McGraw-Hill/Irwin ©2008,The McGraw-Hill Companies, All Rights Reserved Chapter 3 Computer Hardware.

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Presentation transcript:

McGraw-Hill/Irwin ©2008,The McGraw-Hill Companies, All Rights Reserved Chapter 3 Computer Hardware

3- 2 Learning Objectives 1.Understand the history and evolution of computer hardware. 2.Identify the major types and uses of microcomputer, midrange and mainframe computer systems. 3.Outline the major technologies and uses of computer peripherals for input, output, and storage. 4.Identify and give example of the components and functions of a computer system.

3- 3 Learning Objectives 5.Identify the computer systems and peripherals you would acquire or recommend for a business of your choice, and explain the reasons for your selections.

3- 4 Calculating pre-computer Counting on fingers and toes Abacus: manipulating stones or beads to count –The word calculate comes from calculus, the Latin word for small stone First mechanical adding machine –Invented by Blaise Pascal in 1642 –Wheels to move counters Machines in the age of industrialization –Mechanical loom with cards punched with holes

3- 5 Early computing Charles Babbage and the Analytical Engine –19 th century –Machine that calculated, stored values in memory and perform logical comparisons –Mechanical rather than electronics Herman Hollerith and the 1890 census –Punched cards to record census data –Cards read in a tabulating machine –Hollerith’s company went onto become IBM

3- 6 Electronic computers ENIAC – first electronic and digital computer –1946 –Programmable –5000 calculations per second –Used vacuum tubes –First generation computer –Drawbacks: size and could only do one program at a time

3- 7 Next wave of computing Second generation, late 1950s –Transistors replace the vacuum tubes –200,000 to 250,000 calculations per second Third generation, mid 1960s –Integrated circuitry, miniaturization Fourth generation, 1971 –Further miniaturization of circuits –Multiprogramming and virtual storage Fifth generation, 1980s –Millions of calculations per second

3- 8 Microcomputers 1975, ALTAIR, flicking switches 1977, Commodore and Radio Shack produce personal computers 1979, Apple computer, the fastest selling PC so far 1982, IBM introduces the PC which changes the market

3- 9 Computer System Categories

3- 10 Microcomputer Systems Personal Computer (PC) – microcomputer for use by an individual Desktop – fit on an office desk Laptop – small, portable PC

3- 11 Recommended features for PC

3- 12 Microcomputer Systems Workstation – a powerful, networked PC for business professionals Network Server – more powerful microcomputers that coordinate telecommunications and resource sharing in small networks

3- 13 How corporate buyers choose PCs Solid performance at a reasonable price Operating system ready Connectivity – reliable network interface or wireless capability

3- 14 Terminals Devices that allow access to a network Dumb terminals – keyboard and video monitor with limited processing Intelligent terminals – modified networked PCs or network computers Network terminals or computers –Windows terminals depend on network servers for software, processing and storage –Internet terminals depend to the Internet or Intranet for operating systems and software

3- 15 Information Appliances Hand-held microcomputer devices Personal digital assistants (PDA) –BlackBerry Video-game consoles Internet enabled cellular phones

3- 16 Midrange systems High-end network servers Minicomputers for scientific research and industrial process monitoring Less costly to buy, operate and maintain than mainframe

3- 17 Mainframe Computer Systems Large, fast powerful computer systems Large primary storage capacity High transaction processing Complex computations Can be used as superservers for large companies

3- 18 Supercomputer Systems Extremely powerful systems Scientific, engineering and business applications at extremely high speeds Global weather forecasting, military defense Parallel processing with thousands of microprocessors Billions of operations per second Millions of dollars Minisupercomputers costing hundreds of thousands of dollars

3- 19 Computer hardware functions Input –Keyboards, mice, optical scanners –Convert data into electronic form Processing –Central Processing Unit (CPU) Arithmetic-logic unit performs the arithmetic functions Control unit Output –Video display units, printers, etc. –Convert electronic information into human-intelligible form

3- 20 Computer hardware functions Storage –Primary Storage Unit or memory –Secondary Storage Magnetic disks and Optical disks Control –Control unit of the CPU –Controls the other components of the computer

3- 21 Computer Processing Speeds Millisecond – thousandth of a second Microsecond – millionth of a second Nanosecond – billionth of a second Picosecond – trillionth of a second

3- 22 Computer Processing Speeds MIPS – million instructions per second Teraflops – trillions of floating point operations per second (Supercomputer) Clock speed of the computer: –Megahertz (MHz) – millions of cycles per second –Gigahertz (GHz) – billions of cycles per second

3- 23 Moore’s Law

3- 24 Peripherals Peripheral is generic name for all input, output, and secondary storage devices that are part of the computer system but are not part of the CPU Online devices –Separate from CPU –But electronically connected to and controlled by CPU Offline devices –Separate from and not under control of the CPU Peripherals are online devices

3- 25 Peripheral Checklist

3- 26 Input technologies Keyboard: most widely-used Graphical user interface (GUI) –Icons, menus, windows, buttons, bars –Used for selection

3- 27 Pointing Devices Electronic Mouse Trackball – Stationary device like a mouse – Roller ball used to move cursor on screen. Pointing Stick – Small eraser head-like device in keypad –Moves cursor in direction of pressure placed on stick.

