. You group these findings to explore what themes and patterns emerge, and strive to move toward identifying meaningful needs of people and insights that will inform your design solutions. As a group, fill in this chart as you’re wrapping up space saturation: What it looks like: Take turns sharing what you gathered in your interviews. Post quotes, pictures and artifacts on the board as you go. As a listener use post-its to capture themes, capture what stands out to you, and ask clarifying questions. Telling quotes from our users:Key differences between users that we noticed: Surprises or contradictions we noticed: Patterns and themes we noticed / Groupings we made: 2x2s, Journey maps, timelines or spectrums used: We’re excited to pursue (user group, need or focus area):

A COMPELLING FRAMING OF THE DESIGN CHALLENGE BASED ON YOUR NEW UNDERSTANDING WHAT is define?

WHY define?

is a concise problem statement which reframes the challenge is your launchpad for developing meaningful solutions to a design challenge is your guiding and grounding force as you develop your solution how to DEFINE: point of view

has empathetic language about the user Identifies a need that is deep! Emotional! (hint:verb) Incorporates insights about the user that are unexpected (think observation + interpretation) user need insight

POV MADLIB [USER... (descriptive)] needs [NEED... (verb)] because [INSIGHT... (compelling)]

POV madlib Remember, ‘needs’ should be verbs, and the insight typically should not simply be a reason for the need, but rather a synthesized statement that you can leverage in designing a solution. For example, instead of “A teenage girl needs more nutritious food because vitamins are vital to good health” try “A teenage girl with a bleak outlook needs to feel more socially accepted when eating healthy food, because in her hood a social risks is more dangerous than a health risk.” Note how the latter is an actionable, and potentially generative, problem statement, while the former closer to a statement of fact, which spurs little excitement or direction to develop solutions. Use scrap paper or whiteboards to draft a few POV madlibs. After a few rough drafts, write your ‘latest’ POV madlib here: ______ needs to _______________ because ______________________________________. Users (use rich descriptors)Needs (use verbs)Insights (surprises) Why use a POV madlib? A point-of-view (POV) is your reframing of a design challenge into an actionable problem statement that will launch you into generative ideation. A POV madlib provides a scaffolding to develop your POV. A good POV will allow you to ideate in a directed manner, by creating How-Might-We (HMW) questions based on your POV. How to use a POV madlib: Use the following the madlib to capture and harmonize three elements of a POV: user, need, and insight. [USER] needs to [USER’S NEED] because [SURPRISING INSIGHT] Use a whiteboard or scratch paper to try out a number of options, playing with each variable and the combinations of them. The need and insight should flow from your unpacking and synthesis work. As a group, populate a chart that looks like this to get you going towards a POV madlib.

‘How might we…’ statements Why use a ‘How might we…’ statement? A ‘How might we…’ statement (HMW) will launch you into (hopefully) generative ideation session. A HMW statement sets up coming up with solutions to the challenge in a pinpointed, optimistic way. How to use a ‘How might we…’ statement: Use your problem definition (might be a POV madlib or want ad) to generate a number of HMW statements. After you have generated a number of statements, as a team decide on which HMW statements to use to launch ideation (these statements are rich and are generative just in reading them). The best practice is just trying some of these statements out – often your team won’t know if you’ve hit a generative HMW until into your brainstorm. It is good to prepare a number of HMW statements to keep the brainstorm going. As a team, create at least 4 good HMW statements from your problem definition. An example: POV “A teenage girl with a bleak outlook needs to feel more socially accepted when eating healthy food, because in her hood asocial risks are more dangerous than a health risk.” HMW… make healthy eating the norm? help a teenager feel the long-term affects of her everyday choices? Help a teenager feel more comfortable being herself? Make asocial risk disappear? Magnify health risks for a teenager? Make eating healthy the coolest thing to do? Write your team’s 4 good HMW statements here: