MIT Center for Mobile The Media Lab Shaileen C. Pokress Manager, Education Programs.

Slides:



Advertisements
Similar presentations
On-line media tools for strategic communications purposes When using media tools for communication we try to use the latest technologies such us blogging,
Advertisements

Learning and Technology? That’s a bit rich! Sue Harrison Learning Technology Advisor.
M-learning thru M-devices- Is it real learning?. Real challenges? Mobility – a fad, trend or a culture? Learning – have we change our learning behaviour?
October 4, 2013 Wilmington High School. What is Evernote? Simply stated, Evernote is a web service and software application that can be used to help us.
Presented at : CS4HS University of Massachusetts Lowell Kelly Powers, AMSA Charter School, Mark Sherman, UML, Fred Martin, UML, June 27 th, 2011 Portions.
Android architecture overview 1 CS 150. Android  A software stack for mobile devices developed and managed by Open Handset Alliance  Free software under.
Digital Story Telling MSET April 20, A Picture Worth a 1000 Words If a picture is worth a thousand words – just think how effectively your sudents.
David Wolber, Computer Science App Inventor for Android Do-it-yourself App Creation.
Richard Yu.  Present view of the world that is: Enhanced by computers Mix real and virtual sensory input  Most common AR is visual Mixed reality virtual.
Creative Mobile Multitasking Collaborative Producers.
Discovering Computers: Chapter 1
Introduction to Scratch UC Santa Cruz CMPS 10 – Introduction to Computer Science 13 May 2011.
Introduction to Scratch! Michelle Venable-Foster Barb Ericson August 2014.
Digital Literacy.
SCERSIG: Creating Android Apps with App Inventor 26 October 2011 Ric Paul, Health Services Library, Southampton.
How to Use App Inventor in Your Classroom Julie Friesen Piper Middle School Technology 6 th -8 th Grades Edmodo Group Code to Join for More Resources:
Impact of “Cloud Content” and “Relevant Location” on Geospatial Industry World Geospatial Forum Dimensions and Directions of Geospatial Industry Kanwar.
Comparing Python and Visual Basic
ICT in Education. Social nature of knowledge Personal development and deep understanding happens through the construction of meaning by the learner self,
Making The Most of Mobile. Mobile Toolkit TEXT MOBILE WEB BLUETOOTH COUPONVOUCHER LBS PAYMENTS.
INTRODUCTION TO MOBILE COMPUTING. MOBILE COMPUTING  Mobile computing is the act of interacting with a computer through the use of a mobile device. 
Engaging Students with Instructional Technology Wendy Phillips Belview Elementary & Radford University Belview Elementary & Radford University Literacy.
Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013.
DUE Introduction to the Android Platform and AppInventor Working Connections 2012.
INSTRUCTIONAL TECHNOLOGY FOR EDUCATORS: Day 2 Richard Hartshorne, Ph.D. Associate Professor, Educational Technology Skype: rhartsho49er
MIT App Inventor Democratizing Mobile Computing MIT Center for Mobile Learning Media Lab + CSAIL + Teacher Ed Program Led by Hal Abelson, CS Prof. Andrew.
CS4HS with App Inventor May 18, 2012 Jeff Gray, Ph.D. - Associate Professor University of Alabama Department of Computer Science
Using Technology Tools in the Classroom to Actively Engage Students in the Learning Process By Mrs. Teresa Jackson Dutchtown High School Follow me on twitter.
Digital Technologies in the Classroom Developed by Rhonda Christensen University of North Texas.
Lessons Learned Integrating Technology at the Preschool Level Dr. Roxanne Wilson Kathy McKechnie MS CCC-SLP Timberlane Learning Center Timberlane School.
Adventures in Animation Introduction to Scratch! Michelle Venable-Foster Barb Ericson May 2009.
