Virtual Edinburgh Turning the whole city into a pervasive learning environment Jonathan Silvertown School of Biological Sciences & Centre for Science Education.

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Presentation transcript:

Virtual Edinburgh Turning the whole city into a pervasive learning environment Jonathan Silvertown School of Biological Sciences & Centre for Science Education

Virtual Edinburgh

A learning journey: Calton Hill to King’s Buildings

Concept Ben Butchart, EDINA

User Interface

Some Use Cases Festival Virus An App framework for location-based role-playing game for use in the Festival Evolution Garden at the Botanics Interactive interpretation for Origin and Diversity of Life course. Water of Leith Visually engaging App for the topography, natural, industrial and social history associated with this river Imaging the city A large-scale digital art work Temporal Edinburgh Linking VE students and participants across time, focusing on pedagogy and digital education Edinburgh Geology walk A student-created project

Modes of Student Participation Within pre-baked VE apps: Retrieve data, add data Peer-to-peer interaction, game play Using VE tools create: New apps Re-versioned apps New data layers Mashups

A Pilot 1. A demo 3D Augmented Reality app built with state-of-the-art software such as the Old College app 2. A sandbox where staff and students can have access to the data sources, tools and training needed to create and launch their own VE apps 3. A learning design for a variety of uses cases.

Edinburgh City of Learning

Steering Group Jonathan Silvertown, SBS Siân Bayne, Education Ben Butchart, EDINA Karen Forbes, ECA Jon Oberlander, Informatics Nicola Osborne, EDINA Chris Speed, ECA Jon Turner, IAD