Covers a wide set of applications and processes such as Web based learning, computer based learning, virtual classrooms, and digital collaboration. It.

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Covers a wide set of applications and processes such as Web based learning, computer based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio and videotape, satellite broadcast, interactive TV, and CD-ROM E-learning most often means an approach to facilitate and enhance learning by means of personal computers, CDROMs, and the Internet. This includes , discussion forums, and collaborative software. Advantages are seen in that just- in-time learning is possible, courses can be tailored to specific needs and asynchronous learning is possible. E-learning may also be used to support distance learning through the use of WANs (Wide area networks)

1 E-learning requirements 2Whye-learning? 3E-learningtools

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1.Students may be required to purchase or rent new computer equipment. 2.Technical difficulties or operator error may hamper students and instructors, so they must trained to be familiar with any new technologies. 3.Students and instructors may have gaps in their computer knowledge in such areas as Windows, so they will require training in computer basics before they can start the online learning training. 4.Using telephones lines and Internet service providers to access Internet services, when required, leads to high user fees in many parts of the world.

5.Initial costs of developing courses may be considerable, depending on the approach taken. 6.Instructors may need to become familiar with electronic text books; Internet-based research material, copyright, and other e- learning related topics. 7.Internet bandwidth must be robust enough to support the desired level of multimedia. 8.People working in the e-Learning field at an individual location may be pioneers and not have the support of a network of more experienced colleagues.

 Modern distance education has been around at least since Isaac Pitman taught shorthand in Great Britain via correspondence in the 1840s (shorthand is an abbreviated, symbolic writing method that improves speed of writing or brevity as compared to a normal method of writing a language). Pitman was a qualified teacher and taught at a private school he founded in Wotton-under-Edge. He decided to start a distance course and was sending assignments to his students by mail and they completed the 'homework' and sent it back to him.

The history of e-learning starts with an understanding of how instructional design, instructional technology, and educational technology evolved in the last century. This also includes having a basic understanding of distance education history. E-learning is a broad term that encompasses various types of media, and this including the use of distance learning modalities. While E-learning and distance learning are the same thing, they do have some similarities in the way they evolved. One thing that distinguishes distance education from e-learning is the physical separation of the learners from educators.

E-learning History Pre 1920s: Shift from phrenology (stuffing the mind with knowledge as a mental exercise) to an empirical knowledge base for education based on Thorndike's Laws of Learning and the introduction of educational measurement. 1920s: Matching of society needs to education and connecting outcomes and instruction. Individualized Instruction (II) plans were developed that allowed learners to progress at their own pace with minimum teacher direction. Contract learning and mastery learning emerged, and the roots of job analysis and task analysis. 1930s: Even though the great depression affected education in terms of funding and other respects, the 8 year study plan (Tyler) was a major milestone in specifying general objectives for education and behavioral objectives were being shaped. Also formative evaluation was recognized. 1940s: With WWII and the military, mediated strategies such as the use of films for instruction and AV technology was dominant and the term for instructional technologist was coined by Finn. The idea of an instructional development team was also initiated.

E-learning History 1950s: With the baby boom after WWII, the Trumpet Plan that recognized small group, large group independent study instruction was a milestone and Sputnik which initiated federal funds to education was another milestone. The period also marked the birth of Programmed Instruction (PI) from behaviorism. Bloom's mastery learning theory and task analysis was first used by the Air Force personal. 1960s: Cognitive psychology was dominant in this decade (Gagne, Glaser), and the systems approach to designing instruction was introduced (Finn). A shift from norm-referenced testing to criterion-based testing was noted. The focus was on the development of instructional materials. The first types of teaching machines were developed, while instructional film became more creative and broadened its reach to children in schools. Programmed text and instructional films were some learning technologies used in the 1960s.The advent of large scale television availability brought on a new learning delivery method. The expenses were high and the delivery of the information challenging. The use of videos emerged and were used in corporate training and school classrooms for example educational shows such as Sesame Street and broadcasting university lectures. 1970s: Cognitive approach was still dominant. In the history of e-learning, the work ofAusubel, Bruner, Merrill, Gagne and others on instructional strategies dominated this decade. The birth of AECT and the proliferation of models of instructional design was noted as well as the development of needs assessment procedures by Kauffman and others.

