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Teaching & Learning with Scratch Miguel Figueiredo Department of Sciences and Technologies School of Education - Polytechnic Institute of Setúbal.

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Presentation on theme: "Teaching & Learning with Scratch Miguel Figueiredo Department of Sciences and Technologies School of Education - Polytechnic Institute of Setúbal."— Presentation transcript:

1 Teaching & Learning with Scratch Miguel Figueiredo Department of Sciences and Technologies School of Education - Polytechnic Institute of Setúbal

2 Teaching and Learning whit ScratchETEN 2015 A special person with a special way of feeling education... Inspiration? Seymour Papert MIT mathematician, computer scientist, and educator. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo programming language.

3 Teaching and Learning whit ScratchETEN 2015 M. Resnick and Team From LOGO to Scratch... why and how?

4 Teaching and Learning whit ScratchETEN 2015 From LOGO to Scratch... why and how? The follower(s): Mitch Resnick and Team 21st century Skills

5 Teaching and Learning whit ScratchETEN 2015 From consumers to producers!

6 Teaching and Learning whit ScratchETEN 2015 Scratch... The process

7 Teaching and Learning whit ScratchETEN 2015 About Scratch Building-Block Programming Eliminates syntax errors Manipulation of Multiple Media Connects with youth culture Scratch is a new graphical programming language designed to support the development of technological fluency. Scratch differs from traditional programming languages in several ways: Tinkerability Allows playful experimenting with program fragments Allows Wide Range of Projects Games, art, stories, music, dance….

8 Teaching and Learning whit ScratchETEN 2015 About Scratch Scaffolds for Powerful Ideas Makes concepts (such as variables) more tangible and manipulable Easy Sharing of Projects Over Internet and mobile devices Connections to Physical World Supports multiple design experiences The Scratch project is supported by a grant from the National Science Foundation (Grant No. 0325828). Opinions and findings expressed on this poster do not necessarily reflect the views of the NSF.

9 Teaching and Learning whit ScratchETEN 2015 https://scratch.mit.edu/ Where can we find Scratch?

10 Teaching and Learning whit ScratchETEN 2015 http://info.scratch.mit.edu/Support http://info.scratch.mit.edu/Support/Reference_Guide_1.4 and http://scratched.media.mit.edu/ You can find resources in another languages Where can we find Scratch?

11 Teaching and Learning whit ScratchETEN 2015 Scratch Curriculum Guide Draft At SCRATCHED http://scratched.media.mit.edu/resources/scratch-curriculum-guide-draft http://scratched.media.mit.edu/resources/scratch-curriculum-guide-draft A design-based introduction to computational thinking with Scratch Content Types: Activity, Assessment, Audio and Video, Curriculum, Handout, Lesson Plan Education Level: Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other Curricular Areas: Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other Scratch, an important guide

12 Teaching and Learning whit ScratchETEN 2015 http://kids.sapo.pt/scratch/ The Portuguese experience... http://eduscratch.dgidc.min-edu.pt/ Objectives: to create a community of practitioners around the educational use of Scratch; to encourage students to have a central role in using the tool and in designing and developing their own projects.

13 Teaching and Learning whit ScratchETEN 2015 The Portuguese experience... Initial training – Master for Pre / chool teachers Continuous Training (15h or 25h + 25h experiencies in class)

14 Teaching and Learning whit ScratchETEN 2015 Scratch, lets start?

15 Teaching and Learning whit ScratchETEN 2015 One story project Labyrinth game Draw regular polygons Pong game Some challenges...

16 Teaching and Learning whit ScratchETEN 2015 Programming with Scratch engage students in mathematical concepts and thinking: -Number sense -Positive/negative numbers -Percentage -Fraccionary numbers -Variables, algebra, algebraic thinking -Spacial sense... Geometry... Coordinates -… Scratch and Maths...

17 Teaching and Learning whit ScratchETEN 2015 Some challenges... Draw regular polygons Create one project that simulates a clock Create a new sprite (similar to a petal) and compose figure with rotational symmetry/pattern Move a sprite to different places using coordinates Create a project with two sprites talking with each other (in two ways: using time and broadcasting) Create an animation (think about the waiting time needed to make it perfect)

18 Teaching and Learning whit ScratchETEN 2015 Past... What will you do? Present... Lets think...... Future?


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