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LocusEngine APPLICATIONS

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Presentation on theme: "LocusEngine APPLICATIONS"— Presentation transcript:

1 LocusEngine Beta Demo INSTITUTE FOR DIGITAL INTERMEDIA ARTS BALL STATE UNIVERSITY

2 LocusEngine APPLICATIONS
Tools for exploration, teaching, learning and serious games Experiences for Arts, Humanities, Museums and Sciences Initial test projects: Cultural Heritage, Archeology, Arts, History and Astronomy

3 HYBRID REALITY Physical Reality Augmented Reality Virtual Reality
Exterior and interior geo-referenced physical locations Augmented Reality Superimposition of information, sound, data, media, and geometries Virtual Reality Immersive 3D experiences - both single and multiplayer

4 HYBRID REALITY Environments that create immersive user experiences
Creating a bridge between physical and virtual realities Connecting a metaverse of information, data, 3D objects, social and dynamic media Geo-located and referenced to its virtual counterpart

5 HYBRID LEARNING SPACES
Contextual learning Push content fIeld and discovery modes Collaboration and Shared Media Strong integration of rich communication, information sharing, and mapping tools Social Media Integration Facebook, Twitter, et al

6 3D VIRTUAL INTERACTION 3D object inspection - rotate and zoom
Interactive free roaming Non Player Characters 3D LiDAR terrain maps - navigable Geo-referenced contextual 3D objects

7 HARDWARE INTEGRATION Push content based on location - GPS and WiFi zones Core Motion integration: Gyroscope, accelerometer, Multitouch support - pinch, zoom, rotate, translate, select Live map-based positioning - Map Kit magnetometer Manual compass recalibration

8 AUGMENTED REALITY Qualcomm Vuforia SDK
AR Camera: Geo-referenced and Push Image Target: Signs, Images, and Text triggers

9 DEVELOPMENT SOFTWARE Apple iOS Software Development Kit: CoreMotion Framework and Map Kit Framework Game Engine: UNITY 3D: C# and Javascript Augmented Reality: Qualcomm Vuforia SDK - AR Camera and Image Target

10 ASSESSMENT AND ANALYTICS
Dynamic real-time analytics In-app and web-based tracking 3D heat-maps Paths, dwell times, bottlenecks and hotspots - under and overused locations Track in-app engagements Interactions, proximity triggers, and collisions

11 ASSESSMENT AND ANALYTICS
Track runtime errors, warnings, and debug logs Time-stamped and aggregated in real time Integrated user feedback instruments In-app commenting and rating

12 INSTITUTE FOR DIGITAL INTERMEDIA ARTS [IDIA LAB] BALL STATE UNIVERSITY
John Fillwalk Senior Director, IDIA Lab and Hybrid Design Technologies Ball State University @jfillwalk


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