E-learning History 1980s: Performance technology (Gilbert) and the focus on needs assessement(identifying the gaps between actuals and optimals) (Rossett) and whether the discrepancy was due to lack of incentive, lack of knowledge or skills, or lack of environmental support. Microcomputer instruction (CBI/CBT) flourished in this decade with the emphasis on design for interactivity and learner control. 1990s: Focus on designing learning environments based on a constructivist approach to learning and multimedia development. Hypertext and hypermedia influence the field and cross-cultural issues are bridged using the Internet. In the 1990s, interactive learning viacomputer-based training (CBT), use of touch screens and interactive videodisks increased with the availability of home computers and more reliance on technology in the workplace. The technology has since been advancing very fast, leading to concerns of digital and knowledge divides, incompatibilities between hardware and software, slow system performance, and memory and disk space issue, In the 1990s and not enough memory space. This was a technological learning curve for both the learning industry who made the products and the learners who used them. 2000s: In the new millennium, Internet technologies are more and more integrated with personal, academic, and professional lives. Learners, educators, and instructional designers have a variety of tools and resources to chose from in the courses, seminars, and training, for example using e-learning tools, Web 2.0 tools, web conferencing, etc. To get there we have to have some history of e-learning in order to understand the future.

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A)Online training is more affordable than traditional classroom training, with savings of 60% or more. B) Online courses can be taken in multiple sittings and are available 24 hours a day, 7 days a week. C) to better accommodate your busy schedule. D) Online training is as mobile as you are! Your training can take place on the road, in the café, or any other place you have an internet- accessible computer.

1- Class work can be scheduled around personal and professional work. 2- Reduces travel cost and time to and from school. 3- Learners may have the option to select learning materials that meets their level of knowledge and interest 4- computer-based courses builds self-knowledge and self-confidence and encourages students to take responsibility for their learning 5- Learners can study wherever they have access to a computer and Internet 6- Self-paced learning modules allow learners to work at their own pace 7- Flexibility to join discussions in the bulletin board threaded discussion areas at any hour, or visit with classmates and instructors remotely in chat rooms. 8- Different learning styles are addressed and facilitation of learning occurs through varied activities.

1- Unmotivated learners or those with poor study habits may fall behind. 2- Lack of familiar structure and routine may take getting used to. 3- Students may feel isolated or miss social interaction 4- Instructor may not always be available on demand 5- Slow or unreliable Internet connections can be Frustrating. 6- Managing learning software can involve a learning curve. 7- Some courses such as traditional hands-on courses can be difficult to simulate.

Goal 1: All students and teachers will have access to information technology in their classrooms, schools, communities and homes. Goal 2: All teachers will use technology effectively to help students achieve high academic standards. Goal 3: All students will have technology and information literacy skills. Goal 4: Research and evaluation will improve the next generation of technology applications for teaching and learning. Goal 5: Digital content and networked applications will transform into teaching and learning.

I think that E-learning let us a lot of advantages although its disadvantage, I think the world must think now to change all traditional education and start with E-learning.

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What software or programs do I need to create e-learning from start to finish? I love having these conversations because I find out what kinds of projects people are working on and what software they already have. Because I am acutely aware of costs and budgets, it helps to have context before recommending tools. I also like to give my colleagues some homework 1. Twitter 2. Delicious 3. YouTube 4. Google Reader 5. Google Docs 6. Word press 7. Slide share 8. Google Search 9. Audacity - Firefox (tied for 9th place)

that offers real-time collaboration among team members and provides a powerful programming- free WYSIWYG environment to create and deliver high-quality interactive e ‑ learning 2.0 content with embedded social media.

 E-Learning is the online delivery of information, communication, education, and training.  eLearning provides a new set of tools that can add value to all the traditional learning modes-classroom experiences, textbook study, CD-ROM, and traditional computer based training.  E-Learning will not replace the classroom setting, but enhance it, taking advantage of new content and delivery technologies to enable learning.