Trinigy Vision Engine Cutting-edge technology for the Games and Serious Games Industry made in Baden-Wuerttemberg - an overview – Felix Roeken General Manager
Trinigy Who is Trinigy: Founded in 2003 4 employees back then (founders) Located near Stuttgart (Eningen u.A.) Continuous growth since then 2006: 8 employees Late 2007: Foundation of US Office in Austin, TX Today 14 employees, mostly developers, dedicated support team 70+ games & applications rely on Trinigy One of the leading engine providers worldwide Privately-owned, no external funds, profitable
Trinigy What is Trinigy doing: Trinigy is a technology company 3D visualization middleware for games & serious games Clear focus, tech support without conflict of aims Customers have influence on development course! Product: Vision Game Engine General Purpose 3D Engine + Tools PC, Xbox360™, Playstation®3, Wii™ (2 nd half 2008) Licensees in Europe, Asia, North + South America
Vision Engine Vision Engine 7 at a glance: High-Performance 3D Engine Large set of “out-of the box” features & infrastructure Powerful tools and production environment (“wysiwyg”) Open architecture, flexible system Multi-platform Integrated with numerous leading game technologies Genre and project independent Continuous R&D: major releases every ~4 months Dedicated support team Customization service
Customers – Games (extract)
Games Game titles based on Vision (extract): Dungeon Hero (Action-RPG, Firefly/UK, PC/X360, evtl. PS3) Warlord (Action-MMO, Neowiz,/Korea, PC) Fantasy Action-RPG (Spellbound/D, PC/X360/PS3) Undercover (Adventure, Sproing/Austria, PC) Emergency 4 (RTS, SixteenTons/D, PC) Desperados 2 (Tactic-Action, Spellbound/D, PC) Gotcha! (FPS, SixteenTons/D, PC/Xbox) Well-known TV series (e.g. Alarm for Cobra 11, Hinter Gittern) Awared kids titles (e.g. Heidi) And many unannounced titles on the way Broad range of very different styles and genres
Customers – Serious Games (extract)
Serious Games Vision based SG applications (extract): ZedCity™ – 3D MMO world EADS® – defense & security project PING® GOLF – training simulation IHC® Systems – virtual ship simulator Vogel Verlag – interactive driving simulator Interone® / BBDO® – undisclosed project Similar needs but different expectations (e.g. processes, target hardware, data formats, „real-world“ look)
Academia Universities and colleges teaching Vision: Games Academy Berlin Mediadesign College Düsseldorf Mediadesign College Munich Qantm Institute Munich University of Magdeburg TU Braunschweig IMF Institute Braunschweig
The Vision Engine is being used in a broad variety of games and simulations. e.g. Ilustration
© 2005 Spellbound AG
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