World Squash Federation Coach Education Programme Level 3

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Presentation transcript:

World Squash Federation Coach Education Programme Level 3

Factors that affect skill acquisition On-Court

The Guiding Principles 1. Game Based 2. Coach the Intention NOT the Action 3. Sub-Conscious Learning NOT Conscious Learning 4. Sally Sunflower – Who understands different STYLES and individual differences

Demonstration (GP1&2) Focus of the demonstration should be on the intention of the game NOT the technical solution employed by the coach when demonstrating it. (GP2) Do not overuse demonstrations as they limit the possible solutions for the player to perform the drill. Task Deliver a coaching point without demonstrating the action When would you/would not demonstrate and what alternative approaches could you take?

Attention (GP2) Internal focus of attention consciously only intervenes in the control / action / striking processes that regulate the coordination of their movements (e.g. arm location and wrist movement through shot) External focus allows sub-conscious, (GP3) fast, and reflexive processes to control movement Players must be encouraged to focus on external cues (e.g. body language, racket and ball of the opponent) and should not focus on internal cues (e.g. their own body segments and muscular activity) whilst playing/practicing Task Adapt the tennis coaching-points example on the next slide for squash.

Concentration Wave What: A model of how the brain works to maintain your highest possible level of concentration Why: To ensure when you are start a rally that you have your maximum level of focus When:Every rally How: Taking time between rallies to – 1 Take at least 2 / 3 deep breaths as low as your stomach and rest the brain – 2 select a tactical ploy (e.g. Factorial 6) – 3 Visualise yourself playing the rally and winning the point – 4 Play the rally Coaches develop their own 20 sec weapon-what does success look like?

Player 1st, Player Last

Why Does a Coach Provide Feedback? What is the players role in their own learning? List ideas

Knowledge of Performance and Coach Feedback (GP1,2,3 & 4) Players must build up their own error detection capabilities- not reliant on coach feedback Therefore coach instructions and feedback should be limited to broad intentions (GP2)(what did the ball do and what would you like it to do) WWW – H = PDA Feedback should be externally focused on the consequences of the action (GP2) Players should be encouraged to determine when they receive coach feedback to improve effectiveness of feedback. Offer and area of focus for the player (GP4) Coaches should not offer feedback unless the player asks for it or it has been agreed that they will receive it at specific times (e.g. end of each game or after a particular shot).

Types of Feedback Summary – Feedback provided as a summary of performance on the preceding drill/game Bandwidth - Provision of feedback only when performance falls outside an agreed performance level (e.g. target error or below an agreed percentage of performance execution). Tool 0---100 I remember a discussion with Mark Williams where scientists regard Performance being only judged in the game situation whilst coaches measured it in the success within a Drill???? Descriptive versus Prescriptive - Provision of descriptive feedback (e.g. telling what happened) rather than prescriptive (e.g. telling them what to do) guidance encourages learners to find their own solutions e.g. What could they do differently (GP4) & (GP1&2) Question and Answer style - Asking learners to come up with their own solution through a question and answer approach (e.g. ‘‘How could you exploit more space in the front court?’’) Tutor gives scenarios for coaches to provide the different types of feedback

Motivation (GP4) Players along the ‘rocky road’ of the performance pathway need to continuously participate in effortful and challenging activities. The coach manages player engagement with these activities by being aware of the following factors; Competency- ~70% success rate – Tool 0-100 Autonomy- The player needs to feel part of the decision-making process for each session. Choice of games/ intentions, areas of development, placement of shots/targets etc. (GP4) Relatedness-Show the player how the session fits into their game. Strengths and weaknesses Tool WWWH=PDA Candidate coaches to identify the pneumonic of CAR in a range of scenarios