Gestalt Psychology.

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Presentation transcript:

Gestalt Psychology

Visual Design for Education Why is visual design important for instructional designers? The user interface has an impact on the learning experience and the amount of knowledge retained - it has a crucial role in learning (Deubel, 2003) According to Gagne’s nine events of instruction, screen design has the initial role of gaining learner attention (Deubel, 2003) All interactions in online learning occur through the visual presentation (Wroblewski, 2005) It is not just about which multimedia components are used, but also about where these components are placed on the screen (Mott, 2006)

Visual Design vs. Verbal Design Think about how verbal elements are used in education. There are rules for structuring verbal information – verbal elements such as words are used to form sentences. Visual information can be arranged in much the same way. VERBAL VISUAL Characters, punctuation Words, numbers Sentences, paragraphs Story Points, lines, shapes Type, pictures, space Layout DESIGN Component Vocabulary Syntax Message Adapted from Schamber, 1986

What is Gestalt Psychology? Gestalt, loosely translated into English, means “shape” or “form Gestalt psychologists are interested in the way that, within a world of ongoing change and endless variety, people can make sense of so much visual stimuli (Schamber, 1986) Gestalt theories have implications for education – focussing more on meaningful learning and true understanding of principles, over the traditional structured approaches based on memory and recall (King, Wertheimer, Keller & Crochetiere, 1994)

The whole is greater than the sum of it’s parts Gestalt is “not a combination of elements but something new in relation to these, which exists together in their combination, but it distinguishable from it” (Lyons, 2001) As interface designers we need to recognise that learners will view the concept as a whole – even if it is made up of well-designed parts How do we create? Imagine? “Creativity begins as a whole....the idea precedes the execution” (Schamber, 1986)

Why is design so important? Robins and Holmes (2008) found that a web-page that is aesthetically unappealing and/or poorly designed will produce a negative impression of credibility among its users – regardless of the quality of the information provided. Gestalt psychology can provide instructional designers with an understanding of “aesthetic perception and cognition” (Lyons, 2001). Aesthetic design theory provides an avenue for visual analysis – using the laws and principles of Gestalt psychology (Haupt & Blignaut, 2006). Creative thought Gestalt laws Good design

Laws of Gestalt Law of Proximity Law of Symmetry The closer objects are to each other, the more likely they are to be perceived as a group (Ehrenstein, 2004) Law of Symmetry Objects must be balanced or symmetrical to be seen as complete or whole (Chang, 2002).

Laws of Gestalt Law of Similarity Law of Common Fate Objects that are similar, with like components or attributes are more likely to be organised together (Schamber, 1986). Law of Common Fate Objects with a common movement, that move in the same direction, at the same pace , at the same time are organised as a group (Ehrenstein, 2004). Objects are viewed in vertical rows because of their similar attributes.

Laws of Gestalt Law of Continuation Law of Isomorphism Objects will be grouped as a whole if they are co-linear, or follow a direction (Chang, 2002; Lyons, 2001). Law of Isomorphism Is similarity that can be behavioural or perceptual, and can be a response based on the viewers previous experiences (Luchins & Luchins, 1999; Chang, 2002). This law is the basis for symbolism (Schamber, 1986).

Laws of Gestalt Law of Closure Law of Figure - Ground In perception there is the tendency to complete unfinished or partially obscured objects (Ehrenstein, 2004). Kanizsa’s triangle (right) is one of the most recognisable examples of this (Wikipedia, 2008). Law of Figure - Ground Viewers will perceive an object (figure) and a surface (ground) even in shapes are grouped together (Ehrenstein, 2004). This law also defines use of contrast (Schamber, 1986). (Wikipedia, 2008) (Chang, 2002)

Laws of Gestalt Law of Focal Point Law of Simplicity The idea that a point of interest, something emphasised or different will catch and hold the viewers attention (Chang, 2002). Law of Simplicity This is the law that states that people will visualise according to the simplest way of grouping items – and the effort to simplify complex items is unconscious (Chang, 2002). LOOK Lines & Shapes Pictures & Layout Design Gestalt Laws 6

Laws of Gestalt Law of Prägnanz Law of Unity Prägnanz means, in simple terms, “good form” and refers to organising shapes to simple forms (Chang, 2002). Figures are seen as their simple elements instead of complicated shapes. Law of Unity Is the law of arrangement, where elements and structures have a visual connection and look like they belong together, in unity (Chang, 2002). Unity is one of the general principles of visual design.

