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D.think.

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Presentation on theme: "D.think."— Presentation transcript:

1 d.think

2 design = to solve a need or problem
John Heskett (2006). Design: The Term Design design = to solve a need or problem

3 d-think process Innovation is a process, not a “eureka!” moment
It is a human-centered process d-think process

4 people creative confidence

5 egg creative confidence

6 today creative confidence

7 house creative confidence

8

9 $25 incubator

10 trading garbage for health care in Indonesia

11 empathy The intellectual identification with or vicarious experiencing of the emotions, thoughts, or attitudes of another When we FEEL what the other person feels When we can mirror their expressions, their opinions, their hopes

12 designers approach empathy...
— without judgement — with beginner’s eyes — with curiosity — optimistically — respectfully

13

14 define think of needs as verbs

15 needs — are human physical and emotional necessities
— use verbs rather than nouns — capture the goals and motivations of the person for whom you are designing

16 insights — the “why” response to the verb
— make inferences (not “a faster horse”) — give you an actionable direction to go towards — lead to novel solutions

17 needs: things they are trying to do*
insights: new learnings about your partner’s feelings/ worldview to leverage in your design*

18

19 focus on individuals

20

21 point of view components
user teenager need to eat healthy food insight certain nutrients are necessary for physical and cognitive health and development

22 point of view components
user 9th grade girl at a new school need to feel socially accepted while eating healthy food insight in her crew a social risk is more dangerous than a health risk specific user deep need that is hers, not ours surprising finding that is rooted in empathy work

23 problem statement or pov
surprising anomaly problem statement problem statement or pov

24 ideate (brainstorm)

25 Flare — Radical ideas — Generative
ideate

26 Sound Ball!!

27 BE Visual encourage WILD IDEAS “How might we…” brainstorm: how?
DEFER JUDGEMENT Go For Volume “How might we…” Build on the ideas of others stay on TOPIC encourage WILD IDEAS

28 the point is to get feedback, don’t defend your ideas, listen for feedback

29 prototype Rapid Prototyping Fail Early Test Often Share prototype
8 minutes

30 prototype

31

32 d-think process

33 want more d-think? 5-week online course design thinking for social innovation (August 20) IDEO’s Field Guide to Human-Centered Design Stanford d school:

34 fin


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