Reusable Learning Objects: Designing for Reusability

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Presentation transcript:

Reusable Learning Objects: Designing for Reusability In Turkish: Tekrar Kullanılabilir Öğrenme Nesneleri This is short version of Lisa Amitai’s March 2005 SC Convention presentation

Outline What is a learning object? Why use them? Using learning objects Creating learning objects

Like a LEGO Block Every LEGO piece, no matter what shape, color, or size, can always be snapped together with any other piece… Wayne Hodgins What is a LO? Why use them? How do I use them? Designing a LO

OOPS! Object Oriented Programming What is a LO? Why use them? How do I use them? Designing a LO

What is a Learning Object? Media Pages Lessons Courses Curricula Image from Horton What is a LO? Why use them? How do I use them? Designing a LO

Definitions Any entity, digital or non-digital, that may be used for learning, education or training (IEEE’s Learning Technology Standards Committee) What is a LO? Why use them? How do I use them? Designing a LO

Working Definition Relatively small instructional component Can be reused in different contexts Digital entity Can be accessed by multiple users Can be accessed in multiple ways: over the Internet packaged on CD-ROM company database What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

Section 2 Why Use Learning Objects? What’s it good for? What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

Customization

Customization for Learning Styles Visual learners Aural learners Textual learners Video clip Audio clip Animation Simulation Text Diagram Table Spreadsheet What is a LO? Why use them? How do I use them? Designing a LO

Advantages Courses can use components from a wide range of sources Easy updating, searching, and content management Increased value of content: learning object economy   What is a LO? Why use them? How do I use them? Designing a LO

Section 3 How Do I Use Learning Objects? How do I use it? What is a LO? Why use them? How do I use them? Designing a LO

Finding Learning Objects Image from Encyclopedia of Educational Technology What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

Section 4 Designing for Reusability How do I design one? What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

Single Learning Objective  Single Learning Objective What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

 Reusable Designed to be reused in a variety of different instructional contexts What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

 Brief “Relatively small” Ranging from two to fifteen minutes What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

Metadata A description to enable designers to search for and find learning objects using search mechanisms What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

Metadata Examples Element Title Creator Subject Description Publisher Date Type Format Language Audience Interactivity Type Interactivity Level Typical learning Time Sematic Density What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

How to Add Metadata? Either: Author the metadata directly in XML Use a content authoring tool to generate the metadata automatically What is a LO? Why use them? How do I use them? Designing a LO Interoperability Distributing LOs Problems

RLO in CEIT317 A Learning Object is a brief exposure to a small chunk of content that is structured such that it could be used in teaching. It is assumed that an LO would ultimately be part of a larger instructional unit Create your concept teaching project in a modular manner What is a LO? Why use them? How do I use them? Designing a LO

RLO structure in CEIT317 Movie1-LO Assesment Exercise Module LO Concept Intro Motivation (Game) Picture1-LO Picture2-LO Audio1-LO Audio2-LO Movie1-LO

RLO connections example