A Tool for: Creating Collaborating Communicating Critical Thinking.
Partners Comp# Partner APartner B 1 Ancona, SamanthaManternach, Hailey 2 Black, RyanMcNeil, Maddie 3 Conger, KevinOhland, Rebecca 4 Day, MerciOtterbein,
Free Webtools for the 21 st Century Learner Lori Martinez Singleterry Elementary & Daniela I. Guardiola, M.Ed. Librarian/MTT.
By Lauren Parks Technology and Young Children Effective Classroom Practice o Infants and Toddlers  Technology Tools and Interactive Media Children should.
Collaborate.Communicate.Engage. Presented by: Kim Boyd Kay Cole.
Assistive Technology in the Classroom Setting Rebecca Puckett CAE6100 – GQ1 (24494) Dec. 7, 2009.
CS 10K – Rise of CS Principles UTeach and Computer Science Principles: National Initiatives To Reform Introductory Curricula And Broaden Participation.
Learning Enabling Objective To become familiar with the technological world of robotics.
Web 2.0 Tools for the Classroom Online resources to help your students learn, communicate, collaborate, and create. Karla Hoffman EDUC 504 Spring 2014.
Embedding ICT into teaching through e-learning. ICT Foundations for Discovery.
Nick Karstedt. What is the App Inventor for Android?  Simple Development  Web/Java Based  Use of Android software and phone hardware  Portable.
The 21st Century Teacher and Learner. K to 12 classifications of the 21 st Century Skills DEPARTMENT OF EDUCATION.
ISTE Standards for Teachers Anja Whitehead IDT 3600 Fall 2015.
By: Dr. Vivek Gupta Lecturer in Physics Govt. Girls’ Sen. Sec. School Portmore (Shimla) Ph:
Tshilidzi Tshiredo. Introduction Long time ago even before technologies, social networking platforms and mobile devices, Dewey, J.( ) stated that.
DYNAMIC MEDIA Abdullah Kabesh, Mohamad Abdullah, Nour Seif El Nasr, Lynn Abouchacra.
Creating 21st Century Learning Environments Exploring what is possible Most resources found at
Embedding ICT into teaching through e-learning. ICT Foundations for Discovery.
Teaching & Learning with Scratch Miguel Figueiredo Department of Sciences and Technologies School of Education - Polytechnic Institute of Setúbal.
AUGMENTED REALITY, FACEBOOK IS DEAD AND OTHER INNOVATED IDEAS FOR THE CLASSROOM GEOFF CHAFFIN.
What is Multimedia Anyway? David Millard and Paul Lewis.
Engaging Digital Age Learners through Curriculum-based Scratch Projects Youwen Ouyang, Computer Science, Cal State San Marcos Katherine Hayden, Education.
TECHNOLOGY IN THE CLASSROOM Integration of technology in teaching and learning.
Angelina R. Morgante Action and Expression EDU 620 Meeting Individual Student Needs With Technology Instructor: Deborah Moerland October 1, 2015.
CHAPTER 4 WEEK 6 DESIGNING WITH TECHNOLOGIES USING SCRATCH AS A LEARNING AND TEACHING TOOL FOR DESIGN LBSC642, MIM, UMD Makoto Asami.
There are 1.4B students and 65.2M educators worldwide.
Using AppInventor2 for teaching
App Inventor إعدادأشرف رفاعي أحمد
Education Transform Resources
Starting AppInventor in the Classroom
Business in a Connected World
For Librarians Dr. Lesley Farmer California State University Long Beach With contributions by Glen Warren (McPherson MS)
Introduction to Scratch!
SPECIALIZED APPLICATION SOFTWARE
Android Developer Fundamentals V2
Introduction to AppInventor
MICCA SCRATCH Workshop
SMART NoteBook By: Courtney Ericson & Nicole Moriarty.
Digital Technologies in the Classroom
Presentation transcript:

MIT Center for Mobile The Media Lab Shaileen C. Pokress Manager, Education Programs

Our Work The Center for Mobile Learning (CML) at the MIT Media Lab invents and studies new mobile technologies to promote learning anywhere, anytime, for anyone. Image credit: mlearning2010.wikispaces.com Creative Commons Attribution Share-Alike 3.0 License.

