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MULTIMEDIA Programming

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Presentation on theme: "MULTIMEDIA Programming"— Presentation transcript:

1 MULTIMEDIA Programming

2 Introduction to Multimedia
Chapter 1 Introduction to Multimedia

3 What is Multimedia? Multimedia is any combination of text,
graphic art, sound, animation, video, delivered by computer or electronic means

4 What is Multimedia? Text Graphics Sound Animation Video

5 Multimedia takes may forms
Greeting Cards Conferencing Movies Photo albums Image catalogs

6 Creating and Delivering Multimedia
Graphic User Interface - GUI

7 Producing a Multimedia Project
Requires a) creative skill b) technology tools c) organizational and business talent d) knowledge of ownership and copyright rules

8 Where Do You Begin? Study each element of Multimedia
Read trade periodicals Visit web sites

9 Where Do You Begin? Learn tools to create or edit that element
Learn to use texts and fonts effectively Learn how to make and edit colorful images Learn how to animate images into movies Learn how to record and edit sound

10 Types of Multimedia Interactive multimedia Hyperactive multimedia
Linear multimedia

11 Interactive Multimedia
Allows the user to control what and when the elements are delivered

12 Hypermedia Interactive Multimedia which
provides a structure of linked elements through which the user can navigate

13 Multimedia Project Software vehicle, messages and content presented on a computer or TV screen Multimedia title - if sold or shipped to users with or without instructions Web page if on the www and composed of HTML or DHTML ( Dynamic Hypertext Markup Language)

14 Multimedia Project Linear - users watch from beginning to end
Non-linear and interactive - users are given navigational control and can wonder through the content

15 Authoring Tools Multimedia elements are “sewn” together using tools like Authorware to provide facilities for creating and editing text and images have extensions to drive videodisc players and other peripherals playback the sound and movie elements created with other tools

16 Requirements Multimedia requires:
large amounts of digital memory and network bandwidth; GUI (“gooey”) - a graphical user interface CD-Rom or DVD technology for storage In the future these may be replaced by “connected” fiber, and radio/cellular technology DVD – Digital Versatile Disc

17 Delivering and Using Multimedia
Multimedia demands bandwidth CD-ROMs hold MB (80 minutes of full screen video) DVD-ROMs hold GB Multimedia can be delivered on line

18 Why Multimedia? Multimedia enhances learning, memory and retention
audio stimulation - 20% retention rate audio/visual - up to 30% retention rate interactive multimedia - up to 60% retention rate

19 Delivering and Using Multimedia
Online uses include: Books and Magazines Movies News and Weather Education Maps Entertainment

20 Appropriate uses Business Schools Homes Public Places
1995 Al Gore - White House Challenge to connect every classroom, clinic, hospital to Information Superhighway by 2000

21 Delivering and Using Multimedia
Virtual Reality

22 New Technologies VR- Virtual Reality
Goggles, helmets, gloves, etc. place users “inside” a life-like experience View changes as user moves forward, left/right, etc. Composed of thousands of geometric to be realistic Will require new standards (VRML) for transmitting virtual worlds on the web

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