Pertemuan 01 Interactive Multimedia

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Presentation transcript:

Pertemuan 01 Interactive Multimedia Matakuliah : T0553/Sistem Multimedia Tahun : 2005 Versi : 5 Pertemuan 01 Interactive Multimedia

Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif

Interactive Multimedia Using Multimedia Multimedia Development Outline Materi Definitions Interactive Multimedia Using Multimedia Multimedia Development Multimedia Industry Structure Multimedia Applications

Multi - (Latin) “multus” - numerous or many Definitions Multi - (Latin) “multus” - numerous or many Media - (Latin) “medium” - middle or center. More recently intermediary Multimedia - “multiple intermediaries” or “multiple means”

What is Multimedia Multimedia is defined as an interactive computer-mediated presentation that includes at least two of the following elements: text, sound, still graphic images, motion graphics, and animation Multimedia is the seamless integration of text, sound, images of all kinds and control software within a single digital information environment Multimedia is The use of computers to present text, graphics, video, animation and sound in an integrated way Multimedia is Multiple means by which information is stored, transmitted, presented, and perceived

The Big Picture Multimedia Systems Distributed Multimedia Systems Authoring Media asset management Tools Frameworks Image Text Speech Audio Video Network Virtual worlds Streaming video Web pages Streaming audio Client-server

What is Interactive Multimedia Interactive Multimedia is seamless digital integration of text, graphics, animation, audio, still images and motion video in a way that provides individual users with high levels of control and interaction Interactive Key feature of multimedia User determines what content is delivered, when it is delivered and how Non-linear

Types of Presentations Linear – plays from some start position to some end position with little or no intervention Just like this lecture Hierarchical -user has choice, but topics can be divided into specific topics Non linear Interactive multimedia allows the viewer to jump around the material by interacting with it-It has no enforced hierarchy– user can move freely. Composite – incorporates parts of all the above methods

Self-Paced Interaction and Better Retention Why Use Multimedia Ease of use Intuitive Interface Immersive Experience Self-Paced Interaction and Better Retention Better Understanding of the Content Cost Effectiveness More Fun = Greater Efficiency

Multimedia Development Input Output Process Apply effect filters and transforms Compress or decompress Convert between formats Present Save to a file Send across the network Capture from device Read from a file Receive over the network

Multimedia Industry Structure Level 1 Content (Media) Level 2 Applications (Software) Level 3 Platforms (Hardware) Level 4 Networking

Multimedia Industry Structure Level 1 Consists of Multimedia content providers, for example the news industry, the television industry and the entertainment industry. Level 2 Consists of multimedia application developers. Applications include distance learning, desktop videoconferencing, multimedia kiosks, entertainment and imaging. Level 3 Consists of Multimedia platform builders. These builders include Silicon Graphics, Sun, Intel, Apple, and other hardware vendors. Level 4 The network infrastructure There are two very different networking environments that will use Multimedia applications: business networks and the emerging public networks.

Multimedia Applications Types Corporate Functions Multimedia Applications Communications Corporate Broadcasting Executive Information Systems Multimedia Conferencing Employee Information Systems Training Corporate Training Sales Training Just – In – Time Training Distant Training Sales Product Catalogs Portable Multimedia Presentations Merchandising Kiosk

Multimedia Applications Types Corporate Functions Multimedia Applications Marketing Design of TV Commercials Interactive Advertising Product Information Kiosks Promotional Presentations Customer Services Virtual Reality Simulations Product Development Reference Systems Simulations Product Visualizations Design Advisors Manufacturing Diagnostics Equipment Maintenance Testing Procedures

Multimedia Applications Types Corporate Functions Multimedia Applications Administration Multimedia File Sharing Multimedia Databases Document Imaging Home Home Shopping Home Banking Entertainment Digital TV / Interactive TV and Video on Demand (VoD) Video Phones Video Conferencing Online Interactive Transaction Services e.g. Booking Shows or Flights Video Game Mobile Multimedia

Major Categories of Multimedia Application Entertainment Games: action and graphics Action + storytelling Physical coordination + mental outwitting Education Accommodates different learning styles: association vs. experimentation; auditory vs. visual Provides feedback, levels of difficulty, evaluates skills, nonlinear presentations

Major Categories of Multimedia Application Corporate communications (marketing and training) Attract attention to a message Product catalogs, published magazines, touch-screen kiosks and online shopping Stockholder's meeting, sales rep pitch, conference speaker, employee orientation and training Reference CD: encyclopedias, census data, directories, dictionaries

Delivering Multimedia Compact disc Inexpensive, easy mass produce and distribute Kiosk Computer system to access info, perform transactions or play games Convenience, reduces personnel costs, but expensive maintenance Online Web pages, product advertisement, demos,