3- 28 Pointing Devices Touchpad – Small rectangular touch-sensitive surface –Moves the cursor in the direction of finger moves on the pad Touch Screen – use computer by touching screen –Video display screen that emits a grid of infrared beams, sound waves, or a slight electric current –Grid is broken when the screen is touched.

3- 29 Pen-based Computing Used in Tablet PCs and PDAs Pressure-sensitive layer like touch screen under liquid crystal display screen Have software that digitizes handwriting, hand printing, and hand drawing

3- 30 Speech Recognition Systems Discrete: pause between each word Continuous: conversationally-paced speech System compares your speech patterns to library of sound patterns –Training: to recognize your voice patterns –Speaker independent system: understand voice never heard before Used in voice-messaging computers

3- 31 Optical Scanning Read text or graphics and convert them into digital input Desktop or flatbed scanners Optical Character Recognition (OCR): –Read characters and codes –Used to read merchandise tags, sort mail, score tests Optical scanning wands –Read bar codes such as the Universal Product Code (UPC)

3- 32 Other Input Technologies Magnetic stripe –Read magnetic stripe on credit cards Smart cards –Microprocessor chip and memory on credit card –Used more often in Europe than in US Digital cameras Magnetic Ink Character Recognition (MICR) –Identification numbers of bank and account printed in magnetic ink on bottom of check

3- 33 Output Technologies Video displays –Cathode ray tube (CRT) like a television Most desktop PC screens –Liquid crystal displays (LCDs) Laptop and PDAs, some PCs Printed Output –Inkjet printer Spray ink on page –Laser printer Electrostatic process like photocopying machine Voice response systems

3- 34 Storage tradeoffs

3- 35 Computer Storage Fundamentals Binary representation –Data are processed and stored in computer system through the presence or absence of signals –Either ON or OFF ON = number 1 OFF = number 0

3- 36 Bit and Byte Bit (short for binary digit) –Smallest element of data –Either zero or one Byte –Group of eight bits which operate as a single unit –Represents one character or number

3- 37 Representing characters in bytes

3- 38 Computers use binary system to calculate

3- 39 Measuring storage capacities Kilobyte (KB): one thousand bytes Megabyte (MB): one million bytes Gigabyte (GB): one billion bytes Terabyte (TB): one trillion bytes Petabyte (PB): one quadrillion bytes

3- 40 Direct and Sequential Access Direct Access or Random Access –Directly store and retrieve data –Each storage position has unique address and can be accessed in same length of time –Semiconductor memory chips, magnetic disks Sequential Access –Data is stored and retrieved in a sequential process –Must be accessed in sequence by searching through prior data –Magnetic tape

3- 41 Direct and sequential access

3- 42 Semiconductor memory Microelectronic semiconductor memory chips Used for primary storage Advantage: –Small size –Fast –Shock and temperature resistance Disadvantage: –Volatility: must have uninterrupted electric power or lose memory

3- 43 Two types of semiconductor memory RAM: random access memory –Most widely used primary storage medium –Volatile memory –Read/write memory ROM: read only memory –Permanent storage –Can be read but cannot be overwritten –Frequently used programs burnt into chips during manufacturing –Called firmware

3- 44 Flash drive New type of permanent storage Uses semiconductor memory Small chip with thousands of transistors Easily transported Also called jump drives, USB flash drives Source: Courtesy of Lexar Media.

3- 45 Magnetic Disks Used for secondary storage Fast access and high storage capacity Source: Quantum. Source: Corbis.

3- 46 Types of magnetic disks Floppy disks –Magnetic disk inside a plastic jacket Hard disk drives –Magnetic disk, access arms, and read/write heads in sealed module RAID (Redundant arrays of independent disks) –Disk arrays of interconnected hard disk drives –Fault tolerant with multiple copies on several disks

3- 47 Magnetic Tape Secondary storage Tape reels and cartridges Used in robotic automated drive assemblies Archival storage and backup storage

3- 48 Optical Disks

3- 49 Uses of optical disks Image processing –Long term storage of historical files of images –Scan documents and store on optical disks Publishing medium for fast access to reference materials –Catalogs, directories, etc. Interactive multimedia applications –Video games, educational videos, etc.

3- 50 Radio Frequency Identification RFID Tag and identify mobile objects –E.g., store merchandise, postal packages, pets Use RFID chips to transmit and receive radio signals Chips half the size of a grain of sand Passive chips: –do not have power source and derive power from signal in reader Active chips: –Self-powered

3- 51 RFID versus bar codes RFID –Scan from greater distance –Can store data –Allows more information to be tracked Privacy concerns due to invisible nature