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Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

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Presentation on theme: "Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation."— Presentation transcript:

1 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation for Educators

2 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Objectives Define the characteristics of todays students Examine a 21 st century learning environment Explore BYOD in the classroom Develop strategies for implementing BYOD

3 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Which words best describe your students?

4 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Todays Students They are digital natives They live in a multimedia world Their media is all color They prioritize visual learning They demand creativity They learn best through trial and error They constantly connect and collaborate They access information that is live and linked

5 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. What should learning look like in the 21 st century?

6 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Students live in a world with anytime, anywhere access to information at their fingertips. Mobile

7 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Technology has provided our students with a social, collaborative world. They thrive on teamwork and figuring things out with their friends. Collaborative

8 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Todays students want to connect with others in real time through social media and mobile devices. Connected

9 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Todays students are equal parts consumer and creator. They download and view audio and video, then create their own to upload and share with others. They are used to having multimedia tools at their fingertips, and they are adept at using these tools to express their creativity. Multimedia

10 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Constant change requires independent learners with new skills for changing work environments: critical thinking, collaboration, creativity, and communication. Constantly Changing

11 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… New Skills and Literacies Critical Thinking and Problem Solving Collaboration across Networks and Leading by Influence Agility and Adaptability Initiative and Entrepreneurialism Effective Oral and Written Communication Accessing and Analyzing Information Curiosity and Imagination New Skills and Literacies

12 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is… Students live in a world where they can learn anywhere, any time and from anyone. Physical and Virtual Learning Spaces

13 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. 21 st Century Learning is…

14 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. We have a clear vision of 21 st century learning, but how do we get there?

15 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device PROS Device for every student, anytime access Parent-financed Devices typically up-to-date No cost for upgrades or repairs CONS Lack of uniformity of devices and platforms Uncontrolled network access Requires a robust network infrastructure with large bandwidth Limitations of mobile devices

16 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Comparing technology integration models (Click to play video)

17 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Learning anytime, anywhere without schedule or access restrictions Parent- financed, allowing schools to devote much-needed funding to other programs or technologies Personalized devices Devices are commonly more up-to-date with newer features No repairs or maintenance Cost-effective, works with decreasing technology budgets Allows for immediate application in the classroom Competitive pricing of tablets, smartphones, and laptop computers- BYOD a viable option for many families Replicates a technology-rich environment already common in higher education and business Flexibility- support different learners with different needs BYOD Benefits

18 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. BYOD Challenges and Considerations Wont my students be distracted by their devices? How am I ever going to compete for their attention? How will I prevent my students from accessing inappropriate sites on their devices? How will I learn so many different devices? Teachers have found success with simple signals, such as the words Devices Down when they need their students to stop and listen. When the devices are used as an integral part of the learning process, students wont be distracted- they will be engaged in using them to learn. Successful BYOD programs have strategies in place to help with classroom management of personal devices. A school AUP can establish and communicate specifically where and when devices can be used, as well as policies for social networking and messaging. You can rely on students to help one another- they are the technology experts.

19 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. BYOD Challenges and Considerations The software that I use wont work on cell phones or tablets. With so many different platforms and devices in one class, how will we collaborate and share files? What about my students who cant afford a device? Will BYOD cause more theft problems? Web-based software applications work on most platforms and can accommodate common software needs, including photo editing and multimedia presentations, often for free. Without the cost of supplying a device for every student, schools can apply their technology budget to purchasing a set of devices for loaning. Some BYOD programs ask parents to donate used devices when they purchase new ones, or ask students to share with one another. Most schools actually report a decrease in theft of devices.

20 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. BYOD Challenges and Considerations Im interested, but I dont know how to start. Its overwhelming to think about changing my entire teaching approach. Ive tried using online videos with my class in the computer lab. The videos streamed too slowly and the network kept crashing. If every student in the school has a device, its just going to slow down the network even more. Successful BYOD programs build a network of support for teachers which may include professional development, in-class visits, and lesson demonstrations by instructional technology specialists. There are also BYOD professional communities online for help and advice. BYOD requires a school to upgrade its network infrastructure to handle the increased demands for bandwidth.

21 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. BYOD in the Classroom

22 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Data organization tools Web-based applications for classroom polling and quick tests Audio for podcasting and radio broadcasts Video QR codes Digital storytelling Language learning Probe attachments for measuring data Course companion sites BYOD in the Classroom

23 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Mike arrives at school with his cell phone in his hand. Already he has connected with three of his friends and made plans to meet up at lunch time. During his first class, the teacher posts a question on the interactive whiteboard. Mike and the other students respond to the question using their cell phones, then view the results in real-time on the board. This starts a class discussion, where Mike pulls his tablet computer out of his backpack to look up information that will support his opinion. At the height of discussion, the bell signals the end of class. The teacher promptly posts the question on the class website discussion forum. Mike reads and responds to his classmates continued discussion on his way to the next class. Meet Mike

24 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. At lunch, Mike asks his friends for their opinions and adds their point of view to the discussion forum. Later that evening, Mike is at home listening to a podcast that he has downloaded. This inspires him to create his own podcast to present and discuss his opinion on the topic. He uploads the podcast to the class website, where his peers promptly receive it on their own mobile devices. They leave comments on the site. The next day, the teacher uses these comments as material to launch a new discussion. Mike eagerly pulls out his cell phone for another real-time poll. Meet Mike

25 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Engaged in learning Self-motivated Self-directed Independent Creative Collaborative Communicative A critical thinker BYOD encourages Mike to be:

26 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. More engaged and motivated students Students are held accountable for their learning, puts them in charge Encourages continued learning outside of the classroom walls Personalized, students tap into their individual learning preferences Helps students identify skills that will make them life-long learners Gives students a preview of how their future workplaces will operate BYOD Educational Impact

27 Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. How will you inspire your students and engage them in 21 st century learning?


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