Issues in Dialogue Management for Multiparty Dialogue David Traum University of Southern California Institute for Creative Technologies (ICT)

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Presentation transcript:

Issues in Dialogue Management for Multiparty Dialogue David Traum University of Southern California Institute for Creative Technologies (ICT)

ICT Mission Rehearsal Exercise (MRE) Project VR Theatre 8’ 150˚ Curved Screen, Multiple Projectors d spatialized sound Bosnia Scenario (Swartout et al ‘01) Human lieutenant (student) faces peacekeeping dilemmas Artificial agents interact with user  Mentor (e.g., sergeant, front left)  Teammates (e.g., medic, front right)  Locals (e.g., mother, front center)

Aspects of MRE Dialogue Multimodal:  Face To Face (speech+gesture), Radio  Speaking modes (shouting, normal, whispering) Interleaved communication and action  Communication to support action (orders, negotiation)  Actions to support communication (contact, turn-taking)  Actions as communication (acting on an order as grounding order) Multiple Interactors  Messages tailored for multiple addressees/overhearers Multiple Conversations  LT With base/other platoon about arrival time, medevac  LT With Sgt, Medic about local area/platoon orders  SGT with troops to carry out orders

Dialogue issues Participation Roles  Speaker ID  Addressee ID  Participant status Multiple conversations & threads Channel management Turn-taking Initiative Obligations Grounding Attention

Participant Roles (Goffman 74, 81, Clark 96) Speaker & Hearer are really complex composites  Not individual roles  Different kinds of participant status  Different rights and responsibilities & actions

Speaker sub-roles  Roles  Composer  Performer  Responsible Agent  Ratified/unratified  Examples of split roles  Author/performer  Speechwriter/politician  Foreign language speaker/interpreter  Copywriter/spokesman/owner

Hearer sub-roles Roles  Addressee (spoken directly to)  Side participant (ratified)  Bystander (tolerated)  Eavesdropper (unknown) Issues: who gets/has/does/is  Signals from speaker  Obligations to speaker  Right to become speaker  Speaker intend to hear (or intends not to hear)  Message designed for  Speaker awareness  Attention of participants

Speaker -> Addressee signals Vocatives & semantic indications Message tailored for understanding Body orientation Gaze Gesture Mirroring

Addressee -> Speaker signals Attention (ratification)  Gaze  Posture/orientation  mirroring Uptake  Nods, head shakes  Facial expressions  Eyebrow flashes Turn-taking  Feedback  Hands in gesture space  gaze

Speaker ID Two Party:  If not me, then you Multi-party:  Audio  Acoustic features  Self ID  Style features/content  Multi-modal  Stereo localization  Visual identification (lips moving, gesturing)

Addressee Identification Two-party:  Non-speaker Multi-party  Speech/Text  Vocatives  Content  Context  Multimodal  Gaze  Orientation  gesture

MRE Multi-party (speech or text) Addressee Identification: Algorithm 1. If utterance specifies addressee Vocative not expecting short answer or clarification of person type  Addressee = specified addressee 2. Else If current utterance speaker is same as previous utterance speaker  Addressee = previous addressee 3. Else If previous speaker  current speaker  Addressee = previous speaker 4. Else if (active) conversational participant in same conversation  Addressee = participant 5. Else ?

Participant Roles Conversational Roles task roles  authority, responsibility, participant, desire, guard social roles  Status: superior, subordinate, equal, incomparable  Closeness: friend, comrade, colleague, acquaintence,stranger, opponent, antagonist activity roles  e.g. courtroom: judge, bailiff, lawyer, witness

Change in Participant Status Turn-taking  Addressee -> speaker  Speaker selection  Self-selection  Other -> speaker  Speaker -> addressee (or other) Addressee -> other  Speaker addressee shift  Addressee attention shift Other -> addressee  Addressee-like behavior  Attention, grounding  Speaker inclusion

Activity-oriented talk Main Activity -ratified speakers & addressees  Offline (among speakers, not meant for ratified listeners) Byplay - ratified addresses & side participants  Borderplay (Brandt) - addressees & other ratified Sideplay - unratified overhearers Crossplay - ratified & unratified

Example Vhuman Inclusion behavior

Multi-threading Two-Party  Topic-shifts Multi-party  Multiple active threads  Separate conversations  Parallel conversations  Dependency  influence  Dynamic starting, ending, splitting, merging, entry, exit

Conversation/thread Identification Two-party  Single conversation  Topic coherence Multi-party  Channel/conversation relationship  Addressee/conversation relationship  Topic/conversation relationship

Channel management Two-Party  Who speaks when Multi-party  Which conversation is active Modality  Cross modality channels  Same modality channels

Ft Rucker Helicopter Mission Simulation

Turn-taking Model:  Cues (basic physical performances)  Signals (cluster of one or more cues indicating intent regarding turn)  acts (turn-taking results, given context of all participants actions) Two-party  Take-turn, hold-turn, release-turn Multi-party  Assign-turn, request-turn  Management across channels  Management across conversations

Initiative Two-party  System, user, mixed Multi-party  Asymmetric  Cross-initiative  Address different participant  Different participant interjects  Cross-conversation initiative

Addressee Obligations Two-party  Addressee has obligation to act Multi-party  Obligations from multi-addressee?  Indefinite obligation (group obligation)?  Distributed obligation to all?  No obligation (option)?

Grounding Two-party  existing models, e.g. Traum&Allen 92  Signals of understanding from addressee needed for grounding Multi-party  signals from whom? One participant? All?

Multi-party grounding model Implemented:  Multiparty conversation, single addressee  Components:  State  Initiator  Responder  Contents Multi-addressee  Any addressee acknowledgement grounds  Split into multiple single speaker-addressee units Cross-grounding

Evaluation Two party  Task success  Naturalness  Efficiency  Usability Multi-party  Individual or combined measures?  Total effort or real-time?

Interactions Attention + multi-threading, addressee ID Multi-threading + grounding Status + turn-taking Channel + addressee + conversation ID

Summary Multiparty dialogue adds new issues  Added complexities to two-party issues  New problems Multiparty also offers new opportunities  Insight to interplay of functions, some of which might be latent in two-party interaction More work needed!