Our Mission We focus on mobile tools that empower learners to think creatively, collaborate broadly, and shape their information environments to be personally engaging and relevant to their own interests. We believe that teachers and learners should be creators rather than just consumers of new mobile technologies.

Center for Mobile Learning Co-Directors: Eric Klopfer - director of MITs Scheller Teacher Education Program; expert on educational games and simulations. Hal Abelson – renowned computing educator; leader in the global movement for Open Educational Resources; founding board member of the Free Software Foundation and Creative Commons. Mitchel Resnick - famous for his work on Scratch and LEGO Mindstorms; directs the Lifelong Kindergarten research group at the MIT Media Lab; head of Media Arts & Science academic program at MIT.

Our Digital Creation Tools: Scratch, Taleblazer, App Inventor

Digital Creation Tools: Scratch scratch.mit.edu Create computer programs: animations, stories, games, school projects… unlimited possibilities The original blocks-based drag-and-drop programming tool Share projects in the gallery, Remix other peoples projects

Digital Creation Tools: TaleBlazer taleblazer.org Toolkit for designing location-based augmented reality (LBAR) games Blocks-based programming sets it apart from other LBAR toolkits Beta release coming soon – Fall 2012

Digital Creation Tools: App Inventor appinventor.mit.edu Democratizes building mobile apps, just as Scratch does for animations & games Blocks-based: no syntax errors, lower barrier to entry Accesses all of the phones functions: camera, GPS, texting, calling, etc. Package your app for sharing on other devices, upload to the Android Market

Learning Through App Creation Affordances of Mobile Devices Sensing: accelerometer, tilt sensor, touch screen Socially interactive: texting, voice calls A/V enabled: access the camera, microphone, and speakers Provide feedback: haptic, audio, and visual Location aware: GPS

Learning Through App Creation Mobile Apps are inherently: Personal Meaningful Useful Shareable Specific Portable!

App Inventor: How does it work?

Free service Open source Forums Tutorials Curriculum Resources Log in with a Google Account Projects stored on MIT servers MIT App Inventor Free tools + Free resources

Designer: choose components for your app

Blocks Editor: program your apps behavior

Question: Why Create your own apps? You need an app that does not exist, or you want to customize an app that does exist. You want to solve a personal problem or need. The app you build is useful to you personally. You want to use the phone as a tool. You need to be able to take the app with you. People in different locations need to access or share data. Its fun!

Learning with App Inventor Why Should Students Create Apps? Engagement and exploration in content areas Mathematics, Science, Art, History, Geography… Exposure to computing Digital literacy is neglected in our educational system. We need to elevate it to the same importance as language and mathematical literacy. Empowerment (aka not just for nerds) Students exposed to computing in a personally meaningful, fun, and creative way are more likely to have an a-ha! moment. They discover that they are capable of understanding and manipulating technology. Gateway to the future How will students know that they might like to pursue further study in technological fields if they have not been given early experiences?

App Inventor in Action

Apps for Better Health Care Developed by three college students, the ComPal App uses the phones camera to perform analysis of medical tests in places where regular medical care is not readily available.

Apps for Safety: No Texting While Driving

Science Apps in the Field: Measuring Tree Height

Science Apps in the Field: Tracking Wild Hogs

Whats on the horizon? Emerging technologies that will make mobile learning even more engaging and relevant External probes attach via USB or Bluetooth to provide data such as air temperature and humidity, water salinity and acidity, etc. Hardware Attachments – new add-ons can turn the phones camera into a microscope or an infrared camera. NFC – Near Field Communication allows devices to communicate when placed near each other or near any NFC tag. New App Inventor components are being developed all the time – stay tuned!

Shay Pokress