AFRALTII, 18 -20 March 20151 The INTERNET of EVERYTHING The INTERNET of EVERYTHING Stephen Gachogu, AFRALTI.

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Presentation transcript:

AFRALTII, March The INTERNET of EVERYTHING The INTERNET of EVERYTHING Stephen Gachogu, AFRALTI

Objectives Describe the Internet and its evolution to the Internet of Things and Everything Explain the four pillars of IoT i.e. people, process, data, and things. Explain how things that are non-IP-enabled and IP- enabled devices can be connected to a network to communicate in the Internet of Things Explain security concerns that must be considered when implementing IoE solutions Describe the M2M, M2P and P2P interactions 2

What it is? Internet of Things refers to the networked connection of people, process, data, and things. The benefit of IoT is derived from the compound impact of connecting people, process, data, and things, and from the value this increased connectedness creates as “everything” comes online. 3

History of the Internet Began in 1969, where it interconnected a few sites The Internet has evolved in ways that we could never have imagined Internet will interconnect 50 billion things by The Internet now provides global connections that make web surfing, social media, and smart mobile devices possible. 4

Evolution of the Internet 5

The Internet: The Place to Go Normally, when people use the term Internet, they are not referring to the physical connections in the real world. They tend to think of it as a formless collection of connections. It is the “place” people go to find or share information. It is the 21st century library, video store, and personal photo album. 6

Interconnection of Countries 7 Source:

Transitioning to IoT 8

Pillars of IoT 9

People, Process, Data, and Things People: Today, most people connect socially through their web-enabled devices Processes occur between all of the other pillars in the IoE. With the correct processes, connections become more valuable. Data is the information generated by people and things. This data, when combined with analytics, delivers actionable information to people and machines. Things are physical objects that are connected to the Internet and to each other. 10

Interactions of the IoE 11

Need to Adapt 12 The Internet is changing the way we communicate, collaborate, and learn.

Governments and Technology Governments are not immune to the change caused by rapid information exchange through technology. Officials can respond quickly to emergencies through real-time data. Citizens can connect through social media and gather support for change. 13

Preparing for IoT 14

IoE and Industries 15

IoE and Industries 16

IoE and Industries 17

IoT affect the following five priorities in an organization 18

Maximizing IoE Value For organizations to join the IoE economy, and maximize the value of their IoE implementation, they must consider: Investing in a high-quality technology infrastructure and tools Adopting and following inclusive practices in which the employees feel as though they are part of the change Developing effective information- management practices embracing and promoting change. 19

Networks: Foundation of IoT Fifty billion things provide trillions of gigabytes of data. How can they work together to enhance our decision-making and interactions to improve our lives and our businesses? Enabling these connections are the networks that we use daily. These networks provide the foundation for the Internet and, ultimately, the IoT. 20

Networks: End Devices Some examples of end devices are: Computers Network printers VoIP phones Video conferencing endpoints Security cameras Mobile handheld devices Sensors such as thermometers, weight scales, and other devices that will be connected to the IoE 21

Networks: Intermediary Devices Switches and wireless access points (Network Access) Routers (Internetworking) Firewalls (Security) 22

Networks: Media Metallic wires within cables Glass or plastic fibers (fiber optic cable) Wireless transmission 23

Converged Networks 24

Unconnected Devices 25

Sensors Sensors are one way to collect data from non-computers. They convert physical aspects of our environment into electrical signals that can be processed by computers. Some examples are soil moisture sensors, air temperature sensors, radiation sensors, and motion sensors. Sensors of all types will play an important role in connecting what has traditionally been unconnected in the IoE. 26

Data as a Pillar Within the last decade, the volume of data that was produced in a year is now produced in a week. That amounts to over 20 exabytes of data produced a week. Data continues to grow exponentially as more of the unconnected become connected. 27

Big Data There are three primary dimensions of Big Data that must be accounted for: Volume - Volume describes the amount of data being transported and stored. Variety - Variety describes the type of data it is Velocity - Velocity describes the rate at which this data is moving – dependent infrastructure (input/output, bandwidth, and latency) 28

Big Data 29 Big Data refers to the way in which organizations collect and analyze vast stores of data for insights that can help identify trends, predict behavior, and empower decision makers. It considers: ◦ How much data is generated ◦ How this data is identified and managed as an asset to the organization ◦ How this data is turned into usable information ◦ How organizations use this data to make decisions

Big Data 30 Source: Cisco VNI Mobile, 2015

Virtualization By virtualizing the servers and networks, companies can reduce operational and administrative costs. 31

Cloud computing 32

Data Centers Data centers are a critical enabler of Cloud computing. Provide business continuity by keeping the computing services available. Location Security Electrical Environmental Network 33

Clouds Cloud computing uses a shared pool of computing resources (e.g., networks, servers, storage, applications, and services) to provide on-demand network access. Private Public Community Hybrid 34

Businesses & Data A modern business is aware of targeted marketing that creates differentiated offerings based on customer needs. Example: E-commerce sites and loyalty programs allow businesses to know more precisely what kind of product or service you may require. 35

Processes as an IoT Pillar Processes are facilitating interactions between people, things, and data. Today, the IoE brings them all together by combining ◦ Machine-to-machine (M2M), ◦ Machine-to-people (M2P), ◦ People-to-people (P2P) 36

M2M Machine-to-Machine (M2M) connections occur when data is transferred from one machine or “thing” to another over a network. Machines include sensors, robots, computers, and mobile devices. These M2M connections are often called the Internet of Things 37

M2M Applications Vending machines Measure vibration, load, and other factors Traffic Lights Water/Electricity meter Weather forecasting. In air and water pollution. Measuring agricultural conditions such as soil temperature and moisture. Earthquake monitoring, Japan 38

Impacts of M2M on Telecommunication Networks A tremendous increase in the volume of data they will be expected to carry. Periodic peaks in demand when many devices access the network at the same time 39

Issues with M2M communications Huge data( bandwidth intensive) Devices are battery powered therefore need replacement Standardization is essential for innovation The protection of data and privacy is also key from a user perspective Protecting privacy must not be limited to technical solutions, but encompass regulatory, market-based and socio-ethical considerations 40

M2M Opportunities and Benefits The revenue opportunity is enormous. ◦ Forecasted >15B Connected Devices by 2015; >50B by 2020! With saturating mobile subscribers, machines and sensors represent the clearest way for mobile revenue and services to grow. Many telemetry applications do not use much bandwidth. ◦ Attraction is similar to short message service: high margins, low bandwidth consumption. 41

M2P Machine-to-People (M2P) connections occur when information is transferred between a machine (such as a computer, mobile device, or digital sign) and a person 42

People-to-People (P2P) P2P connections occur when information is transferred from one person to another. Increasingly, P2P connections happen through video, mobile devices, and social networks. P2P connections are often called Collaboration. 43

Top Challenges to Realizing Value from IoE Need to invest in new technology infrastructure Ability to integrate new technologies with legacy IT environments Ability to update processes to absorb new technologies 44

Summary Describe the Internet and its evolution to the Internet of Things and Everything Explain the four pillars of IoT i.e. people, process, data, and things. Explain how things that are non-IP-enabled and IP- enabled devices can be connected to a network to communicate in the Internet of Things Explain security concerns that must be considered when implementing IoE solutions Describe the M2M, M2P and P2P interactions of a modeled winery and review an example of an IoE solution at a modeled winery 45

Thank you. 46