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Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy.

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Presentation on theme: "Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy."— Presentation transcript:

1 Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy

2 TABLE OF CONTENTS AN INTRODUCTION TO VIRTUAL REALITY WORKING OF VIRTUAL REALITY TYPES OF VIRTUAL REALITY ACHIEVING VIRTUAL REALITY VIRTUAL REALITY SYSTEMS ARCHITECTURE OF VR SYSTEM APPLICATIONSCONCLUSION

3 AN INTRODUCTION TO VIRTUAL REALITY The term virtual reality is an oxymoron, which was coined by JARON LANIER founder of V P L RESEARCH. The term virtual reality is an oxymoron, which was coined by JARON LANIER founder of V P L RESEARCH. Virtual Reality is one such technology, which would make a person visualize, listen and feel other senses almost like human beings with the help of computer and a large number of technologies. Virtual Reality is one such technology, which would make a person visualize, listen and feel other senses almost like human beings with the help of computer and a large number of technologies.

4 Virtual Reality is a way to humans to visualize, manipulate and interact with computers and extremely complex data. Virtual Reality is a way to humans to visualize, manipulate and interact with computers and extremely complex data.

5 Brief History Brief History  In 1950s, flight simulators were built by US Air Force to train student pilots.  In 1965, a research program for computer graphics called “The Ultimate Display” was laid out.  In 1988, commercial development of VR began.  In 1991, first commercial entertainment VR system "Virtuality" was released.

6 Principle of ‘Learning’: I hear, I forget I see, I remember I experience, I understand VR makes us immersed in the virtual world, which seems like the real world, making us experience and thereby understand things.

7 Working of Virtual Reality View point Angular movements TurntiltRoll Directional movements forward or backward left or right up or down

8 TYPES OF VIRTUAL REALITY IMMERSIVE VR NON- IMMERSIVE VR

9 Immersive virtual reality  Non immersive virtual reality is just a television monitor or computer  Head-Mounted Display (HMD)  A Helmet or a face mask providing the visual and auditory displays.  Use LCD or CRT to display stereo images.  May include built-in head-tracker and stereo headphones

10 Achieving Virtual Reality Using software Using hardware By mapping and stitching technologies

11 By using software Rendering: Rendering: Programming: VRML v2.0 Programming: VRML v2.0

12 By using hardware  Binocular Omni-Orientation Monitor (BOOM)  Head-coupled stereoscopic display device.  Uses CRT to provide high-resolution display.  Convenient to use.  Fast and accurate built-in tracking.

13 By mapping & stitching technologies Position tracking:  Cave Automatic Virtual Environment (CAVE)  Provides the illusion of immersion by projecting stereo images on the walls and floor of a room-sized cube.  A head tracking system continuously adjust the stereo projection to the current position of the leading viewer.

14 Types of VR Systems  Windows on World(WoW) Also called Desktop VR. Also called Desktop VR. Using a conventional computer monitor to display the 3D virtual world. Using a conventional computer monitor to display the 3D virtual world.  Immersive VR C ompletely immerse the user's personal viewpoint inside the virtual 3D world. C ompletely immerse the user's personal viewpoint inside the virtual 3D world. The user has no visual contact with the physical word. The user has no visual contact with the physical word. Often equipped with a Head Mounted Display (HMD). Often equipped with a Head Mounted Display (HMD).

15 Types of VR System(Cont’d)  Telepresence A variation of visualizing complete computer generated worlds. A variation of visualizing complete computer generated worlds. L inks remote sensors in the real world with the senses of a human operator. The remote sensors might be located on a robot. Useful for performing operations in dangerous environments. L inks remote sensors in the real world with the senses of a human operator. The remote sensors might be located on a robot. Useful for performing operations in dangerous environments.

16 Types of VR System(Cont’d)  Mixed Reality(Augmented Reality) The seamless merging of real space and virtual space. The seamless merging of real space and virtual space. Integrate the computer-generated virtual objects into the physical world which become in a sense an equal part of our natural environment. Integrate the computer-generated virtual objects into the physical world which become in a sense an equal part of our natural environment. Distributed VR A simulated world runs on several computers which are connected over network and the people are able to interact in real time, sharing the same virtual world. A simulated world runs on several computers which are connected over network and the people are able to interact in real time, sharing the same virtual world.

17 Architecture of VR System  Input Processor, Simulation Processor, Rendering Processor and World Database. Input Processor Rendering Processor World Database Simulation Processor visual, auditory, haptic, touch… Position & Orientation

18 Applications Virtual reality in war strategies Virtual reality in war strategies Virtual reality in cockpit simulation Virtual reality in cockpit simulation Virtual reality in Education & Training Virtual reality in Education & Training Virtual reality in medical applications Virtual reality in medical applications Virtual reality in designing aspect Virtual reality in designing aspect Virtual reality in web development Virtual reality in web development

19 Virtual Reality in war strategies Simnet is the first war related virtual reality application. Simnet is the first war related virtual reality application.

20 Virtual Reality in cockpit simulation:

21  Education & Training Driving simulators. Driving simulators. Flight simulators. Flight simulators. Ship simulators. Ship simulators. Tank simulators. Tank simulators.

22 V irtual Reality in medical applications:  Practice performing surgery.  Perform surgery on a remote patient.  Teach new skills in a safe, controlled environment.

23 Virtual reality in designing aspects Design of conceptual cars Design of conceptual cars Low time consuming & cheaper prototypes Low time consuming & cheaper prototypes

24 Virtual reality in web development  Massive construction on-line  http:/www.bangalorebest.com/virtualcity/ index.asp index.asp  Many other Virtual City Tours are available.

25 Yesterday, Virtual Reality was a science fiction fantasy!!! Today it is a research topic in laboratories and amusements parks… And, Tomorrow it will certainly replace our televisions, computers!!!

26 Concluding…. About the only thing that does seem certain about VR is that it will grow and develop. And as the technology matures, it will become better, cheaper, and more accessible. Furthermore, the networks that link computers will expand, making it possible for VR to weave its way into our daily lives.

27 Any queries…


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