Virtual Reality Team 4.

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Presentation transcript:

Virtual Reality Team 4

Virtual Reality History: 1950s-1960s Computers were “glorified adding machines” Douglas Engelbart - tools for digital display Morton Heilig’s Sensorama 1960s the idea was accepted Sword of Damocles - head mounted display

Virtual Reality History: 1960s-1970s Flight simulator for the Air Force Thomas A. Furness III, 1966 Aspen Movie Map Military experimented with head-mounted displays Computer-generated graphics replaced videos/models

Virtual Reality History: 1980s Virtual reality coined by Jaron Lanier Research area now had a name Founder of visual programming lab (VPL) Dataglove and EyePhone head mounted display First to sell Virtual Reality goggles

Virtual Reality History: 1990s(cont.) Limited computing power Many ideas were theoretical Medical, flight, and military training Otherwise VR industry was silent

Virtual Reality History: 1990s(cont.) Technical difficulties Sega VR headset (prototype phase) Nintendo Virtual Boy (Discontinued after year)

Virtual Reality History: 2000s-Present Rapid advancement Phones with 3D graphics capabilities Google Street View Oculus Rift Project Morpheus Google Cardboard

Oculus Rift VS Gear VR Oculus Rift Gear VR Optical Lens 110 96 Availability Yes Refresh Rate(Hz) 90 60 Preferred Use Personal Development

Societal Problems Motion sickness Reality vs Fantasy Desensitisation Virtual criminality

Our Solutions Time Constraints on device Warnings made clear to users Addiction Therapy for gamers Experimentation before deployment

Future Problems Critical Mission Stimulation Connection or Isolation? Trustworthy? Connection or Isolation? Avoiding real life? Computer Addicts New Definition being human Are Avatars Human?

Sources http://www.vrs.org.uk/virtual-reality/history.html http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.History.html http://www.scienceclarified.com/scitech/Virtual-Reality/Which-World-Is-Real- The-Future-of-Virtual-Reality.html http://www.vrs.org.uk/virtual-reality/how-does-it-affect-us.html http://www.vrs.org.uk/virtual-reality/ethical-issues.html