Design of the Virtual Learning Environment with Scaffolding System to support a Brain-based Learning to develop the Creativity of undergraduate student.

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Design of the Virtual Learning Environment with Scaffolding System to support a Brain-based Learning to develop the Creativity of undergraduate student Assistant Professor, Department of Technological Education, Faculty of Technical Education, King Mongkut's University of Technology North Bangkok Nipada Trairut Panita Wannapiroon Department of Technological Education, Faculty of Technical Education, King Mongkut's University of Technology North Bangkok

Outline of the Presentation Research Background Research Objectives Research Area Research Methodology Conclusion

Research Background  Creativity is a key capability of the human factor and essential in promoting the growth of the nation.  Most learners are able to lower into the creative process.  The environment learning, technique and teaching methods of instructors is very important of the learners which can lead to creativity.  The learning environments with Scaffolding system will reduce the chance of failure in the learner performance.  Creativity is a key capability of the human factor and essential in promoting the growth of the nation.  Most learners are able to lower into the creative process.  The environment learning, technique and teaching methods of instructors is very important of the learners which can lead to creativity.  The learning environments with Scaffolding system will reduce the chance of failure in the learner performance.

Research Objectives to study a component of virtual learning environment with Scaffolding system to support a brain-base learning to develop the creativity of undergraduate student to design a virtual learning environment with Scaffolding system to support a brain-base learning to develop the creativity of undergraduate student to study a component of virtual learning environment with Scaffolding system to support a brain-base learning to develop the creativity of undergraduate student to design a virtual learning environment with Scaffolding system to support a brain-base learning to develop the creativity of undergraduate student

Research Area  1. Population and Sampling Group Population expert in the virtual teaching brain- based learning and creative management Sampling Groups The sampling groups consisted of 5 expert chosen by specific sampling with at least 3 years’ experience in related field of teaching virtualization in the field of brain- based learning and the creative management.

Research Area  2. Research Variables Independent Variable: the virtual learning environment with Scaffolding system to support a brain- based learning to develop the creativity of undergraduate students. Dependent Variable: the assessment results to design the virtual learning environment with Scaffolding system to support a brain-base to develop the creativity of undergraduate students.

Research Methodology Phase 1  the study and synthesis of the framework and concept of the design of the virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students Phase 2  A design of a virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students Phase 3  The assessment of a virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students. Phase 1  the study and synthesis of the framework and concept of the design of the virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students Phase 2  A design of a virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students Phase 3  The assessment of a virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students.

Research Results Episode 1 : Components of the virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students. Episode 2: An evaluation results of the appropriateness of virtual learning environment with Scaffolding system to support a brain- based learning to develop the creativity of undergraduate learner to by 5 experts Episode 3: The assessment results of the adoption of virtual learning environment with Scaffolding system to support a brain-base learning to develop the creativity of undergraduate students to by 5 experts Episode 1 : Components of the virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students. Episode 2: An evaluation results of the appropriateness of virtual learning environment with Scaffolding system to support a brain- based learning to develop the creativity of undergraduate learner to by 5 experts Episode 3: The assessment results of the adoption of virtual learning environment with Scaffolding system to support a brain-base learning to develop the creativity of undergraduate students to by 5 experts

Research Results Episode 1 : Components of the environment virtual learning environment with Scaffolding system to support a brain-base learning to develop the creativity of undergraduate learner  1) Communication  2) Assessment  3) Online Content and shared areas  4) Management and tracking of learners  5) Student tools and autonomy  6) Scaffolding Episode 1 : Components of the environment virtual learning environment with Scaffolding system to support a brain-base learning to develop the creativity of undergraduate learner  1) Communication  2) Assessment  3) Online Content and shared areas  4) Management and tracking of learners  5) Student tools and autonomy  6) Scaffolding

Research Results Figure 1: The components of virtual learning environment with Scaffolding System to support a brain-based learning.

Research Results Figure 2: A process of virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate learner

Research Results A process of virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate learner Step 1 Pre-exposure Step 2 Preparation Step 3 Initiation and Acquisition Step 4 Elaboration Step 5 Incubation and Memory Formation Step 6 Verification and Confidence Check Step 7 Celebration and Integration

Research Results Step 1 Pre-exposure overview of new topics to learn and agree of the learning process together in management education Step 2 Preparation prepare the brain for linking learner discussion about what the learners have learned learners and instructors interaction through a tool for communication

Research Results Step 3 Initiation and Acquisition The learners learn through online teaching share and prepared teaching and skeletal problems or situations to learners Online Content Conceptual Scaffolding helps to create the concept of the learner Step 4 Elaboration the learners to participate in a deeper understanding of what they learn and feedback on the implications brainstorming together through Synchronous communication Metaconition Scaffolding and the assistance strategy

Research Results Step 5 Incubation and Memory Formation learners summarize the concept of learners in the concept map and record their daily learning by using tools for learners Conceptual Scaffolding to create the concept in the form of a diagram graphical concept to learners. Step 6 Verification and Confidence Check learners apply the former information to a new situation or create new work then present to the instructors and learners using the tool for the students. Procedural Scaffolding The learners and instructors then share the learning evaluation.

Research Results Step 7 Celebration and Integration release the learners’ work and invite others to join and admired the work of the learners, such as parents, friends, co-principal institutions through communications tools such as video conferencing.

Research Results The components of virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate students are appropriate in the overall level (X = 4.55, SD = 0.55). A designed virtual learning environment with Scaffolding system to support a brain-based learning can be applied in real teaching situation are appropriate in the overall level (X = 4.2, SD =.84). Episode 2 and Episode 3 : evaluation results by 5 experts

Conclusions  a virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate learner can be applied to develop the creativity of the undergraduate learner positively with an appropriateness level in the overall.  Since the introduction of the learning process, development of ideas at a high levels the learning process by the brain-based as the 7 Stages.  The virtual learning environment that supports learning with the Scaffolding system will foster an atmosphere of learning that contributes to creativity.  a virtual learning environment with Scaffolding system to support a brain-based learning to develop the creativity of undergraduate learner can be applied to develop the creativity of the undergraduate learner positively with an appropriateness level in the overall.  Since the introduction of the learning process, development of ideas at a high levels the learning process by the brain-based as the 7 Stages.  The virtual learning environment that supports learning with the Scaffolding system will foster an atmosphere of learning that contributes to creativity.

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