INFO ElementsINTERACTIONSSTORY o DATE o LOCATION (and maybe in a Google Earth fashion) o IMAGE/AUDIO of LEONARDO as he mutters to himself about the concept.

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Presentation transcript:

INFO ElementsINTERACTIONSSTORY o DATE o LOCATION (and maybe in a Google Earth fashion) o IMAGE/AUDIO of LEONARDO as he mutters to himself about the concept he is wrestling with o PRINCIPLE ANALYZER gives readout of key concepts of math, physics, and tools they need to take with them to assist. o Manipulation of the HISTORY SCANNER o Comments to each other through NPC dialog o Manipulation of PRINCIPLE ANALYZER The Incredible Kids are hanging out in their special lab-lounge and a signal is broadcast to them from their HISTORY SCANNER. They run over to this to find out where the need is this time to “help history” continue on its projected path. This time the signal is coming from the 16 th century and specifically from Leonardo DaVinci’s Lab in Italy. The scanner has picked up a “Concentration Center” where Leonardo is working on a concept of gravity, but seems to be having problems. THIS IS THE TIME FOR THE iKIDS TO BEAM THEMSELVES THERE TO HELP. o Costumes of each of our iKIDS automatically change period. o PC must locate and begin interaction with LEONARDO The iKIDS are transported in, of course a very neat fashion to Italy, and specifically into Leonardo’s Lab CHARACTER MODEL 3D bipedMoCap Data James is a white Anglo-Saxon 16 year old who is particularly good with Mathematics. He is somewhat introverted and quiet, but has a dry humor and wit. OBJECTNAME James [JMX] functioning as NPC PLAYER STATEC Familiarity with iKids © Lab but no interactions with fellow iKids © PLAYER STATESC.1C.2C.3C.4 SCENE:iKids © Lab LoungeIKL-Lounge Initial ACTION:JMX raises head (or turns head) smiles and says: EVENT IDPLAYER's POSSIBLE RESPONSESSCRIPT of OBJECT's RESPONSESSOUND FILE C.1a(upon 1 st collision detection) Hey there [MAX or RAX], you look pretty relaxed in our lounge here, but have you checked out the Resource Area or Control Room yet? C1aJMX-MAX.aif C1aJMX-RAX.aif C.1bWhere is the Resource Area? Through that door to your right [JMX points to SE corner of Lounge] C1bJMX.aif C.1cWhat can you do here in the lounge? Well, besides just hanging out and talking, there are some History Magazines, and a small media library over there [JMX points to N wall of bookcases] C1cJMX.aif C.1dWhere is the Control Room? Through that door to your left [JMX points to NW corner of Lounge] C1dJMX.aif Closing ACTION:JMX looks away to what he was doing Script Scenes States NPCs Objects Programmers Design Base

INFO ElementsINTERACTIONSSTORY o.o.o.o.o.o.o.o.o.o.o.o. o.o.o.o.o.o.o.o.o.o.o.o.. o.o.o.o. o.o.o.o.. NAMECODEDESCRIPTIONS by ACTION AREAS CODEDESCRIPTIONS of STATES A B C D E F (Each SCENE has separate player states plus some global learning states) NAMECODEDESCRIPTIONS by STATEAUDIO NAMECODEDESCRIPTION by SCENE & STATEAUDIO (continues for all Objects) CHARACTER MODEL 3D bipedMoCap Data. OBJECTNAME ________ [____] functioning as _____ PLAYER STATE. PLAYER STATES__1__.2__.3__.4 SCENE:.. Initial ACTION:______________________________________________________and says: EVENT IDPLAYER's POSSIBLE RESPONSESSCRIPT of OBJECT's RESPONSESSOUND FILE __1a (upon 1 st collision detection). __.1b (upon 2 nd collision detection). __.1c (upon 3 rd collision detection). __1d. (upon 4 th collision detection). Closing ACTION:JMX looks away to what he was doing Script Scenes States NPCs Objects Programmers Design Base