The Principles of Visual Design “Design has impact beyond decoration” – Robins & Holmes (2008) The concept of unity, in particular can be linked to the Gestalt theories of visual perception, and in particular the way the brain categorises and groups visual information (McClurg-Genevese, 2005). Unity describes “the relationship between the individual parts and the whole of the composition” (McClurg-Genevese, 2005). This is perhaps one of the most important aspects of design. Balance Rhythm Proportion Dominance Unity

Applying Gestalt to design Each of the laws in this presentation provide a technique that can be used in instructional and interface design to maximise visual aesthetics, and therefore maximise learning potential for users. Don’t forget that just as these Gestalt laws are true when defining human perception, the opposite of each is also true. For example, in the diagram below, the figure on the right is DIS-similar to the others and therefore stands out. Image from http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm

Applying Gestalt to design As shown previously, in verbal expression the rules relate to grammar and structure – in visual expression the rules can be explained with Gestalt principles, or “laws” (Schamber, 1986). Traditionally, these laws of Gestalt show how visualisations can be effective when presenting static visual elements (Chang, 2002). Design has changed, technology has improved. We now have a multitude of multimedia components and new communication tools at our disposal – can we still apply Gestalt laws and principles to interface design? Communicating visually has now been affected by computer screens and reading from a screen has been shown to be more difficult than traditional printed materials (Kirk & Kennedy, 2001), therefore:

References Chang, D., Dooley, L., & Tuovinen, J. E. (2002). Gestalt Theory in Visual Screen Design – A New Look at an Old Subject. Paper presented at 7th World Conference on Computers in Education, 29th July – 3rd August, Australian Computer Society, Copenhagen Deubel, P. (2003). An investigation of behaviorist and cognitive approaches to instructional multimedia design. Journal of Educational Multimedia and Hypermedia, 12(1), pp.63-90 Ehrenstein, W. H. (2004). Perceptual Organization. International Encyclopedia of Social and Behavioural Sciences, pp. 11227-11231 Haupt, G. & Blignaut, S. (2006). Uncovering learning outcomes: explicating obscurity in learning of aesthetics in design and technology education, International Journal of Technology and Design Education, 18(4), pp.361-374 King, D. B., Wertheimer, M., Keller, H., & Crochetiere, K. (1994). The legacy of Max Wertheimer and gestalt psychology (Sixtieth Anniversary, 1934-1994: The Legacy of Our Past). Social Research, 61(4), pp.907 Kirk, J. & Kennedy, G. (2001). Adding Value to Educational Multimedia: The Role of Graphic Design. Proceedings of 18th Annual Conference of Australian Society for Computers in Learning in Tertiary Education (ASCILITE), (pp. 93-96). Melbourne: ASCILITE Luchins, A.S. & Luchins , E. H. (1999). Isomorphism in Gestalt Theory: Comparison of Wertheimer's and Köhler's Concepts. Retrieved 22 October 2008, from http://gestalttheory.net/archive/luch_iso1.hmtl Lyons, A. (2001). Gestalt Approaches to the Virtual Gesantkunstwerk. Unpublished Paper. Retrieved 21 October 2008, from http://www.tstex.com McClurg-Genevese, J. D. (2005). The Principles of Design, in Design in Theory and Practice, Digital Web Magazine, 13 June 2005. Retrieved 10 October 2008, from http://www.digital- web.com/articles/principles_of_design Mott, R. K. (2006). The Multimedia Design Triangle: An Iterative Development Process. Retrieved 23 August 2008, from http://infohost.nmt.edu/~rkmott/.../multimedia- triangle-ieee-tpc.htm Robins, D. & Holmes, J. (2008). Aesthetics and credibility in web site design. Information Processing and Management, 44, pp.386-399 Schamber, L. (1986, August). A Content-Driven Approach to Visual Literacy: Gestalt Rediscovered. Paper presented at 69th Annual Meeting of the Association for Education in Journalism and Mass Communications, Visual Communications Division, Norman, Oklahoma. Wikipedia. (2008). Kanisza Triangle. Retrieved 23 October 2008, from http://en.wikipedia.org/wiki/Kanizsa_triangle Wroblewski, L. (2005). Visual Communication Principles for Web Application Interface Design. Retrieved 22 October 2008, from http://www.lukew.com/resources/articles/VCFWAD_April20 05.pdf