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+ The model of using technology to foster comprehensive thinking skill. The research of study of teaching method via various application software in order.

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Presentation on theme: "+ The model of using technology to foster comprehensive thinking skill. The research of study of teaching method via various application software in order."— Presentation transcript:

1 + The model of using technology to foster comprehensive thinking skill. The research of study of teaching method via various application software in order to be instruction medias which has an impact on Critical Thinking in development of learning potential Miss Siriphan Phuangsukkhee Bangkok Christian College

2 + Overview Education is regarded as a powerful tool in the development of attitudes, behaviors, values, ethics and morality of individuals. The young, well-qualified and acceptable to society, so education and learning is the basis of life. In all countries, regardless of race, language or religion, focuses on the youth to develop their potential individual. That is why we must come to see that the study of Thailand should be developed.

3 How to developed? 1. Change the way of teachers for teaching. Only lectures from class or from teacher then give student's assignment or other activities in the classroom. Change into students individually which teacher as a coach. 2. Using a modern technology to the children like using ICT media. School and students into the world of the digital. 3. Children who are busy. Children nowadays are more activities so be prepared to help. Learning the lesson taught by videotape on the Internet allows children to learn very easily. As well as to train a student to learn to manage their time.

4 4. Help younger children to seek knowledge. Usually these classes children will be left in. Just in this case the children to get the most attention from the teacher automatically. 5. Help a children with different abilities to progress in their studies according to their abilities. Because children can listen to - see the video itself will stop anywhere rewind (review) or by the self-satisfaction of learning. 6. Help children can pause and rewind their teachers.

5 7. Interaction between children and teachers increased. Learning instructional media is a diversified software in the classroom will affect the development of formal and informal learning. A style of learning that students still come to school to meet with teachers and students. And studying the system found keeps changing, and the role of teachers as well as mentors, friends, neighbors and experts.

6 8. Duties of teachers not only allows students to gain knowledge or content but must stimulate inspiration to force them to listen and help promote learning, which is crucial dimension to enhanced learning of children. 9. Enhances the interaction between the students themselves. Learning from a teacher. Experience from a learning background for each students will be able to support one another as well.

7 10. Help the value of the difference. Ordinarily, in the classroom with children who are different. Which an aptitude and inclination different. These technical can be help teachers know the strengths and weaknesses of each student. Finally, student was seen by friends and help each other with their respective strengths. 11. A modified form of classroom management. Teachers can serve to teach the importance of creative or thinking skill will be help children know how to learn in the future the best.

8 12. Change the conversation with his parents. Cementing the good relations between schools and parents which get to know and share knowledge together to make children to learn better. 13. To help ensure transparency in education. The material content teaching to a videotape posted on the internet to disclose the content of learning for the public's mind that’s building confidence in the quality of teaching parents to know.

9 Purposes 1. To study comparing the achievement of Mini Project (Project Base Learning). Unit 8: Applications Windows Movies Maker, Microsoft Marvin, Google Sketch Up, KODU GAME LAB of all students in 6th grade, with teaching methods, using materials as diverse software in the classroom will affect the development of informal learning. The teachers are the only coaches. (Educational software, students can choose according to their interests). 2. To study the opinions of students on teaching methods, using materials as diverse software in the classroom with the use of Online Media 6th grade students.

10 Process of The learning teaching materials as diverse software in the classroom will affect to development of learning. There are six steps: 1. The design of the learning and teaching. 2. Preparation Content 3. Select the media and international media follow the content in the lesson. 4. Insert a media to follow the steps and procedures of teaching 5. To provide feedback and questions. 6. Measurement and assessment

11 Video media show how to use the application or software that is different. 1. Introduction 2. Instructions media online. 3. The use Facebook to communicate. 4. Purpose 5. Student's project assignment

12 Using Facebook to communicate

13 Methodology The instruments used in the experiment are four categories. 1. Design a 3D Model by Google SketchUp software 2. Creating a short movie with Windows Movie Maker. 3. Create an online website by www.wix.com. 4. Learn and game development by KODU GAME LAB software.

14 Unit Plan 1. Students study the contents of the application software which step by step. The media create or find by teacher. 2. Real practice by students. Teachers observe the performance of the students. 3. Teachers and students try to find new ideas and more examples. 4. Teachers and students to conclude the outcome of the learning activity.

15 Learning model 1. Select the topic that their are interesting. 2. Student a research follow by the topic. 3. Writing a content (text). 4. Changed a content (text) to cartoon (only six pictures or more). 5. Select the software for study and doing a project. 6. Student present their project in the classroom 7. Getting a comment from friend and teacher. 8. Upload student project into online storage and sharing

16 The result of the research.

17 Conclusion The results showed that the experimental technique used to apply it. However, the results obtained when compared with normal teaching. There may not be much different. Due to many factors, including 1. Each student is capable of learning and is based on traditional learning is not the same. 2. Since each student has a basic knowledge does not equal, so teamwork will help students learn rather than learning by himself alone. 3. Students interested aggressive and diligent attention to much different. 4. The difference of understanding of learning procedure for each student.

18 The advantages 1. The teachers know the weaknesses of the learning of individual students. 2. Students can develop the full potential of learning. 3. Students can apply in real life or work in the future. The students practice and learn in depth.

19 The feedback from the research. Students in the class are satisfied with the way this trial should continue and extended to students in traditional classrooms should also develop materials to be used in development students are even more diverse and conducive to learning outside the classroom.

20 Example of student project.

21 Storyboard Environmental conservation

22 Using WIX.COM for create online webpage

23 Using Windows Movie Maker for Making a short movie and share on Youtube

24 Using KODU GAME LAB and create an education game

25 Software DEMO

26 Q&A


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