Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

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Presentation transcript:

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation for District Administrators

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Objectives Define the characteristics of a 21 st century learning environment Explore benefits, considerations, and impacts of BYOD Develop a strategy for an effective and sustainable BYOD technology plan

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Today’s Students They are digital natives They live in a multimedia world Their media is all color They prioritize visual learning They demand creativity They learn best through trial and error They constantly connect and collaborate They access information that is live and linked

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. What should learning look like in the 21 st century?

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Students live in a world with anytime, anywhere access to information at their fingertips. Mobile

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Technology has provided our students with a social, collaborative world. They thrive on teamwork and figuring things out with their friends. Collaborative

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Today’s students want to connect with others in real time through social media and mobile devices. Connected

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Today’s students are equal parts consumer and creator. They download and view audio and video, then create their own to upload and share with others. They are used to having multimedia tools at their fingertips, and they are adept at using these tools to express their creativity. Multimedia

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Constant change requires independent learners with new skills for changing work environments: critical thinking, collaboration, creativity, and communication. Constantly Changing

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… New Skills and Literacies Critical Thinking and Problem Solving Collaboration across Networks and Leading by Influence Agility and Adaptability Initiative and Entrepreneurialism Effective Oral and Written Communication Accessing and Analyzing Information Curiosity and Imagination

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Students live in a world where they can learn anywhere, any time and from anyone. Physical and Virtual Learning Spaces

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Person alized Student - Centered Experi ential

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. With a clear vision of 21 st century learning, what do we need to get there? Let’s examine 3 common technology integration models.

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Technology Integration Models 1. Computer lab or mobile cart School-financed devices Controlled network access and security Uniformity of device type, platform Limited access Requires scheduling and pre-planned learning activities Students share devices Costly upgrades and repairs

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Technology Integration Models 2. One-to-one technology initiatives Device for every student, anytime access Uniformity of devices and platforms Controlled access to the school network School purchased, sometimes parent- financed Costly upgrades and maintenance repairs Devices may not be as up-to-date or have the same features as devices that students use outside of school Large demands on the technology budget

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Technology Integration Models 3. Bring Your Own Device Device for every student, anytime access Parent-financed Devices typically up-to-date No cost for upgrades or repairs Lack of uniformity of devices and platforms Uncontrolled network access Requires a robust network infrastructure with large bandwidth Limitations of mobile devices

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Comparing technology integration models (Click to play video)

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Learning anytime, anywhere without schedule or access restrictions Parent- financed, allowing schools to devote much-needed funding to other programs or technologies Personalized devices Devices are commonly more up-to-date with newer features No repairs or maintenance Cost-effective, works with decreasing technology budgets Allows for immediate application in the classroom Competitive pricing of tablets, smartphones, and laptop computers- BYOD a viable option for many families Replicates a technology-rich environment already common in higher education and business Flexibility- support different learners with different needs BYOD Benefits

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. But how many students already own a device? (Collect data and present it here)

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Will the parents support BYOD? (Collect data and present it here)

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Network security concerns include data protection and student privacy Multiple platforms and devices Parent-financed, not a viable option for some districts Requires a shift in pedagogy and a new approach to education- teacher as facilitator Update network infrastructure and increase bandwidth Extensive professional development for teachers Off-task behavior, inappropriate use of devices Requires buy-in from all stakeholders- parents, students, staff, administrators, school board Mobile device limitations- screen size, battery life, lack of keyboard, software compatibility, support for Flash and other multimedia files BYOD Challenges and Considerations

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 1.Engage the Community 2.Develop a Team 3.Develop the Physical Infrastructure 4.Develop the Software Infrastructure 5.Develop a Portal 6.Develop an Acceptable Use Policy 7.Build a Curriculum 8.Consider Devices 9.Provide Ongoing Professional Development Planning a Successful BYOD Program

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. More engaged and motivated students Students are held accountable for their learning, puts them in charge Encourages continued learning outside of the classroom walls Personalized, students tap into their individual learning preferences Helps students identify skills that will make them life-long learners Gives students a preview of how their future workplaces will operate BYOD Educational Impact

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Mike arrives at school with his cell phone in his hand. Already he has connected with three of his friends and made plans to meet up at lunch time. During his first class, the teacher posts a question on the interactive whiteboard. Mike and the other students respond to the question using their cell phones, then view the results in real-time on the board. This starts a class discussion, where Mike pulls his tablet computer out of his backpack to look up information that will support his opinion. At the height of discussion, the bell signals the end of class. The teacher promptly posts the question on the class website discussion forum. Mike reads and responds to his classmates’ continued discussion on his way to the next class. Meet Mike

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. At lunch, Mike asks his friends for their opinions and adds their point of view to the discussion forum. Later that evening, Mike is at home listening to a podcast that he has downloaded. This inspires him to create his own podcast to present and discuss his opinion on the topic. He uploads the podcast to the class website, where his peers promptly receive it on their own mobile devices. They leave comments on the site. The next day, the teacher uses these comments as material to launch a new discussion. Mike eagerly pulls out his cell phone for another real-time poll. Meet Mike

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Engaged in learning Self-motivated Self-directed Independent Creative Collaborative Communicative A critical thinker BYOD encourages Mike to be:

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Data organization tools Web-based applications for classroom polling & quick tests Audio for podcasting and radio broadcasts Video QR codes Digital storytelling Language learning Probe attachments for measuring data Course companion sites How can BYOD be used?

Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. How can we inspire our students and engage them in learning? Viewed within a realistic perspective of both its benefits and limitations, BYOD can provide a workable solution for upgrading and sustaining educational technology in our schools.