Technology, Digital Media, and Curriculum Integration

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Presentation transcript:

Technology, Digital Media, and Curriculum Integration Dana Villines Chapter 5 Technology, Digital Media, and Curriculum Integration

First term associated with computer use in the classroom. Technology First term associated with computer use in the classroom.

Digital Media Technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format. Uses all the elements of Multimedia (“more than one media”) but in a digital format Interactivity – allows for individual instruction and exploration. Digital Media Software – computer-based presentation or application software that uses multimedia elements. Interactive digital media – allows users to move through information at their own pace.

Digital Media Elements Texts – characters that are used to create words, sentences, and paragraphs. Graphics – digital representation of non-text info such as a drawings, charts or photos. Good for visual learners. Animation – graphic that has the illusion of motion. Audio – music, speech, or other sound. Video – visual frames that are played back at speeds of 15 to 60 fps (frames per second.)

Curriculum Curriculum Standards, also known as, Curriculum Goal is what a student is expected to know at certain stages of education. These standards vary from state to state but cover core subjects. Learning Benchmarks are specific, measurable outcomes or indicators that usually is tied to a curriculum standard. Each grade level has their own benchmark standard that each student is expected to be at.

Technology Integration Also known as Curriculum Integration Defined as the combination of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning. Using technology to help meet the curriculum standards and learner outcomes.

Labs v. Classroom Computer Labs – designated room filled with computers and technology for students to use individually. Teacher’s schedule time for students to be in these labs for whole group, small group and individual instruction or activity. Popular approach for schools because of cost and location. Classroom Technology a.k.a. Point of instruction Research shows this approach to be far more effective since it is more readily available. Teachable moments – an open window of opportunity for the info to be comprehended in greater detail by students when they are interested in learning more about a subject.

Technology Influencing Learning Much more interesting – instead of simply listening to a lecture students can see, hear and even interact. Allows students to explore and discover on their own. Virtual Field Trips – allow students to see everything in a three-dimensional world via a computer as if they were there.

Planning for Technology Integration Not just bringing computers into the class but have to integrate the technology into the curriculum. Identify what you are trying to accomplish within the curriculum With considerations of standard objectives. Identify appropriate technology tools. Identify different learning styles – how individuals learn, including how they prefer to receive, process and retain information. Instead of being a dispenser of knowledge the teacher becomes a facilitator of learning – motivates students to want to learn, guides the student learning process, promotes learning atmosphere and an appreciation for the subject.

Planning Tools KWL charts – instructional planning chart to assist teachers in identifying student understanding of curriculum standards and related objectives by having students state what they already Know, Want to know and then what is Learned. KWHL chart – alternative to the KWL chart that adds an additional component – How students will learn. This added concept allows the teacher and students to plan how the learning process will occur.

Instructional Models Systematic guides for planning instruction or a lesson. Which technology to use is not as important as integrating the technology effectively and that the technology is appropriate to the learning objectives. ASSURE Model (pg. 229) Analyze the Learners State Objectives Select Methods, Media, & Materials Utilize Methods, Media, & Materials Require Learner Participation Evaluate and Revise

Information for New Teachers Technology Committee – teachers, administrators, and staff who consider, investigate, advise, and make recommendations to the principal & technology coordinator about technology-related issues. Teacher’s Manual – info, rules and regs, rights and responsibilities, and policies and procedures related to all aspects of technology

More Information for New Teachers In-Service – training for teachers after they have entered the profession of teaching. Educational Grants – additional funding State Bid List – A list of companies that many states contract with to purchase specific software apps at reduced prices. Find other sources too – DVD player, digital camera, electronic whiteboard

Learning Centers Gives teachers the opportunity to break the classroom into many different types of learning environments without ever leaving the room. Allows students to rotate around the classroom to complete projects or activities. Examples – Web search center, scanning/photo center

Interactive Whiteboards Interactive Whiteboards (IWB) a.k.a. Electronic Whiteboard Turns a computer and data projector into a powerful tool for teaching and learning. Popular example – SMART Board / ActivBoard Brightlink Interactive Projector – turns any surface into an interactive surface. SMART Table – multi-touch, multi-user interactive learning center designed to encourage collaboration, discussion, and consensus building

In a Nut Shell As teachers we need to know: Digital Media - how it all works, what’s available and where it is. How to integrate technology into the curriculum Best options for our students Tools already in place (Instructional Models) As teachers we need to know:

The End – Thank you