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Philadelphia University Ultimate This presentation covers: – Basic definitions of the game. – Which throw should I use? – How to cut. – Keep in mind –

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Presentation on theme: "Philadelphia University Ultimate This presentation covers: – Basic definitions of the game. – Which throw should I use? – How to cut. – Keep in mind –"— Presentation transcript:

1 Philadelphia University Ultimate This presentation covers: – Basic definitions of the game. – Which throw should I use? – How to cut. – Keep in mind – there are a million situations and a million varieties. Presented here are ‘typical’ throws and cuts.

2 Created by Evan Goldman o Handler – the person throwing the disc o Mark – the person guarding the handler o Force side – the side the mark forces the handler to throw to. E.g force ‘home’ or ‘away’. o Break side – the other side! o Dump – a person stationed in the area behind the handler who is always ready to receive a short easy pass. ALWAYS look for your dump (dump the disc) if you have no throw within about 3-4 seconds. The dump will likely be standing behind the handler on the break side. MAKE EYE CONTACT with the dump and throw the disc GENTLY! Useful Definitions of the game:

3 Created by Evan Goldman o Swing – Toss the disc laterally across the field. Great option - typically underutilized by newbies! o Stack – Where receivers stand while waiting to make a cut. Can be vertical (parallel to long axis of field), horizontal, and in some cases, diagonal. o Chilly – RELAX. Usually indicates that handlers should slow down, NOT try to throw a difficult passes or a be tempted to huck the deep pass. Calmly dump or swing the disc. o Strike – When someone yells strike, if you are the MARKER, IMMEDIATELY switch the force. Look behind you, when the threat is gone, switch the force back. The STRIKE call is made when a receiver is making a cut to the force side but there is no defender on them. More useful Definitions of the game:

4 Created by Evan Goldman o Poach – Someone who is poaching is purposefully clogging the cutting lane. If you are being “poached”, your defender is not near you – immediately make a great cut and yell POACHED to get the handlers attention!!! o NO BREAK! When someone yells “NO BREAK”, it means a receiver is trying to get open on the BREAK side (behind your back if you are marking the handler). As the marker, make sure you are forcing on the correct side – not straight-up - Jump around and make it tough to get the break-side throw off. o Clog – Someone is ‘in the lane’ and preventing others from making cuts. Get back in the stack! o Clear – After a cut, sprint back into the stack – otherwise you will be clogging the lane. And MORE useful Definitions of the game:

5 Created by Evan Goldman Throwing basics: 1.Throws are typically made to where the receiver is going, not to where they are (i.e. LEAD the receiver). 2.When possible, throws should curve gently INTO the receiver (see image). Assuming the receiver is a step or two IN FRONT of their defender, a curvy throw is hard to knock down or intercept! This is shown later on in the presentation. Forehand aka, ‘flick’ Press (  ) to Start and move through animation, Press (  ) to restart animation. Created by Evan Goldman

6 Backhand This right-handed handler is being forced to throw a forehand throw (flick). If this handler tries to throw a backhand, it will get blocked. Press (  ) to Start and move through animation, Press (  ) to restart animation. Throwing

7 Created by Evan Goldman Backhand throws, like forehand throws, should be thrown in FRONT of the receiver and curve INTO the receiver if possible. Press (  ) to Start and move through animation, Press (  ) to restart animation. Backhand Throwing

8 Created by Evan Goldman Backhand Break-side cut -As a Handler, HOW DO I MAKE THIS THROW??? See next slide. Press (  ) to Start and move through animation, Press (  ) to restart animation. Throwing

9 Created by Evan Goldman Break-side cut: How??? Keep looking right, do a couple of fake pumps and look as if someone is REALLY making a cut to the right. IF defender takes the bait and shifts to force side, then take your backhand throw. Yes, the animation looks silly, the point is that the handler is doing lots of faking! An alternative is a low-release inside-out forehand – but risky if you don’t know how to throw one! Press (  ) to Start and move through animation, Press (  ) to restart animation. Throwing

10 Created by Evan Goldman Compare these three throws: Curvy Starting positions Finishing positions Defense can’t reach disc In all three cases, the defender will try to take shortest path in order to cut off the throw. The receiver will try to beat the defender to the ‘outside’. Straight Starting positions Finishing positions Defense has a much better chance of stopping pass Backhand This is why break-side pass is TOUGH! 1.Easy to ‘D’ the backhand Starting positions 1. 2. The force has changed (notice altered positions of marker and handle). Receiver tries for the ‘break side’ pass. 2. Hard to throw the forehand

11 Created by Evan Goldman Where to cut? Think PHOTOGRAPHY: If you can see the camera, the camera can see you! (So, if the handler can see you, you’ve put yourself in the right place!) THREE things to look for as you make your cut: 1.Cut to an open spot (no defenders) 2.Cut to where the handler has a CLEAR THROW to you. That usually means COMPLETE YOUR CUT! 3.…and here’s the fun one – if your defender is poaching in the lane, then: A.take off to the break side (shown later in presentation) OR B.make DEEP cut (force side) to pull your defender out of the lane. COMMUNICATE WITH YOUR TEAMMATES. If the other team regularly keeps a person poached in the lane, incut STRAIGHT AT THEM fast, then make your deep cut. This allows someone else on your team to make an in-cut at the same time. The poacher can’t cover two people simultaneously.

12 Created by Evan Goldman Cutting basics: 1.FAKE. Get your defender running the wrong way or ‘off balance’ THEN make your real cut. 2.Complete your cut  This is where you want to wind up.  Get your defender running the wrong way then cut in behind them. Press (  ) to Start and move through animation, Press (  ) to restart animation. The next slide shows the process at a more realistic pace.

13 Created by Evan Goldman  This is where you want to wind up. Cutting basics Press (  ) to Start and move through animation, Press (  ) to restart animation.

14 Created by Evan Goldman Note - you can also run STRAIGHT at your defender, get them off balance and make your cut in or out.  This is where you want to wind up. Press (  ) to Start and move through animation, Press (  ) to restart animation. Cutting basics

15 Created by Evan Goldman Notice the Dump. You (green) would be CRAZY not to cut to the break side as soon as you see a swing to the dump! Press (  ) to Start and move through animation, Press (  ) to restart animation. Cutting basics - POACHED! Defender Poaching the lane! Dump

16 Created by Evan Goldman HOWEVER, note that if you cut as shown, you run the risk of picking your defender. Run OUT first, then in as shown in next slide. Press (  ) to Start and move through animation, Press (  ) to restart animation. Cutting basics - PICK CALLED! Defender Poaching the lane! Dump P I C K !

17 Created by Evan Goldman How to avoid the PICK! -USE YOUR EYES -don’t cut too close to people or squeeze through a hole. Cutting basics Press (  ) to Start and move through animation, Press (  ) to restart animation.

18 Created by Evan Goldman Know your OPPONENT Press (  ) to Start and move through animation, Press (  ) to restart animation. If you are covering someone who is faster than you, play SMART! Don’t try to beat them, instead “CUT OFF” the throw.


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