Basic Visual Design Principles Karen Ferneding C&I 335
What is Visual Literacy? Educational Purposes: Critical Thinking - Heightened awareness of hyper- mediated visual culture (media literacy) Communication - Support effective teaching and learning
Learning & Instruction Connection between visual imagery, sound, memory & perception Theories about how memory works –Information processing theory –Dual-coding theory
Visual & Auditory Information Processing Theory Short Term Memory Long Term Memory Sensory & Working Selecting Organizing Visual & Language Integration
Dual-Coding Theory Separate memory systems for different types of information – Verbal: language systems (auditory/speech) – Imaginal: (picture, sound, taste, nonverbal thoughts & imagination) Concrete (cat) vs. Abstract ideas/emotions (fickle) – which is easiest to remember?
Learning & Instruction Design visuals to support cognitive processes of selection, organization & integration Choose colors, typefaces & visual symbols Use visual design principles of figure/ground, hierarchy & gestalt
Three Principles 1.Hierarchy: Helping learners organize information 2.Figure/Ground 2.Figure/Ground: Helping learners select important information 3.Gestalt: Helping learners integrate information
Principles of Visual Design Hierarchy : The perception principle that communicates the relative importance of elements in a display –Chunking groups of related information using visual cues –Imaginary vertical, horizontal & diagonal planes –Visually stratify layers of information Principles of Perception & Visual Design
Types of Symbols
Rule of Thirds
Graphs & Visualization of Data Charles Joseph Minard Napoleon’s March on Moscow ( )
Principles of Perception &Visual Design Figure/Ground : The perception principle that describes how the mind seeks figure and ground distinctions –Figure: Information that stands out –Ground: Information that recedes or supports
Figure Ground
Labyrinths Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
Labyrinths Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
Labyrinths Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
Principles of Perception & Visual Design Gestalt:The whole (a total learning environment) is greater than the sum of its parts (successful design and integration of all visual/instructional elements) –A/symmetry, balance, proximity, similarity, contrast & contiguity –Closure: mind’s tendency to seek completion
CONtrast Contrast and Proximity Hare
Three Types of Balance
Grey scale: Black, grey, white Monochromatic: different tints (added white) or shades (added black) of same color Complementary: directly opposite on color wheel (e.g. red- green, yellow,-violet, orange-blue) Primary: red, blue, yellow Secondary: purple, green, orange
Be inspired by art and nature Explore color palettes of templates Use psychological associations (color and mood/meaning) –Red: passion, bloodshed, power, zeal –Blue: serenity, tranquility –Green: growth, hope, disease, terror
Color Contrast and Legibility
Example of a Color Schema
Typeface as an Expressive Form
Process of Visual Design (Unique Thematic Visual Schema) Elements: selection and assemblage of text/visual elements Pattern: determine underlying pattern (harmony or gestalt) for consistency Arrangement: how individual elements arranged within the underlying pattern
Eport Visual Schema Theme -- idea/topic Metaphor – symbol/simile Icon – image/sign Telling a Story
Imaging Technology Professional Electronic Portfolio Jenny Sweetwater CV Transcripts Philosophy Teaching Standards Educational Links
Patterns Professional Electronic portfolio CV Transcripts Philosophy Teaching Standards Educational Links Jennifer Sweetwater
Jenny Sweetwater Professional Electronic Portfolio CV Transcripts Teaching Standards Philosophy Statement Educational Links
EPortfolio Examples mlhttp://students.ed.uiuc.edu/jlin/ePort/homepage.ht ml age.htm
Bibliography Lohr, Linda (2003). Creating Graphics for Learning and Performance. Upper Saddle River, NJ: Merrill Prentice Hall. Smaldino, S. E., Russell, J. D., Heinich, R. & Molenda, M. (2005). Instructional Technology and Media for Learning. Upper Saddle River, NJ: Merrill Prentice Hall.