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INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories AGREA MEDIA 2011 Saint-Petersburg State University of Film and Television Faculty of Audiovisual.

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Presentation on theme: "INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories AGREA MEDIA 2011 Saint-Petersburg State University of Film and Television Faculty of Audiovisual."— Presentation transcript:

1 INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories AGREA MEDIA 2011 Saint-Petersburg State University of Film and Television Faculty of Audiovisual Arts Interactive Art Department Prof. Dr. Nina Dvorko, Maria Sergeeva

2 “In every culture all around the world, storytelling is how people connect with one another. State-of-the-art technology will change, but state-of-the-heart storytelling will always be the same." - Sid Ganis, President of the Academy of Motion Picture A&S, 78th Academy Awards 2006. INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories

3 INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories Educational Potential of New Media Virtual environments Digital Revolution Digital Generation Digital Media Interactive Storytelling Theory & PracticeNarrative Structure Computer GamesInteractive Film & Television MultimediaMobile PlatformsAugmented Reality AI Systems

4 INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories

5 MEDIUM interpretation discourse AUTHORRECIPIENT expression conceived story perceived story

6 INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories Narrativity Immersion Hypermidiation Interactivity Interactive film (fiction, non-fiction) Interactive TV Interactive video Internet Multimedia Computer & video games Virtual Reality Systems Augmented Reality Systems Mobile devices Hybrid systems Key characteristics of digital media

7 INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories Four modes of participation (Layers of Interactivity in Digital Text’ (Ryan, 2005). The users role in relation to their digital environment: 1. Peripheral Interactivity. The user exists outside the environment and all their actions are exploratory, affecting neither the predetermined story or the order of its presentation. 2. Interactivity affecting narrative discourse and presentation of the story. The user still exists outside the environment but their actions direct the order in which the content is shown. 3. Interactivity creating variations in a partly predefined story. The user exists in the Environment, playing the role of a character for instance. Their actions progress them along a structured narrative with some freedom of exploration. 4. Real Time Story Generation. The user exists totally within the environment and the story is created in real time partly from the user and partly from the system.

8 INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories The Complete Graph The Network The Tree The Vector with Side Branches The Directional Network The Maze The Hidden StoryThe Multiple Storyline The Action Space Nine possible structures for interactive narrative suggested Marie-- ‐Laurie Ryan. ‘Narrative as Virtual Reality’ Marie--‐Laurie Ryan (Ryan, 2001)

9 19782011 30 years of evolution INTERACTIVE DOCUMENTARY The Aspen Movie Map was a revolutionary hypermedia system developed at MIT by a team working with Andrew Lippman in 1978. The Aspen Movie Map allows the user to ‘drive’ through the city of Aspen, Colorado by interacting with a virtual interface.

10 30 years of evolution 19782011 INTERACTIVE DOCUMENTARY

11 DIGITAL REVOLUTION NARRATIVE REVOLUTION VR REVOLUTION AI REVOLUTION MOBILE REVOLUTION WEB REVOLUTION Interactive animation VR Environment Interactive film Online storytelling Online comics Multimedia project Mobile-based narrative Interactive television Cross-Media project Computer games AR Environment Hypervideo Interactive narrative installations Locative media 19782011 INTERACTIVE DOCUMENTARY

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