How to survive in a highly competitive and ever more concentrating global game market? Ari Närhi / Tampere Polytechnic - School of Art and Media 22.3.2004.

Slides:



Advertisements
Similar presentations
Owning a Wi-Fi TV TM Owning a Wi-Fi TV TM Channel.
Advertisements

Broadcast Connect Generate to the Worldyour Communities traffic & Revenue.
X x. SwedenFinland We are building our cities together – on the border. Barcelona.
R a m b l e r internet mobile television Rambler Media October 2006 Capitalising on the fastest growing media market and online community in Europe.
MYDJ The Digital Music Store; agnostic online & mobile SIGN UP FREE.
Presentation to Annual General Meeting 29 September 2004.
1 © NOKIA Stocholm/ /EO. 2 © NOKIA Stocholm/ /EO Issues Evolution of Innovation Policies Systemic approach Business perspective Future.
Internationalisation of R&D The local level Session report Stefan Kuhlmann, Fraunhofer ISI / Univ. Utrecht.
1 OUT-IN: Organising, Using and Transferring INnovation LLP-LDV/TOI/07/IT/017 DISSEMINATION AND VALORISATION PLAN First transnational workshop Manchester,
The IT University in Kista May 2004 The Stockholm Challenge Award The most extensive ICT Prize in the world
Cultural Heritage in REGional NETworks REGNET. October 2001Project presentation REGNET 2 Task 1.7: Identification of Market segments and User groups WP1:
Mozambique Investment Forum Finance Opportunities within Mozambique Paris, 3 October 2003 Rui Fernandes, Chairman, mCel.
Bank of Business Ideas. 1. Objective and description To give young people the chance to realize their ideas link people with ideas with investors on the.
Leveraging Structural Funds for Mobile Services Angelos Manglis President & Managing Director, Atlantis Consulting S.A. MOBIP project Coordinator.
NPO HELSINKI-TALLINN EUREGIO, Promoting mobility between regions Harjumaa (Tallinn, Estonia) and Uusimaa (Helsinki, Finland) Merle Krigul Secretary General.
Open Sesame: Arab Mobile Markets Michael Minges The views expressed are those of the author and may not necessarily reflect the opinions.
Steps towards E-Government in Syria
PRESENTATION VISUAL-STRAT BUSINESS GAME. Entering the Global Market A unique product manufactured in Europe... The Motorcycle!!
Presentation of the research project Internet and the cinema Focus on Europe - Kidflix Special Giffoni, 19 July 2003.
6 th International Venture Capital Forum Athens, June 14 th 2005 Last years success story Konstantinos Zygouras – Vice President & Managing Director.
Business Plan What? Overview & reflection of the business and its owner – thorough explanation of a business idea and how it will be executed Story of.
1 A Global Growth Fund Program. Ontario Chamber of Commerce 60,000 members through 160 independent chambers of commerce and boards of trade province wide.
@Triona_Campbell.
The Mobile Internet Present and Future Jon White Digital Publishing Director Macmillan Education, Oxford OReilly TOC Conference February 11 th – 13 th.
The European way to think the Digital World Mobile Services Vincent Poulbère IDATE - Head of mobile service team.
Enterprise Directorate General European Commission Supporting NCPs’ activities Irja Vounakis
INTERNATIONAL CLOUD SOFTWARE SYMPOSIUM, HELSINKI,
23-Nov-2000/Janne Saarela Business opportunities on the semantic Web Janne Saarela.
EFinancialCareers History, Lessons John Benson, Founder & CEO 27 th May 2010.
Sino-Finnish Learning Garden:
1. Who is Db-Line 16 years of videogames industry Db-Line has been founded in The company grew quickly and positioned itself as a strong point of.
Christopher Tooley Chief Executive Officer Lycamobile
Pirjo Rauhala, Finnish Virtual University, the case of... 1 Finnish Virtual University THE CASE OF THE UNIVERSITY OF TAMPERE Finnish Higher Education.
