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VR Introduction By Chris Chen Immersive interactive imaginative

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1 VR Introduction By Chris Chen Immersive interactive imaginative
Many people thinks Current situation of VR is still a chaos. VR requires real "immersion", Due to the limitations of existing technology the current VR far from mature. Which is good thing for us, it means tons of oppotunities lying front us. But VR is the next Internet, and a starting point of a new era. VR will impact on human beings far more than the Internet. By Chris Chen

2 Brief History & Future In 1989, Jaron Lanier first officially introduced the concept of Virtual Reality 1995 nintendo create first portable HMD virtual boy In 2014, Facebook acquired Oculus with $ 2 billion USD In 2018, will be High - speed development period In 2025, VR market will reach to 182 billion USD. Now will be a very good time to enter the VR industry.

3 Current Major Player Facebook HTC Valve Google Sony Device
Oculus/Gear VR (with Samsung) HTC Vive Cardboard/ Daydream PlayStation VR Type HMD/VR Box HMD VR Box Price $599 $799 $5->$79 $399 Peripherals $VR Ready PC/Samsung Cell phone S6+ $VR Ready PC Cell Phone/Daydream Ready Cellphone(pixel) PlayStation and Camera and Move controller Peripheral Price $1000+ $1000 $399 + $499 Software DevTool Unity/unreal/cryengine/lumberyard

4 Content Movie Game FPS gunjack, ad. kitchen, rpg time machine. Summer Lesson Live Application Real estate Home Decoration Retail Travel Edu

5 What is holding back the VR experience
Picture Quality (video content and hardware device display) Relative Sickness Resilience /disorientation/nausea Eyeball tracking. tactual sensation odor Latency in the head tracking. Conflicting motion in VR and the physical world. Conflicting visual input from optics.

6 NVRealm Our Mission: We are committed to the use Cutting-edge technology to create a new foreign language learning tool, to help users effectively master the second language First product is E zhijing (VR+AI)

7 MR HoloLens Demo L Oculus Rift Demo Google DayDream Demo


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