 Project overview  Project-specific success criteria  Block diagram  Component selection rationale  Packaging design  Schematic and theory of operation.

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Presentation transcript:

 Project overview  Project-specific success criteria  Block diagram  Component selection rationale  Packaging design  Schematic and theory of operation  PCB layout  Software design/development status  Project completion timeline  Questions / discussion

 Create a platform that will aid newcomers in learning the basics of digital design  Run games such as Dance Dance Revolution and generate input signals to a student made digital scoring circuit  Student circuit will compare input signals to a device such as a dance pad, and will then provide feedback to the system so that the score can be calculated.

 An ability to generate inputs to a digital scoring circuit that a student constructs and read the output from that circuit  An ability to display custom, game play configurable graphics on an external monitor  An ability to read and interpret files, stored in the system, that specify graphical and audio game play features  An ability to control micro controller I/O functionality from the embedded host  An ability to allow definition of multi-player games

 Hardware Requirements for Game Host  Comparable Game: Frets on Fire  Guitar Hero Adaptation  600 MHz, 128 Mb RAM minimum  Comparable Game: Dance Dance Revolution by Konami  400 MHz, 32 Mb RAM minimum

 Intel Atom N270  Exceeds minimum requirements for comparable games  Integrated graphics accelerator  x86 architecture  Allows java portability  Eases development

 PIC 18F4455  48 MHz, 24k Flash, 2k RAM  Currently 6 pins of 40 not used  Hardware Requirements for Micro Controller  USB connectivity  RS232 connectivity  20 general purpose I/O pins

 Specified routing to use at most 45 degree corners  Accounted for the calculated power traces of width 30  Boosted trace spacing margins to 9  Used min trace size of 12, recommend trace sizes of 15, max of 20

EDLET JAVA Game Based on Sun Java 1.6 JDK Lightweight Java Game Library [LWGL] Java Opengl Game Engine [JOGL]

Completed Status Started gathering sprites / music for game Started creating ‘game time data’ recorder Todo Status Decide on USB/COM library and implement Create EDLET Driver Support Multiplayer

EDLET Java Game Topology

Start EDLET Read Configuration Load Images / Music Load JOGL EDLET Driver Class End

 Microcontroller  PIC 18F4455 – completed  Validated use of Communications Device Class (CDC) for USB communication  RS232 TX working  PIC 18F4455 – to do  Reliability test on USB  RS232 RX with interrupt

 Oct 21  Finalize PCB layout  Define PIC/Atom communication protocol  Oct 28  Block diagram Atom software  Nov 4  Finalize PIC code  Nov 18  Finalize Atom code

QUESTIONS / DISCUSSION