Pirjo Rauhala, Finnish Virtual University, the case of... 1 Finnish Virtual University THE CASE OF THE UNIVERSITY OF TAMPERE Presentation to.
IGDA Finland Building new companies through IGDA.
New Media Innovation Centre (NewMIC) AN INDUSTRY - UNIVERSITY - GOVERNMENT COLLABORATION.
Creative Processes and Content Business Management EUROPEAN UNION Structural Funds The State Provincial Office of Oulu Education Department.
Concepts of Operations DM Copyright © Tekes.
Mediafi.org ficontent.eu Ficontent boosting Creativity Carmen Mac Williams Experimentation coordinator
1990 – RIM begins selling wireless connectivity equipment 1997 – RIM receives the Emmy Award for technological innovation 1997 – listed on the Toronto.
Copyright 2009 Mobitween. All rights reserved. Mobile Developer Program Philippe Chassany Head of Flash January 30 th, 2008.
Regardless of what you are marketing today the internet has opened up a whole new world of opportunity. But the way people now access the internet has.
Small Business Management
Marketing & Entrepreneurship #2. Meet (some of) your markets Arjan Terpstra.
Regardless of what you are marketing today the internet has opened up a whole new world of opportunity. But the way people now access the internet has.
1 The Lockheed Martin India Innovation Growth Program
EirplayMedia (c) 2008 The Irish Games Industry Lets SWOT it !
Detailed Introduction to the services provided by the network including target groups, clients and network tools Valerie Bahr Steinbeis-Europa-Zentrum,
Putting the Pieces Together Developing an Effective Business Plan.
PETSPACE Members CSD Fall 2008 Kanaan Rabih Varol Ercan Bilis Stavros Bui Truong Huu Nhi Guo XiaoYan WeiYa Zhang Online platform for pet lovers & experts.
1 SMEs – a priority for FP6 Barend Verachtert DG Research Unit B3 - Research and SMEs.
EirplayGames Mobile Gaming. Presentation A bit about us Casual gaming: games for non-gamers Wireless gaming: downloadable games Working on wireless.
For ONLINE RETAIL DEC 6 th 2012 SPORTS & OUTDOOR ONLINE RETAILER.
Rotterdam, March 31, 2004 Group 8 - Section B Oscar Bernaldez / Pablo Franzini / Masa Kijima Alessandro Piloni / Nikolaos Platis / Iris Tang.
CLUSTERING PROJECT Oto Hudec Faculty of Economics Technical University of Košice.
Chapter 6. Lessons 1. Becoming an Entrepreneur 2. Small Business Basics 3. Starting a Small Business EQ: What role does small business play in the U.S.
MTT Agrifood Research Finland - strategy Target for 2015 and operating model set for achieving it.
Businesses and the People that Start Them What It Takes to Start A Business.
Video on Demand (VOD) Market by Solution (Pay TV, OTT, IPTV), by Delivery (TVOD, SVOD, NVOD), by Application (Entertainment, Education and Training, Video.
PMI Milwaukee Outreach 2013 Business Plan. Mission Statement PMI Outreach is responsible for creating alliances with business and professional organizations.
CDC (INDIA) ADVERTISING. About CDC (INDIA) Advertising 2 CDC (INDIA) AdvertisingCDC (INDIA) Advertising was launched in New.
1 Advisory Services and Business Partnership Support for projects in developing countries Helena Kekki Aid for Trade seminar, Hanoi, 17 th march 2010.
LINKAGES BETWEEN INSTITUTIONS OF HE, VET AND LABOUR MARKET MR NIKOS IOANNOU.
Financial Inclusion: The role of technology incubators 17 March 2015.
Professional Bodies in the games industry
Putting the Pieces Together
Take-Two Interactive Software
European Innovation Platform for Knowledge Intensive Services Elke Van Tendeloo DG Enterprise and Industry Brussels, 04 June 2007.
KEY TERMS entrepreneur entrepreneurship venture capital innovation
The Lorax Helpers Our mission:
Presentation transcript:

