Frisbee The most fun game around!!. History The game of Ultimate Frisbee was invented by a group of High School students at Columbia High in Maplewood,

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Presentation transcript:

Frisbee The most fun game around!!

History The game of Ultimate Frisbee was invented by a group of High School students at Columbia High in Maplewood, NJ in the late 1960’s. The original rules were players each team. The rules also allowed for players to run with the disc and included a line of scrimmage and a series of downs, like in football. The game grew in popularity in the 70’s and is now played by thousands of people across the United States. It is played in 42 countries, programs in Sweden, Norway, and Japan. It is estimated that 100,000 people play worldwide.

Equipment Key element is the Frisbee 175g (standard) Footwear- Football or Soccer cleats (baseball cleats not recommended) Cones for marking out of bounds.

Facility Requirements Outdoors is ideal, gym can be used (regular tennis shoes) As long as you have marked off areas for scoring and out of bounds you can use indoor, or outdoor facilities

SKILLS Offensive Skills Throwing: (key offensive skill) Grips-backhand, power, hybrid, forehand Speed Pulling- the time the disc spends in the air or where the disc will land Trick Throws- Wrist Hammer, Thumb Hammer, Inverse Thumb Backhand, Bowler Receiving: Catching Cutting- fake going to one side and then turn hard to cut to the other side. Defensive Skills Marking: Basic Marking- reacting to whatever the thrower is doing to try to make the throw more difficult. Keep on balls of feet, weight low, hands low arms spread, learn to read fakes, don’t over commit to the open side, call “up” when throwers throw. Defending: Communication Man-on-man defense Defending your zone ( Point, Axis, Middle, Wing, Deep)

Backhand Grip 1.Basic Forehand 2.Second Basic Forehand 3.Power(most popular) 4.Hybrid 5.Basic Backhand (In order left/right)

ZONES………… The Wings- Conceptually, the Wings have the simplest job on the field. They each have one side of the field to mark, and the aim is to stop passes up either of the sidelines. The Wing's job is to find and stop any cutters to that thrower. This may involve going man-to-man for a short while. It is not the Wing's job to mark the player with the disc. The Deep- has the task of intercepting any long throws put up by the offence. The job is usually not hard since if there is any wind it is difficult to throw accurately, so it is not often that the Deep comes into play. As a result, the main job of the Deep is to talk to the other players, primarily the Middle and Wings, and tell them where to go and who to cover.

Zones.. The Points-The job of Point requires a fair amount of fitness and good marking skills, they are the only defensive players that should ever be marking the thrower. The cup tends to have to do quite a lot of running. The three players in the cup (LP, AX & RP) have to decide which way the cup is going to force the thrower. This will often be towards the middle of the field. The Axis- has the task of coordinating the cup. Coordination involves telling the points who will mark a particular thrower, how wide the cup should be spaced and which way to move. AX should also listen to calls from MD as to where poppers are. The AX can turn around a lot of the time and cover any man who is near the cup. MD should usually alert AX to warn them when a man is near the cup by saying "coming in". The Middle - covers the area directly behind the cup. This usually involves marking man-to-man on anyone that comes into this area, until they leave it or they run through the cup. Once a receiver enters the cup. The other job of MD is to talk to the cup. If a receiver is coming into the cup, AX needs to be told to close the cup up on that side. The cup may also need to be told if it is too open or too close together.

Rules The Field an official Ultimate Frisbee field is 70 yards by 40 yards, with 25 yard endzones. However, if you can't find that much space, you can always mark a field a little shorter. · Starting the Game - Each point begins with both teams lining up on the front of their respective end zone line. The defense throws the disc to the offense. A regulation game has seven players per team. · Movement of the Disc - The disc may be moved in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. · Change of Possession - When a pass in not completed (e.g. the disc goes out of bounds, drops, is blocked, or intercepted), the defense immediately takes possession of the disc and becomes the offense. ·

Rules …. Non-contact - No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made. · Fouls - When a player makes contact with another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. · Self-Refereeing - Players are responsible for their own foul and line calls. Players resolve their own disputes · Spirit of the Game - Ultimate Frisbee stresses sportsmanship and fair play. It's cool to be competitive, but always remember to respect other players, play by the rules and have fun

Fun Facts Before the invention of plastic flying disc or the frisbee, people threw around metal pie tins from the Frisbee Baking Company of Newport, Connecticut. That’s how modern day Frisbee was given its name. Since the invention of the Frisbee, more than 200 million have been sold worldwide. Its estimated that more Frisbees are sold each year than footballs, basketballs, and baseballs combined.

Sources ultimate-frisbee ultimate-frisbee _the_history_of_ultimate_frisbee.html _the_history_of_ultimate_frisbee.html html html __history.html __history.html mate.pdf mate.pdf