Chapter II The Multimedia Sysyem. What is multimedia? Multimedia means that computer information can be represented through audio, video, and animation.

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Presentation transcript:

Chapter II The Multimedia Sysyem

What is multimedia? Multimedia means that computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images). Multimedia can have a many definitions these include:

A good general working definition for this module is: Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally. General Definition

A Multimedia Application is an application which uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video. Multimedia Application Definition

Hypertext is a text which contains links to other texts. The term was invented by Ted Nelson around What is HyperText and HyperMedia?

Traversal through pages of hypertext is therefore usually non-linear (as indicated below). This has implications in layout and organisation of material — and depends a lot on the application at hand. HyperText Navigation

HyperMedia is not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media – sound and video. Hypermedia

The World Wide Web (WWW) is the best example of a hypermedia application. Powerpoint Adobe Acrobat Many Others? Example Hypermedia Applications?

Examples of Multimedia Applications include: World Wide Web Multimedia Authoring, e.g. Adobe/Macromedia Director Hypermedia courseware Video-on-demand Interactive TV Computer Games Virtual reality Digital video editing and production systems Multimedia Database systems Multimedia Applications

A Multimedia System is a system capable of processing multimedia data and applications. A Multimedia System is characterised by the processing, storage, generation, manipulation and rendition of Multimedia information. Multimedia Systems

A Multimedia system has four basic characteristics: Multimedia systems must be computer controlled. Multimedia systems are integrated. The information they handle must be represented digitally. The interface to the final presentation of media is usually interactive. Characteristics of a Multimedia System

Distributed Networks Temporal relationship between data – Render different data at same time — continuously. – Sequencing within the media playing frames in correct order/time frame in video – Synchronization — inter-media scheduling E.g. Video and Audio — Lip synchronisation is clearly important for humans to watch playback of video and audio and even animation and audio. Ever tried watching an out of (lip) sync film for a long time? Challenges for Multimedia Systems

The key issues multimedia systems need to deal with here are: How to represent and store temporal information. How to strictly maintain the temporal relationships on play back/retrieval What process are involved in the above. Data has to represented digitally — Analog–Digital Conversion, Sampling etc. Large Data Requirements — bandwidth, storage, compression Key Issues for Multimedia Systems

Given the above challenges the following feature a desirable (if not a prerequisite) for a Multimedia System: Very High Processing Power — needed to deal with large data processing and real time delivery of media. Special hardware commonplace. Multimedia Capable File System —needed to deliver real-time media — e.g. Video/Audio Streaming. Special Hardware/Software needed – e.g RAID technology. Data Representations — File Formats that support multimedia should be easy to handle yet allow for compression/decompression in real-time. Desirable Features for a Multimedia System

Now let us consider the Components (Hardware and Software) required for a multimedia system: Capture devices — Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors, VR devices. Digitising Hardware Storage Devices — Hard disks, CD-ROMs, DVD-ROM, etc Communication Networks — Local Networks, Intranets, Internet, Multimedia or other special high speed networks. Computer Systems — Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware Display Devices — CD-quality speakers, HDTV,SVGA, Hi-Res monitors, Color printers etc. Components of a Multimedia System

Examples of Multimedia Applications include: World Wide Web Hypermedia courseware Video conferencing Video-on-demand Interactive TV Groupware Home shopping Games Virtual reality Digital video editing and production systems Applications

Text and Static Data Source: keyboard, speech input, optical character recognition, data stored on disk. Stored and input character by character: – Storage of text is 1 byte per character (text or format character). – For other forms of data (e.g. Spreadsheet files). May store format as text (with formatting) others may use binary encoding. Format: Raw text or formatted text e.g HTML, Rich Text Format (RTF), Word or a program language source (C, Pascal, etc.. Not temporal — BUT may have natural implied sequence e.g. HTML format sequence, Sequence of C program statements. Size Not significant w.r.t. other Multimedia data. A Brief Look at Multimedia Data:

Multimedia systems/applications have to deal with the Generation of data, Manipulation of data, Storage of data, Presentation of data, and Communication of information/data Multimedia Data Basics

Diverse Application of Multimedia Video Teleconferencing Distributed lectures Telemedicine Augmented Reality Video Recognition

Overview of Multimedia Tools  Music Sequencing and Notation Sequencing and Editing of music/sounds  Digital Audio Editing of actual sampled sounds that makes up an audio  Graphics and Image Editing Editing and creating images Image processing and manipulation  Video Editing Editing of video (non-linear), used to add special effects  Animation Used to construct 3D and 2D graphics, animated.  Multimedia Authoring Tools that provide the capability to create a complete multimedia presentation using interactive controls.