How to survive in a highly competitive and ever more concentrating global game market? Ari Närhi / Tampere Polytechnic - School of Art and Media Game production in Finland

Topics a brief history game industry trends Neogames - a Finnish model for co-operation and networking

History start in 1980s game production as a hobby minimal sales first companies in the 1990s

Success stories - PC games Remedy (founded 1995) –Max Payne (PC, PS2, Xbox) 2001, published by Take 2 Interactive - sold over 4 million copies –Max Payne 2: The Fall of Max Payne (PC, PS2, Xbox) 2003, published by Rockstar GamesMax Payne 2 Housemarque (founded 1995) –in early 1999, Housemarque signed a contract with Infogrames to develop Supreme Snowboarding for PC CD-ROM, which sold about copies. Bugbear (founded 2000) –Rally Trophy 2001, published by JoWooD Productions, sold over copies

Others Sulake –Habbo Hotel virtual chat Red Lynx –develops and produces Interactive Cross-Media Entertainment, new type of chatting solutions and interactive TV- formats

Mobile games start in SMS/WAP games a lot of venture capital available in a lot of companies went bankrupt after 2000

Mobile games… new start in Java games Mr. Goodliving Sumea –20 people, 55 partners, 40 countries

Mobile games… Nokia - N-Gage –new era of mobile gaming a phone + a game console –sales disappointing - at least so farsales disappointing –games that make good use of its possibilities are coming out later this year

Game companies in Finland usually very small about half of the companies founded after 2000 about 10 companies with more than 10 employees and over revenue in 2002 about employees - growth rate 5-10 % more jobs every year many companies have other activities –ringtones, logos and other graphics for mobile handsets, programming and programming tools, web design…

Strenghts good technological skills good quality reliable companies flexibility - small companies lots of active game players Nokia!Nokia

Weaknesses geographic location - far from USA not enough contacts with big publishers lack of professionalism especially in marketing lack of publishers lack of education lack of funding lack of appreciation non-focused companies

Opportunities internationalisation networking funding education

Threats international competition small companies lack of marketing and sales skills

Game industry trends… growing budgets –in 1997 typically 15 months / people / – 24 months / people / 2 -4 million euros, even 3-4 years, 5-10 million euros high risk level

Game industry trends… shorter life span in shops hard competition –more companies –cheap labour in developing countries concentration –few publishers, super developers sequels - franchising lack of new inventions and ideas

Game industry trends… global markets - USA, Japan, UK –need for extensive marketing –brand management –a lot of capital needed fast tehnological development need for professionals cross media –game-like movies, movie-like games

Game industry trends… new platforms and devices –new consoles –online games, mobile devices, digital tv –community, social games, location based games no room for independent products hard for small companies to enter the business

Future funding –without public funding independent and non-profit game production is not possible –funding needed for securing IPRs international contact networks and co-operation needed new genres of games –mobility, community games, pervasive games, cross media, digital tv… –Scandinavia as a testbed

Future

Neogames - a Finnish game cluster a network in the field of games a spokesperson for the field on both the national and international levels activities launched on 3 November 2003 co-operation with other networks related to the field located in Tampere, Finland

Neogames aims at… the creation of a comprehensive network of players in the games field the development of games-related business the support and coordination of research related to and supporting the games field the improvement of the image of the games field and making the field better known: transferring games-related news from the culture section to the financial pages

Neogames – Network game companies research institutes organizations activities –Java/mobile group –field development group –business group –training group

Network…

Neogames – Development Centre provides a support network for the development of future entertainment applications and games like educational games interesting research initiatives and joint projects between members are now under preparation

Neogames – Training Forum Neogames organises training related to the games and entertainment industries and participates in the development of the range of courses arranged by educational institutes

Neogames – Channel to the Market an active provider of market information and an intermediary of marketing channels. participates in the organization of Finnish events related to the games business and offers affordable opportunities to visit international fairs in the field by arranging joint travel deals