Presentation is loading. Please wait.

Presentation is loading. Please wait.

 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.

Similar presentations


Presentation on theme: " Introduction  Devices  Technology – Hardware & Software  Architecture  Applications."— Presentation transcript:

1

2  Introduction  Devices  Technology – Hardware & Software  Architecture  Applications

3  Virtual Reality is defined as:  Simulated environment  Interaction with human senses  Reactive to input from person  What can be VR  Just about any simulated environment

4  VR came about as an idea from a cinematographer named Morton Heilig in 1960  Ivan Sutherland continued when Heilig ran out of money  Military liked Sutherland’s idea and helped him develop it. (around 1966)  NASA really liked it, poured in tons of money. (late 60’s / early 70’s)

5  What is VR?  Just about any simulated environment a user can actively experience  Definition: A computer generated, ‘immersive’ (or wide field),multi- sensory information program which tracks a user in real time.

6

7 Sight Head Mounted Displays (HMD): was the first device providing its wearer with an immersive experience. Evans and Sutherland demonstrated a head-mounted stereo display already in 1965.

8 Binocular Omni- Orientation Monitor (BOOM) BOOM is a head coupled stereoscopic display device. Screens and optical system are housed in a box that is attached to a multi-link arm.

9 Cave Automatic Virtual Environment (CAVE) A room with projections on all walls, floor and ceiling The users wear shutter glasses to get a 3D view of the world. The users are able to move and control the environment with some kind of input mechanism Camera Device in hand

10 3D VIDEO Eyewear winner of a 2005 & 2006 Consumer Electronics Show Design Award.

11 Data Glove Outfitted with sensors on the fingers as well as an overall position/orientati on tracking equipment. Enables natural interaction with virtual objects by hand gesture recognition.

12  Control Devices  Control virtual objects in 3 dimensions.

13  Toolkits  Programming libraries.  Provide function libraries (C & C++).  Complete programs with graphical interfaces for creating worlds without resorting to detailed programming.  Software packages available in market  Multiverse (Freeware)  Virtual Reality Studio  Sense8 World Tool Kit (WTK)  Autodesk Cyberspace Development kit

14  VRML(Virtual Reality Modeling Language)  Standard language for interactive simulation within the World Wide Web.  Allows to create "virtual worlds" networked via the Internet and hyperlinked with the World Wide Web.  Aspects of virtual world display, interaction and internetworking can be specified using VRML without being dependent on special gear like HMD.  VR models can be viewed by Netscape or IE with a browser plug-in.

15  Input Processor, Simulation Processor, Rendering Processor and World Database. Input Processor Rendering Processor World Database Simulation Processor visual, auditory, touch… Position & Orientation

16  Input Processor  Control the devices used to input information to the computer. The object is to get the coordinate data to the rest of the system with minimal lag time.  Keyboard, mouse, 3D position trackers, a voice recognition system, etc.

17 Components of VR System (Cont’d)  Simulation Processor –Core of a VR system. –Takes the user inputs along with any tasks programmed into the world and determine the actions that will take place in the virtual world.

18 Components of VR System (Cont’d)  Rendering Processor –Create the sensations that are output to the user. –Separate rendering processes are used for visual, auditory and other sensory systems. –Each renderer take a description of the world stat from the simulation process or derive it directly from the World Database for each time step.

19 Components of VR System (Cont’d)  World Database (World Description Files) –Store the objects that inhabit the world, scripts that describe actions of those objects.

20  Entertainment  More vivid  Move exciting  More attractive

21  Medicine  Practice performing surgery.  Perform surgery on a remote patient.  Teach new skills in a safe, controlled environment.

22  Manufacturing  Easy to modify  Low cost  High efficient

23  Education & Training  Driving simulators.  Flight simulators.  Ship simulators.  Tank simulators.


Download ppt " Introduction  Devices  Technology – Hardware & Software  Architecture  Applications."

Similar presentations


Ads by Google